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It struck me that we have thread-local RNG state in base, and might be able to use something similar here for our global hashconsing state. I don't quite understand what we do for the RNG right now, but the earlier solution here might be pretty easily applicable.
The text was updated successfully, but these errors were encountered:
It struck me that we have thread-local RNG state in base, and might be able to use something similar here for our global hashconsing state. I don't quite understand what we do for the RNG right now, but the earlier solution here might be pretty easily applicable.
The text was updated successfully, but these errors were encountered: