Suggestions for accessibility mod #3567
Replies: 17 comments 4 replies
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I'll gladly add more sound queues for sure! Would you be fine with Navi being more vocal about what's around you? So if you go near an NPC, she goes "Hello!" but if an enemy gets close to you, she goes "Watch out!" |
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I am glad you are open for adding more sound ques. How do you mean with navi being more vocal? I thought she already did that. What i mean is that it would be good to know what npc is there. Like in some audio games, we get a sound for npc or get a label saying the name. |
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Ahhh, I see. Yeah Navi is already vocal, but you need to press the Z button for her to say something. I implemented something just now where she does that without the need of Z-targetting. As far as telling you which NPC is in front of you, that could be a big task, as every actor in the game would need to have a readable name. It's something I want to attempt though! |
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That sounds great. I actually saw the video about that being implemented. What about the stuff i mentioned about sound que for letting you know you have lined up with targets? And knowing where gaps are? And how about announcing how many rupees you have? And the amount of hearts? |
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For rupees and hearts, I could add that so it reads it out to you whenever you need them. So inside shops, there could be a text-to-speech that tells you how many rupees you have, and how much you need for this item. Same thing with hearts, though for those, you would have to press a button manually to hear the amount you have. |
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That sounds like a good idea for rupees. Since you mostly use them in shops, so that would be good. What button would we press for hearts? To know how many hearts we have? |
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I'm glad you're looking to implement accessibility for the blind. an integration with the nvda screen reader would be interesting. for this we can use the nvda controller library. https://github.com/nvaccess/nvda/tree/master/extras%2FcontrollerClient also audio cues to indicate objects, monsters and other things. We are happy with all the work done! for those who don't know what a screen reader is. https://github.com/nvaccess/nvda |
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@Computerfan23 I am sorry If I am stupid, but how do you can play the game, even with your requested additions? |
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That sounds good. I agree with using nvda, that is very good screen reader. I also think sound ques for the stuff you mentioned is a great idea. |
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Yes, a screen readers work for games too. You can use nvda to play them. I do have a 3d game that tells me where thinfs are. Also, there is a sonar function which lets me know where stuff are. There is a upcoming game which uses nvda as screen reader to play. And the dev uses a accessibility plugin. And yes, i would be able to play sine i mostly rely on audio. |
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the screen reader is used, to read texts displayed on the screen. like life status, hp. mana status, I can also browse inventories, I can also navigate through the game's menus, either from the settings or any other menu I can also see if my character is equipping with something or not, I can also understand the npc text dialogs. That thousands of other things are enough to have creativity to implement the Stuff. |
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I'm half-joking here, but a big part of the Ocarina of Time experience for sighted players is already having max rupees for about 75% of your total playtime and then picking up gold rupees, etc. in chests everywhere you go because the game has no idea how to balance its rewards. As such, I think a couple of important audio cues to have would be something telling you when you reach your current wallet's maximum, and a reminder after you open any rupee chest that you are already at maximum. These do have non-zero practical use since they might remind a player to go spend some if they have anything left to buy, but they'd also serve to reinforce the general frustration that is part of the game, for better or worse. |
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When the developers of Skullgirls expanded its accessibility options in 2015, one of the things they did was add the option to dump onscreen text (i.e. dialogue boxes, menus) to clipboard, so it can be read aloud by accessibility programs without relying on screen readers. I'm not sure if screen readers have improved enough to the point where a feature like this would be unnecessary, but it couldn't hurt to mention. |
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So I don't know if this is a thing, but I think you need to aim in this game, using a boe or something. |
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Hello, would it be possible to add NVDA screen reader compatibility |
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Hello, would it be possible to add NVDA screen reader compatibility |
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I noticed this got converted into a discussion. I have some additional things i would like to write down for accessibility. Those were some suggestions that came to mind. |
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I want to create a list of suggestions for accessibility mods. SInce i am visual imparied and would like to see some implements. Here is what i would like to see:
1: Text to speech for all text boxes in the port which includes menu items and such.
2: Descriptions for the map like the names on it.
3: Announcing how many rupees and hearts you have left. What i mean is, I know i pickup rupees, but I would like a announcement from the speech how many I have. Also, announcing how many hearts i have max.
4: More sounds. Like I can hear when objects are near me, but have no idea exactly where they are. That could be like a sound que for that.
5: SOund quest for gaps between platforms.
6: Sound ques that lets me know if i have lined up the target correctly. What i mean is if i use the slingshot or any other ranged items and need to hit something, i need to know if i have lined up correctly to the target.
7: Sound que to let me know if i have left a area. This could be if i go to another area in the world.
8: Sound ques for npc and enemies. I would need to know if there is a npc near me to interact with or a enemy near. This could be like the normal npcs to talk to or if i have to pass the guards in the castle courtyard.
These are all the things i can think of for the moment. Basically, for me i can't see any visual stuff at all in the game. So would need any things like in the stuff i have suggested above.
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