- Added the Fireflies mod which allows you to summon a firefly that will track a player in the lobby.
- Added the Join Bark Code button which will let you join a private code for Bark users.
- You can now summon Bark using the B button on your keyboard.
- Added some Christmas lights to the menu
- Fixed potions and teleport for the new update
- Added a built-in settings menu that will let you modify the settings for each mod
- Added the Fly module which is a really simple stick-driven fly mechanic
- Added the Pearl module which allows you to throw ender pearls and warp to them
- Added the Nail Gun module which allows you to fire nails into walls that you can climb with [Grip]
- Added the Halo module which is a secret module that only I, KyleTheScientist, can activate. If you see it, you'll know it's really me.
- Added new config options:
- Platforms
Model
- You can now choose between 3 new platform models:Storm Cloud
- Makes the clouds dark and adds a rain particle effectInvisible
- Invisible platform modelsDoug
- Two Doug the Bug's to walk on
- Fly
Speed
- The top speed of the fly moduleAcceleration
- The amount of easing that occurs before reaching top speed
- Pearl
Throw Force
- How much to multiply the pearl's speed by on release
- Nail Gun
Max Nail
- Maximum number of nails that can exist at one time (multiplied by 4)Nailgun Hand
- Which hand holds the nail gun
- Rockets
Thruster Volume
- How loud the thrusters are
- Platforms
- Added a particle effect/sound when telekinesis is being used to make it more obvious who is controlling you.
- Added a sound effect when drinking potions so you know if it's working
- Buttons are now a little darker to prevent blindness.
- Platforms is now a single mod.
- Reworked the whole interaction system again.
- Cloud platforms no longer fade while sticky and active.
- Boxing is now 5 times stronger by default.
- Telekinesis is now more responsive.
- No Collide now enables Fly instead of Platforms when it is turned on. It also turns Fly off now when disabled.
- Teleport no longer requires the triangle to be near your head to teleport.
- Setting [Right Stick] as an input setting no longer binds it to [Left Stick] instead.
- Fixed bug where various mods would render on other players even if they didn't have the mod active.
- Sticky platforms should no longer teleport you out of the map.
- Keyboard keys can no longer be pressed while No Collide is active.
Features
- Added the Potions module which allows players to change their player size by drinking potions.
- Added the Rockets module which allows you to spawn rockets that you can fly around with.
- Added new config options:
- Potions
Show Networked Size
- Whether or not to show other players' sizes
- Rockets
Power
- How fast the rockets accelerate you
- Potions
Changes
- Bubble is now networked, so other players can see your bubble
- New bubble material
- X-ray material is now significantly improved
- Boxing now plays a sound when you get punched
- Reworked the entire internal grab interaction system because Unity can eat a d***
- Zipline is now bound to trigger by default so it can be used with rockets
Fixes
- Grappling hooks no longer freak out when you move your hand while grappling
- Speed boost now always works in casual
- Teleporting should be less difficult while moving now
Fixes
- Fixed mod so it works with this update
- Configs are now shared between the CI and non-ci versions of the mod (you will have to redo your settings one last time, in the future updates will not break configs)
Features
- Added the Zipline which gives the player a cannon that fires ziplines. Press [Grip] to spawn the cannon and [Trigger] to fire.
- Added new config options:
- Zipline
Max Ziplines
- How many ziplines can exist on screen at onceLauncher Hand
- Which hand the launcher spawns inGravity Multiplier
- How fast you accelerate downwards while riding on the zipline
- Bubble
Bubble Size
- The size of the bubble's hitboxBubble Speed
- The speed that the bubble gains when you punch it
- Checkpoint
Charge Time
- How long it takes to set and return to the checkpoint
- Teleport
Charge Time
- How long it takes to charge the teleport
- Zipline
Changes
- Going forward there will be 2 releases for Bark; One with and one without the Computer Interface dependency. This way players can still use the mod even if CI is broken.
Fixes
- Fixed for the Summer Update
- Buttons now vibrate the correct controller
- Grappling Hooks now target more reliably when the player shrinks
- Bubble now scales with the player when they shrink
- Bubble now scales with the player when they are small
Features
- Added the Bubble module which creates a big bubble around you that you can float in and push around.
Fixes
- Fixed the multiplayer mods (Telekinesis, Boxing, etc.) which broke in the new update.
Changes
- Added some textures to the Grappling Hooks
Removed
- Removed Freeze. This mod had an issue that could cause you to get reported/banned (also no one liked it). Bubble is meant to be its more interesting replacement.
Features
- Added the Telekinesis module which allows players to pick you and throw you with The Force!
- Added configurable settings for a handful of mods
- General
Open menu
- Which button you press to open the menuOpen hand
- Which hand's buttons can open the menu
- Airplane
Speed
- How fast you flySteer with
- Whether you steer with your wrists or head
- Boxing
Punch force
- How far you'll fly when people punch you
- Grappling Hooks
Rope type
- Whether the rope will pull you or stay at the same lengthSpringiness
- If rope type is set to elastic, how springy the ropes areSteering
- How much influence you have on your velocity while swingingMax length
- How far the grappling hooks can reach
- Gravity
Multiplier
- How strong gravity will be while the module is active
- Platforms
Sticky
- Whether or not your hands stick to the platformsInput
- Which button you press to activate the platform
- Speed Boost
Speed
- How fast you run while the module is active
- General
Changes
- Renamed
Speed
toSpeed Boost
- Renamed
Low Gravity
toGravity
Fixes
- The menu and all the mods work again!
Fixes
- Checkpoint now works again. Something in the map changed which caused it to break.
Features
- Added the Wall Run module
- This module allows you to seamlessly transition between walking on the floor to walls and ceilings.
- Added the Slippery Hands module
- This module makes every surface slippery like ice. You can ski anywhere!
- Added the No Slip module
- This module disables all sliding (I already had the opposite made so why not just invert it?).
- Added the Freeze module
- This mod freezes your player in place, essentially disabling physics for your body. Good for setting up camera angles, or just taking a breather!
Changes
- All new look!
- Prettied up the menu a little and moved the help text to the side for easier reading.
- The version is now always displayed at the bottom of the screen.
- Teleport is now much more user-friendly.
- You can now move your head freely while using Piggyback
- Buttons now have a short cooldown after being pressed to prevent double-tapping
- Buttons now stay pressed in while you hold them down
- Refactored some of the code structure
Fixes
- Airplane now works the consistently across Steam & Oculus stores. Previously Steam users would have to bend their arms and extra 45 degrees to make the mod work. (o O o )
- Reduced lag when opening the interface for the first time
Removed
- Removed Double Jump. It just doesn't fit in with the rest of the mod very well.
Changes
- Platforms are less sticky
- You can no longer activate No Collide while in a tight spot, preventing the player from getting teleported under the map
- Walking through level triggers now removes your checkpoint and plays a sound effect to prevent people from unloading areas before joining public lobbies.
- Checkpoint now makes a sound when the checkpoint is successfully placed
- Piggyback now makes a sound when you get kicked off
- Buttons now turn gray when not interactable
- Buttons now vibrate when you press them
- Chest beats now expire after 1 second, so that they won't collect over time and trigger the menu on accident
- Improved Airplane tutorial
- Made Teleport a little easier to activate and improved the tutorial
- Made the Boxing collider a little smaller
- Palm colliders are on the rig's hands now instead of the player's actual hand locations. This may reduce misleading feedback.
- This might be a bad idea because of the smoothing, and I might roll this back at some point
- Refactored a lot of the code for readability and consistency
Fixes
- Fixed NoClip and Piggyback warping you into the floor
- The page buttons can no longer be pressed on accident when you throw the menu
- Fixed Unity errors being thrown by the BarkModule class
- Fixed Double Jump tutorial
Fixes
- Resolved Issue #5
- Fixed scaling issues with the Grappling Hooks module
Changes
- Adjusted piggyback distance
- Added back double jump
Features
- New module - Grappling Hooks. Adds some banana grapple guns to your hips that you can grab and fire to pull yourself around.
Changes
- Reduced the wind-up time on the teleport from 2 seconds to 1
Fixes
- Resolved Issue #1
Removed
- Temporarily removed the Double Jump module (it should be back eventually, I just want to rework it a bit).
Fixes
- Fixed bug that allowed players to use the mod in public lobbies
Features
- Movement
- Platforms (Left/Right) - Press the grip button on your controller to create a floating platform in the air that you can stand on. There's a toggle for each hand so that you can disable one if it clashes with another mod's inputs.
- Double Jump - Press the primary button (A) on your right controller in the air to get a boost in the direction you're looking.
- Airplane - This allows the player to fly around. Spread your arms out like and airplane to activate and use your wrists to steer!
- Speed - Significantly increases the player's movement speed
- Physics
- Low Gravity - Decreases the strength of gravity
- No Collide - Allows the player to fall through solid objects. Enabling this automatically enables platforms so you don't fall to your death!
- Teleportation
- Checkpoint - Grip the left trigger to start summoning a holographic banana above your hand. Grip the right trigger to warp back to it.
- Teleport - Make a triangle with your thumbs and index fingers and peer through it to initiate a teleport. Use your head to aim more finely.
- Interactions
- Boxing - Better known as "punch mod", this allows the player to be punched around by others in the lobby. You can't be punched while touching the ground.
- Piggyback - Allows you to ride other players! To mount someone, have them give you two-thumbs-up, and then grip their shoulder. If they give you two thumbs down at any point, you'll stop riding them. Consent is important!
- X-Ray - Allows you to see other players through walls.