From e164ffc5a815ff7284e97c011c07ed5ad60d1a09 Mon Sep 17 00:00:00 2001 From: Human Gamer <39096122+HumanGamer@users.noreply.github.com> Date: Fri, 28 May 2021 23:06:12 -0500 Subject: [PATCH] Fixed an x64 issue --- engine/source/lightingSystem/sgObjectShadows.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/engine/source/lightingSystem/sgObjectShadows.h b/engine/source/lightingSystem/sgObjectShadows.h index 125c0fc5..e29d3827 100644 --- a/engine/source/lightingSystem/sgObjectShadows.h +++ b/engine/source/lightingSystem/sgObjectShadows.h @@ -1,6 +1,6 @@ //----------------------------------------------- // Synapse Gaming - Lighting System -// Copyright © Synapse Gaming 2003 +// Copyright � Synapse Gaming 2003 // Written by John Kabus //----------------------------------------------- #ifndef _SGOBJECTSHADOWS_H_ @@ -57,8 +57,8 @@ class sgObjectShadows //void sgUpdateShadow(sgShadowProjector *shadow); //void sgUpdateShadows(); void sgClearMap(); - U32 sgLightToHash(LightInfo* light) { return U32(light); } - LightInfo* sgHashToLight(U32 hash) { return (LightInfo*)hash; } + dsize_t sgLightToHash(LightInfo* light) { return dsize_t(light); } + LightInfo* sgHashToLight(dsize_t hash) { return (LightInfo*)hash; } public: sgObjectShadows();