combine controller windows #3553
Replies: 4 comments
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Part of me wonders if a lot of that window shouldn't go back into Enhancements. Dpad options, everything in Miscellaneous except the modifiers, possibly Ocarina Controls. I feel this ties directly into the overall menu rework. The mapping things were the main reason it was moved over there to begin with, I think. |
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I don't know on my side, I feel like everything that rely on controls should be in it's own tab in the controller configuration |
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so maybe for dpad the pause screen and text boxes stuff makes sense in the controller menu, but the "use dpad for equip" items makes sense in a place more related to item stuff? equip tunic and boots isn't specifically dpad related, it's equippable item related. |
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i also expect this level of rework to only get us some of the way towards what feels like ideal UX to me. as long as we're still tying actions directly to n64 buttons we'll have a strange layer of abstraction that only makes sense some of the time. in reality we have 7 equippable item buttons, but 3 of them are also used as ocarina note buttons, unless you turn on a setting which makes it so all 7 can be used as ocarina note buttons, and 3 of those are the same as each other. it would make way more sense to be able to map "ocarina notes" and "item slots" directly to buttons on the controller you're actually using, instead of going through the process of translating everything into n64 terms. that's a much bigger thing though, and the ideas i have for that are mostly documented here #3215 |
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current additional controller config window
ocarina controls
for "play with d-pad" and "play with camera stick" we could put these in their respective sections, following the analog stick options pattern
no clue what to do about the customize ocarina controls part though
camera controls
pretty sure this needs to be split up, also it applies to both right stick and left stick with aiming so that gets messy, very open to ideas on this one because i'm super lost
d-pad controls
follow the analog stick options pattern
and put it in the dpad section
misc controls
cursor on any slot
no idea where this should go
walk speed modifier
follow the analog stick options pattern
and put it in the modifier buttons section
answer navi prompt
no clue, maybe add a cog icon to the L part in mappings?
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