Shuffle Wallet and Rupee values #3687
LuigiXHero
started this conversation in
Discussions
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Obsydyon thought it would be neat if rupee values could be randomized. I was thinking it could work by rolling a number between 0-999. (Maybe negative numbers also?)
I misunderstood him at first and thought he was talking about randomized wallet caps which could be cool too.
So I was thinking do the same kind of roll of 5-999 each time for the 3 or 4 wallets making the new minimum the previous wallets max.
So example:
Childs wallet:
Rolls 55 out of 10-999
Adult wallet:
Rolls 165 out of a possible 55-999
Giants wallet:
Rolls 530 out of a possible 165-999
Tycoon wallet (Maybe only affect this one if shopsanity prices go that high otherwise just keep at 999):
Rolls 745 out of a possible 530-999
For unshuffled shops you'd do a check to see what price tier the original items were at so for example Zora's tunic being 300 rupees makes it giant wallet tier and generate a new price for it. Do this for everything including salesmen.
For shuffled items just generate the prices based on the new wallets.
Would also need to round down shopsanity prices down to lower multiple of 5.
Beta Was this translation helpful? Give feedback.
All reactions