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reserved identifier violation #2

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elfring opened this issue Apr 5, 2017 · 0 comments
Open

reserved identifier violation #2

elfring opened this issue Apr 5, 2017 · 0 comments
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@elfring
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elfring commented Apr 5, 2017

I would like to point out that identifiers like “__MFXAUDIO_H__” and “__MFX_DISPATCHER_Hdo not fit to the expected naming convention of the C++ language standard.
Would you like to adjust your selection for unique names?

dmitryermilov added a commit that referenced this issue Jun 19, 2018
Reverted part of change in the original commit.

Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
dmitryermilov added a commit that referenced this issue Jun 19, 2018
Reverted part of change in the original commit.

Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
onabiull pushed a commit that referenced this issue Jun 20, 2018
Reverted part of change in the original commit.

Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
vshampor pushed a commit that referenced this issue Aug 22, 2018
Reverted part of change in the original commit.

Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
Skip error check.
Skip vaSync error Intel-Media-SDK#2
Print before vaSync
Comment timeout.
Keep decode order of the frames.
Trace vaSyncTask calls order.
Trace decoder Close and Reset functions
Trace free frame.
Trace DoFastCopy D3D allocator.
Trace DoFastCopy
vaSyncTask print
Fix allocator name.
More logs
Fix curr frame id.
Print *surface value too.
Copy m_surface.
Print decode state on error.
Enable MFX_TRACE messages.
Lock get handle.
Check vaSyncSurface.
Guard some code
Move decrease reference.
Set countdown timeout.
Fix
Test mt

# Conflicts:
#	_studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h
#	_studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
Remove status variable
Compare VASurface.
Use usleep(100);
Reproduce the issue.
Add GetFrameHandle lock.
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
Skip error check.
Skip vaSync error Intel-Media-SDK#2
Print before vaSync
Comment timeout.
Keep decode order of the frames.
Trace vaSyncTask calls order.
Trace decoder Close and Reset functions
Trace free frame.
Trace DoFastCopy D3D allocator.
Trace DoFastCopy
vaSyncTask print
Fix allocator name.
More logs
Fix curr frame id.
Print *surface value too.
Copy m_surface.
Print decode state on error.
Enable MFX_TRACE messages.
Lock get handle.
Check vaSyncSurface.
Guard some code
Move decrease reference.
Set countdown timeout.
Fix
Test mt

# Conflicts:
#	_studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h
#	_studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
Remove status variable
Compare VASurface.
Use usleep(100);
Reproduce the issue.
Add GetFrameHandle lock.
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
Restore sleep in DecodeRoutine.
Skip error check.
Skip vaSync error Intel-Media-SDK#2
Print before vaSync
Comment timeout.
Keep decode order of the frames.
Trace vaSyncTask calls order.
Trace decoder Close and Reset functions
Trace free frame.
Trace DoFastCopy D3D allocator.
Trace DoFastCopy
vaSyncTask print
Fix allocator name.
More logs
Fix curr frame id.
Print *surface value too.
Copy m_surface.
Print decode state on error.
Enable MFX_TRACE messages.
Lock get handle.
Check vaSyncSurface.
Guard some code
Move decrease reference.
Set countdown timeout.
Fix
Test mt

# Conflicts:
#	_studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h
#	_studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
Remove status variable
Compare VASurface.
Use usleep(100);
Reproduce the issue.
Add GetFrameHandle lock.

# Conflicts:
#	_studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
Frame locker cleanup
Add double usleep in DecodeRoutine
Comment out printf statements.
Restore sleep in DecodeRoutine.
Skip error check.
Skip vaSync error Intel-Media-SDK#2
Print before vaSync
Comment timeout.
Keep decode order of the frames.
Trace vaSyncTask calls order.
Trace decoder Close and Reset functions
Trace free frame.
Trace DoFastCopy D3D allocator.
Trace DoFastCopy
vaSyncTask print
Fix allocator name.
More logs
Fix curr frame id.
Print *surface value too.
Copy m_surface.
Print decode state on error.
Enable MFX_TRACE messages.
Lock get handle.
Check vaSyncSurface.
Guard some code
Move decrease reference.
Set countdown timeout.
Fix
Test mt

# Conflicts:
#	_studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h
#	_studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
Remove status variable
Compare VASurface.
Use usleep(100);
Reproduce the issue.
Add GetFrameHandle lock.

# Conflicts:
#	_studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
Frame locker cleanup
Add double usleep in DecodeRoutine
Comment out printf statements.
Restore sleep in DecodeRoutine.
Skip error check.
Skip vaSync error Intel-Media-SDK#2
Print before vaSync
Comment timeout.
Keep decode order of the frames.
Trace vaSyncTask calls order.
Trace decoder Close and Reset functions
Trace free frame.
Trace DoFastCopy D3D allocator.
Trace DoFastCopy
vaSyncTask print
Fix allocator name.
More logs
Fix curr frame id.
Print *surface value too.
Copy m_surface.
Print decode state on error.
Enable MFX_TRACE messages.
Lock get handle.
Check vaSyncSurface.
Guard some code
Move decrease reference.
Set countdown timeout.
Fix
Test mt

Remove status variable
Compare VASurface.
Use usleep(100);
Reproduce the issue.
Add GetFrameHandle lock.
maksenox added a commit to maksenox/MediaSDK that referenced this issue Jan 29, 2019
Frame locker cleanup
Add double usleep in DecodeRoutine
Comment out printf statements.
Restore sleep in DecodeRoutine.
Skip error check.
Skip vaSync error Intel-Media-SDK#2
Print before vaSync
Comment timeout.
Keep decode order of the frames.
Trace vaSyncTask calls order.
Trace decoder Close and Reset functions
Trace free frame.
Trace DoFastCopy D3D allocator.
Trace DoFastCopy
vaSyncTask print
Fix allocator name.
More logs
Fix curr frame id.
Print *surface value too.
Copy m_surface.
Print decode state on error.
Enable MFX_TRACE messages.
Lock get handle.
Check vaSyncSurface.
Guard some code
Move decrease reference.
Set countdown timeout.
Fix
Test mt

Remove status variable
Compare VASurface.
Use usleep(100);
Reproduce the issue.
Add GetFrameHandle lock.
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