From 74b7d121cb54e21948ded69f70cd4ee582e7ebdb Mon Sep 17 00:00:00 2001 From: evolver <30400562+EvolverDE@users.noreply.github.com> Date: Sun, 17 Nov 2024 17:35:24 +0100 Subject: [PATCH] update board new board update: - contract fees - node behaviors - current work --- index.html | 157 +++++++++++++++++++++++++++++------------------------ 1 file changed, 86 insertions(+), 71 deletions(-) diff --git a/index.html b/index.html index e1e628a..e631f4c 100644 --- a/index.html +++ b/index.html @@ -66,9 +66,6 @@
This is the Roadmap/Development Board for the Game. You can see the Contract development here
- - -Set or calculate gas fees for all contracts and their individual features
+the consensus algorithm is used to vote on in-game logical changes
+the consensus algorithm is used to vote on in-game logical changes
Since the contract maps only have 3 columns (Key1, Key2 and Value), they must be serialized and linked using hash values
+Since the contract maps only have 3 columns (Key1, Key2 and Value), they must be serialized and linked using hash values
determine who can join (club-mode or public-mode)
+determine who can join (club-mode or public-mode)
who gets a vote and when
+who gets a vote and when
Inventions are individual object-creations like a iron bar wich needs some iron element(100 m³)
+Inventions are individual object-creations like a iron bar wich needs some iron element(100 m³)
Properties declaring the objects behave in the world
+Properties declaring the objects behave in the world
make sure that donations generating elements
+make sure that donations generating elements
make sure the elements can be mined by objects that located in the solarsystem
+make sure the elements can be mined by objects that located in the solarsystem
make it possible to scan new natural objects
+make it possible to scan new natural objects
make sure to create Sell and buyorders
+make sure to create Sell and buyorders
make sure to accept sell or buyorders
+make sure to accept sell or buyorders
make it configurable to set the item base id to the contract
+make it configurable to set the item base id to the contract
make it configurable to set the object name/type to the contract
+make it configurable to set the object name/type to the contract
make it configurable to set the object location to the contract
+make it configurable to set the object location to the contract
make it configurable to set the unique NFT of the object
+make it configurable to set the unique NFT of the object
make it possible to mine elements of the parent solarsystem contract
+make it possible to mine elements of the parent solarsystem contract
make it possible to refine elements to its common items
+make it possible to refine elements to its common items
make it possible to build complex items/articles recursively
+make it possible to build complex items/articles recursively
make it possible to equip objects
+make it possible to equip objects
make it possible to (un)dock objects
-make it possible to scan new natural objects
+make it possible to (un)dock objects
make it possible to trade on objects with a tradehub
+make it possible to scan new natural objects
+make it possible to trade on objects with a tradehub
implement threaded routines to accept connections from outside
+implement threaded routines to accept connections from outside
implement the connection to a TCP-Server
+implement the connection to a TCP-Server
Implement routines to ensure that the TCP network is connected in a decentralized manner
+Implement routines to ensure that the TCP network is connected in a decentralized manner
Since UDP is connectionless communication, it must be ensured that messages reach the recipient. this is achieved with hole punching procedure
+Since UDP is connectionless communication, it must be ensured that messages reach the recipient. this is achieved with hole punching procedure
In order to communicate with the blockchain, a REST API must be implemented. The JSON data format serves as the interface
+In order to communicate with the blockchain, a REST API must be implemented. The JSON data format serves as the interface
mirroring the object data on the blockchain for real-time updates
+mirroring the object data on the blockchain for real-time updates
manage the transaction requests from TCP and create blockchain transactions for the vote contract
+manage the transaction requests from TCP and create blockchain transactions for the vote contract
+automatically handle node behaviors during network reconciliations by setting specifications
+automatic behavior in case of a draw by setting specifications
ensure the messages/transactions are physically correct
+ensure the messages/transactions are physically correct
implement a game control per mouse/keyboard
+implement a game control per mouse/keyboard
Create a User Interface to configure and control
+Create a User Interface to configure and control
Create icons/pictures for the elements, items and some of the articles
+Create icons/pictures for the elements, items and some of the articles
Create a 3D-Model of the Zeptor Medium
+Create a 3D-Model of the Zeptor Medium
Unwrap the 3D-Model of the Zeptor Medium for texturing
+Unwrap the 3D-Model of the Zeptor Medium for texturing
Create a Texture for the 3D-Model of the Zeptor Medium
+Create a Texture for the 3D-Model of the Zeptor Medium
Create a 3D-Model of the Zeptor Light
+Create a 3D-Model of the Zeptor Light
Unwrap the 3D-Model of the Zeptor Light for texturing
+Unwrap the 3D-Model of the Zeptor Light for texturing
Create a Texture for the 3D-Model of the Zeptor Light
+Create a Texture for the 3D-Model of the Zeptor Light
Create a 3D-Model of the Zeptor Light
+Create a 3D-Model of the Zeptor Light
Unwrap the 3D-Model of the Zeptor Light for texturing
+Unwrap the 3D-Model of the Zeptor Light for texturing
Create a Texture for the 3D-Model of the Zeptor Light
+Create a Texture for the 3D-Model of the Zeptor Light
Create a 3D-Model of the Zeptor Medium
+Create a 3D-Model of the Zeptor Medium
Unwrap the 3D-Model of the Zeptor Medium for texturing
+Unwrap the 3D-Model of the Zeptor Medium for texturing
Create a Texture for the 3D-Model of the Zeptor Medium
+Create a Texture for the 3D-Model of the Zeptor Medium
Create a 3D-Model of the Zeptor Medium
+Create a 3D-Model of the Zeptor Medium
Unwrap the 3D-Model of the Zeptor Medium for texturing
+Unwrap the 3D-Model of the Zeptor Medium for texturing
Create a Texture for the 3D-Model of the Zeptor Medium
+Create a Texture for the 3D-Model of the Zeptor Medium
Create a 3D-Model of the Unknown
+Create a 3D-Model of the Unknown
Unwrap the 3D-Model of the Unknown for texturing
+Unwrap the 3D-Model of the Unknown for texturing
Create a Texture for the 3D-Model of the Unknown
+Create a Texture for the 3D-Model of the Unknown