diff --git a/mods/ctf/ctf_rankings/leagues.lua b/mods/ctf/ctf_rankings/leagues.lua index 7f99fdf3c2..171295d2e0 100644 --- a/mods/ctf/ctf_rankings/leagues.lua +++ b/mods/ctf/ctf_rankings/leagues.lua @@ -55,21 +55,21 @@ minetest.register_on_joinplayer(function(player) end end - -- This code needs to be commented out post-reset, - -- and changed to only run when there are a certain amount of players in the rankings. Maybe up to wood league? + -- This commented code needs to be changed to only run when there are a certain amount of players in the rankings + -- Maybe up to wood league? - for mode, def in pairs(ctf_modebase.modes) do - local place = def.rankings.top:get_place(player:get_player_name()) + -- for mode, def in pairs(ctf_modebase.modes) do + -- local place = def.rankings.top:get_place(player:get_player_name()) - for _, league in ipairs(ctf_rankings.leagues_list) do - if place <= ctf_rankings.leagues[league] then - leagues[mode] = league - break - end - end - end + -- for _, league in ipairs(ctf_rankings.leagues_list) do + -- if place <= ctf_rankings.leagues[league] then + -- leagues[mode] = league + -- break + -- end + -- end + -- end - cache[player:get_player_name()] = leagues + -- cache[player:get_player_name()] = leagues if ctf_modebase.current_mode then update_league(player) diff --git a/mods/ctf/ctf_rankings/ranking_reset.lua b/mods/ctf/ctf_rankings/ranking_reset.lua index 323343a6d9..aedf6597e9 100644 --- a/mods/ctf/ctf_rankings/ranking_reset.lua +++ b/mods/ctf/ctf_rankings/ranking_reset.lua @@ -24,9 +24,9 @@ ctf_rankings.do_reset = mods:get_int("_do_reset") == 1 local PLAYER_RANKING_PREFIX = "rank:" if ctf_rankings.do_reset then - minetest.after(5, function() - local after_timer = 0 + local after_timer = 0 + minetest.after(5, function() for mode, def in pairs(ctf_modebase.modes) do local top = def.rankings.top local time = minetest.get_us_time() @@ -71,29 +71,24 @@ if ctf_rankings.do_reset then minetest.log("action", "Saved old rankings for mode "..mode..". Took "..time) end - -- Give the world a little time to catch up after that potentially long code loop, then continue - minetest.after(5 + after_timer, function() - after_timer = 0 - - for mode, def in pairs(ctf_modebase.modes) do - local time = minetest.get_us_time() - def.rankings.op_all(function(pname, value) - def.rankings:del(pname) + for mode, def in pairs(ctf_modebase.modes) do + local time = minetest.get_us_time() + def.rankings.op_all(function(pname, value) + def.rankings:del(pname) - minetest.chat_send_all(string.format("[%s] Reset rankings of player %s", mode, pname)) - end) + minetest.chat_send_all(string.format("[%s] Reset rankings of player %s", mode, pname)) + end) - after_timer = after_timer + ((minetest.get_us_time()-time) / 1e6) - time = ((minetest.get_us_time()-time) / 1e6).."s" + after_timer = after_timer + ((minetest.get_us_time()-time) / 1e6) + time = ((minetest.get_us_time()-time) / 1e6).."s" - minetest.chat_send_all("Reset rankings for mode "..mode..". Took "..time) - minetest.log("action", "Reset rankings for mode "..mode..". Took "..time) - end + minetest.chat_send_all("Reset rankings for mode "..mode..". Took "..time) + minetest.log("action", "Reset rankings for mode "..mode..". Took "..time) + end - mods:set_int("_do_reset", 0) - mods:set_int("_current_reset", mods:get_int("_current_reset") + 1) - minetest.request_shutdown("Ranking reset done. Thank you for your patience", true, 10 + after_timer) - end) + mods:set_int("_do_reset", 0) + mods:set_int("_current_reset", mods:get_int("_current_reset") + 1) + minetest.request_shutdown("Ranking reset done. Thank you for your patience", true, after_timer + 5) end) end