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tiles.py
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import csv
from pyllist import dllist
class Tiles:
"""A class to manage tiles"""
def __init__(self):
self.tiles = dllist()
self._csv_to_tiles()
self.order_tiles()
def _csv_to_tiles(self):
with open("tile_structure.csv") as file:
csv_reader = csv.reader(file, delimiter=",")
line_count = 0
column_count = 0
tiles = dllist()
for row in csv_reader:
if line_count % 2:
row = reversed(row)
for i in row:
tiles.appendleft({
"position":int(i),
"players_on_tile":[],
"on_step_move_to":0,
"cordinates":[],
})
column_count=column_count+1
if column_count==10:
line_count=line_count+1
column_count=0
self.tiles = tiles
def order_tiles(self):
line_count=0
column_count=0
for tile in reversed(self.tiles):
if line_count % 2 == 0:
tile['cordinates'] = [40+column_count*45,40+line_count*45]
column_count=column_count+1
else:
tile['cordinates'] = [40+(9-column_count)*45,40+line_count*45]
column_count=column_count+1
if column_count==10:
line_count=line_count+1
column_count=0
def order_positions(self):
for i, tile in enumerate(self.tiles):
tile['position'] = i+1
def add_tile(self, pos):
if self.tiles:
self.tiles.insert({
"position":f"{pos+1} *",
"players_on_tile":[],
"on_step_move_to":0,
"cordinates":[],
},self.tiles.nodeat(pos))
else:
self.tiles.appendright({
"position":f"{pos+1} *",
"players_on_tile":[],
"on_step_move_to":0,
"cordinates":[],
})
def delete_tile(self,pos):
self.tiles.remove(self.tiles.nodeat(int(pos)))
def clear_tiles(self):
while self.tiles:
self.tiles.pop()
def add_snakes_and_ladders(self, pos1, pos2, rand=False):
if rand==False:
self.tiles[pos1-1]['on_step_move_to'] = self.tiles[pos2-1]['position']
else:
for i in range(1,int(len(self.tiles)/6)):
self.tiles[random.randint(3,len(self.tiles)-5)]['on_step_move_to'] = random.randint(3,len(self.tiles)-2)