This repository was archived by the owner on May 17, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 459
reserved identifier violation #2
Comments
Closed
dmitryermilov
added a commit
that referenced
this issue
Jun 19, 2018
Reverted part of change in the original commit. Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
dmitryermilov
added a commit
that referenced
this issue
Jun 19, 2018
Reverted part of change in the original commit. Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
onabiull
pushed a commit
that referenced
this issue
Jun 20, 2018
Reverted part of change in the original commit. Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
vshampor
pushed a commit
that referenced
this issue
Aug 22, 2018
Reverted part of change in the original commit. Signed-off-by: Dmitry Ermilov <dmitry.ermilov@intel.com>
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
Skip error check. Skip vaSync error Intel-Media-SDK#2 Print before vaSync Comment timeout. Keep decode order of the frames. Trace vaSyncTask calls order. Trace decoder Close and Reset functions Trace free frame. Trace DoFastCopy D3D allocator. Trace DoFastCopy vaSyncTask print Fix allocator name. More logs Fix curr frame id. Print *surface value too. Copy m_surface. Print decode state on error. Enable MFX_TRACE messages. Lock get handle. Check vaSyncSurface. Guard some code Move decrease reference. Set countdown timeout. Fix Test mt # Conflicts: # _studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h # _studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp Remove status variable Compare VASurface. Use usleep(100); Reproduce the issue. Add GetFrameHandle lock.
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
Skip error check. Skip vaSync error Intel-Media-SDK#2 Print before vaSync Comment timeout. Keep decode order of the frames. Trace vaSyncTask calls order. Trace decoder Close and Reset functions Trace free frame. Trace DoFastCopy D3D allocator. Trace DoFastCopy vaSyncTask print Fix allocator name. More logs Fix curr frame id. Print *surface value too. Copy m_surface. Print decode state on error. Enable MFX_TRACE messages. Lock get handle. Check vaSyncSurface. Guard some code Move decrease reference. Set countdown timeout. Fix Test mt # Conflicts: # _studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h # _studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp Remove status variable Compare VASurface. Use usleep(100); Reproduce the issue. Add GetFrameHandle lock.
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
Restore sleep in DecodeRoutine. Skip error check. Skip vaSync error Intel-Media-SDK#2 Print before vaSync Comment timeout. Keep decode order of the frames. Trace vaSyncTask calls order. Trace decoder Close and Reset functions Trace free frame. Trace DoFastCopy D3D allocator. Trace DoFastCopy vaSyncTask print Fix allocator name. More logs Fix curr frame id. Print *surface value too. Copy m_surface. Print decode state on error. Enable MFX_TRACE messages. Lock get handle. Check vaSyncSurface. Guard some code Move decrease reference. Set countdown timeout. Fix Test mt # Conflicts: # _studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h # _studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp Remove status variable Compare VASurface. Use usleep(100); Reproduce the issue. Add GetFrameHandle lock. # Conflicts: # _studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
Frame locker cleanup Add double usleep in DecodeRoutine Comment out printf statements. Restore sleep in DecodeRoutine. Skip error check. Skip vaSync error Intel-Media-SDK#2 Print before vaSync Comment timeout. Keep decode order of the frames. Trace vaSyncTask calls order. Trace decoder Close and Reset functions Trace free frame. Trace DoFastCopy D3D allocator. Trace DoFastCopy vaSyncTask print Fix allocator name. More logs Fix curr frame id. Print *surface value too. Copy m_surface. Print decode state on error. Enable MFX_TRACE messages. Lock get handle. Check vaSyncSurface. Guard some code Move decrease reference. Set countdown timeout. Fix Test mt # Conflicts: # _studio/mfx_lib/decode/vp9/include/mfx_vp9_dec_decode_hw.h # _studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp Remove status variable Compare VASurface. Use usleep(100); Reproduce the issue. Add GetFrameHandle lock. # Conflicts: # _studio/mfx_lib/decode/vp9/src/mfx_vp9_dec_decode_hw.cpp
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
Frame locker cleanup Add double usleep in DecodeRoutine Comment out printf statements. Restore sleep in DecodeRoutine. Skip error check. Skip vaSync error Intel-Media-SDK#2 Print before vaSync Comment timeout. Keep decode order of the frames. Trace vaSyncTask calls order. Trace decoder Close and Reset functions Trace free frame. Trace DoFastCopy D3D allocator. Trace DoFastCopy vaSyncTask print Fix allocator name. More logs Fix curr frame id. Print *surface value too. Copy m_surface. Print decode state on error. Enable MFX_TRACE messages. Lock get handle. Check vaSyncSurface. Guard some code Move decrease reference. Set countdown timeout. Fix Test mt Remove status variable Compare VASurface. Use usleep(100); Reproduce the issue. Add GetFrameHandle lock.
maksenox
added a commit
to maksenox/MediaSDK
that referenced
this issue
Jan 29, 2019
Frame locker cleanup Add double usleep in DecodeRoutine Comment out printf statements. Restore sleep in DecodeRoutine. Skip error check. Skip vaSync error Intel-Media-SDK#2 Print before vaSync Comment timeout. Keep decode order of the frames. Trace vaSyncTask calls order. Trace decoder Close and Reset functions Trace free frame. Trace DoFastCopy D3D allocator. Trace DoFastCopy vaSyncTask print Fix allocator name. More logs Fix curr frame id. Print *surface value too. Copy m_surface. Print decode state on error. Enable MFX_TRACE messages. Lock get handle. Check vaSyncSurface. Guard some code Move decrease reference. Set countdown timeout. Fix Test mt Remove status variable Compare VASurface. Use usleep(100); Reproduce the issue. Add GetFrameHandle lock.
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
I would like to point out that identifiers like “
__MFXAUDIO_H__
” and “__MFX_DISPATCHER_H
” do not fit to the expected naming convention of the C++ language standard.Would you like to adjust your selection for unique names?
The text was updated successfully, but these errors were encountered: