@@ -135,13 +135,13 @@ protected void drawFluidSlotInventory(SlotFluid slot1) {
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int waterColor = BlockColorDispatcher .getInstance ().getDispatch (Block .fluidWaterFlowing ).getWorldColor (this .mc .theWorld , (int ) this .mc .thePlayer .x , (int ) this .mc .thePlayer .y , (int ) this .mc .thePlayer .z );
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Color c = new Color ().setARGB (waterColor );
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c .setRGBA (c .getRed (),c .getGreen (),c .getBlue (),0x40 );
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- (( IColorOverride ) itemModel ). overrideColor ( c . getRed (), c . getGreen (), c . getBlue (), c . getAlpha ());
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+
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((IColorOverride )blockModel ).overrideColor (c .getRed (),c .getGreen (),c .getBlue (),c .getAlpha ());
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itemModel .renderItemIntoGui (Tessellator .instance ,this .fontRenderer , this .mc .renderEngine , itemStack4 , i2 , i3 ,1.0F );
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} else {
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itemModel .renderItemIntoGui (Tessellator .instance ,this .fontRenderer , this .mc .renderEngine , itemStack4 , i2 , i3 ,1.0F );
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}
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- (( IColorOverride ) itemModel ). overrideColor ( 1 , 1 , 1 , 1 );
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+
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((IColorOverride )blockModel ).overrideColor (1 ,1 ,1 ,1 );
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itemModel .renderItemOverlayIntoGUI (Tessellator .instance ,this .fontRenderer , this .mc .renderEngine , itemStack4 , i2 , i3 ,1.0F );
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}
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