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index.js
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const cardsContainer = document.getElementById('cards-container');
let myIntervalID;
let cardsDataPromise = getCardsData();
cardsDataPromise
.then((cardsData) => {
let dataCameFromSessionStorage = typeof cardsData === 'string';
if (dataCameFromSessionStorage) {
return Promise.resolve(JSON.parse(cardsData));
} else {
return cardsData.json();
}
})
.then((cardsDataJson) => {
prepareGame(cardsDataJson);
})
.catch(() => {
showError();
});
let matchInfo = {
attempts: 0,
currentCard: undefined,
lastCard: undefined,
guessedPairs: 0,
resetCurrentAndLastCard() {
matchInfo.currentCard = undefined;
matchInfo.lastCard = undefined;
}
};
//Funciones
function getCardsData() {
if (sessionStorage.getItem('cardsData') === null) {
return fetch('https://deckofcardsapi.com/api/deck/new/draw/?count=8');
} else {
return Promise.resolve(sessionStorage.getItem('cardsData'));
}
}
function prepareGame(cardsData) {
//se guarda la info de las cartas ante posible partida nueva al recargar la página
sessionStorage.setItem('cardsData', JSON.stringify(cardsData));
//preparación de cartas...
const duplicatedCards = duplicateCards(cardsData.cards);
const shuffledCards = shuffleCards(duplicatedCards);
positionCards(shuffledCards);
//Actualización del contador de tiempo restante
myIntervalID = setInterval(updateTimeRemaining, 1000);
allowPointerEventsInCards();
}
function allowPointerEventsInCards() {
cardsContainer.classList.remove('pointer-events-blocked');
}
function blockPointerEventsInCards() {
cardsContainer.classList.add('pointer-events-blocked');
}
function showError() {
cardsContainer.innerHTML = `<div class="error-msg">
<h1>Ha ocurrido un error al cargar el juego</h1>
<h2> Recarga la página por favor</h2>
</div>`;
}
function duplicateCards(cardsArr) {
let arr = [ ...cardsArr, ...cardsArr ];
return arr;
}
function shuffleCards(cardsArr) {
//Fisher–Yates shuffle
let arr = [ ...cardsArr ];
for (let i = 0; i < cardsArr.length - 2; i++) {
let random = Math.floor(Math.random() * (cardsArr.length - i) + i);
[ arr[random], arr[i] ] = [ arr[i], arr[random] ];
}
return arr;
}
function positionCards(cardsArr) {
cardsArr.forEach((card, index) => {
const cardElement = cardsContainer.children[index];
cardElement.innerHTML = `
<img class="card-front" alt="Imagen de carta" src=${card.images.png} >
<div class="card-back"> </div>
`;
});
}
function updateTimeRemaining() {
let timeContainer = document.getElementById('time');
let time = parseInt(timeContainer.textContent);
time--;
timeContainer.textContent = time.toString();
}
function checkIfTheresARightGuess(lastCard, currentCard) {
let lastCardFront = lastCard.children[0].src;
let currentCardFront = currentCard.children[0].src;
let rightGuess = lastCardFront == currentCardFront;
if (rightGuess) {
matchInfo.guessedPairs++;
} else if (!rightGuess) {
hideFrontOfTheCard(lastCard);
hideFrontOfTheCard(currentCard);
}
}
function hideFrontOfTheCard(card) {
card.classList.remove('is-flipped');
}
function showFrontOfTheCard(card) {
card.classList.add('is-flipped');
}
function updateAttemptsInScreen(attempts) {
document.getElementById('attempts').textContent = attempts.toString();
}
function showFinalResult(result) {
let msg;
let subMsg;
if (result === 'victory') {
msg = '¡Ganaste!';
subMsg = '¡Refresca la página para volver a jugar e intentar romper tu marca!';
} else if (result === 'defeat') {
msg = '¡Se acabó el tiempo!';
subMsg = 'Refresca la página para volver a jugar';
}
document.body.innerHTML = `
<section id="final-result-container" >
<div id="final-result" class="appear-effect">
<h1 id="message">${msg}</h1>
<div id="game-info">
<h4 class="game-info-title">Aciertos</h4>
<h4 class="game-info-data">${matchInfo.guessedPairs.toString()}</h4>
<h4 class="game-info-title">Intentos</h4>
<h4 class="game-info-data">${matchInfo.attempts.toString()}</h4>
<h4 class="game-info-title">Segundos restantes</h3>
<h4 class="game-info-data">${document.getElementById('time').textContent}</h4>
</div>
<h4 id="sub-message">${subMsg}</h4>
</div>
</section>
`;
}
function finishGameIfTimeIsOver(mutationList) {
const timeIsOver = mutationList[0].addedNodes[0].textContent === '0';
if (timeIsOver) {
clearInterval(myIntervalID);
showFinalResult('defeat');
}
}
//Event listeners
cardsContainer.addEventListener('click', (ev) => {
const aPairIsDefined = matchInfo.currentCard !== undefined && matchInfo.lastCard !== undefined;
//para evitar que el usuario vea más de 2 cartas a la vez en pantalla:
if (aPairIsDefined) return;
if (ev.target.className == 'card-back') {
const clickedCard = ev.target.parentElement;
showFrontOfTheCard(clickedCard);
const lastCardIsUndefined = matchInfo.lastCard === undefined;
if (lastCardIsUndefined) {
matchInfo.lastCard = clickedCard;
return;
} else {
matchInfo.currentCard = clickedCard;
}
}
});
cardsContainer.addEventListener('transitionend', (ev) => {
const pairTransitionsEnded = ev.target === matchInfo.currentCard;
if (pairTransitionsEnded) {
//para que se evalúe el par solo cuando termine la transición de la segunda carta clickeada
blockPointerEventsInCards();
checkIfTheresARightGuess(matchInfo.lastCard, matchInfo.currentCard);
matchInfo.attempts++;
updateAttemptsInScreen(matchInfo.attempts);
matchInfo.resetCurrentAndLastCard();
allowPointerEventsInCards();
const victory = matchInfo.guessedPairs === 8;
if (victory) {
showFinalResult('victory');
clearInterval(myIntervalID);
}
}
});
//Mutation Observer para identificar el momento en que se acaba el tiempo disponible para el jugador
let config = {
childList: true
};
let observer = new MutationObserver(finishGameIfTimeIsOver);
observer.observe(document.getElementById('time'), config);