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fix Anna cheese in 747 #1114

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Die4Ever opened this issue Feb 12, 2025 · 2 comments
Open

fix Anna cheese in 747 #1114

Die4Ever opened this issue Feb 12, 2025 · 2 comments
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balance make something stronger or weaker enhancement Enhance existing feature, or small new feature, the line can be blurry
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@Die4Ever
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Die4Ever commented Feb 12, 2025

we could spawn a doberman about 3 seconds before Anna to clear out any placed LAMs before Anna comes in, as a replacement for the hacky allied LAM

https://discord.com/channels/823629359931195394/823629734457114654/1293423843662364765

when the dog dies, Anna can go aggro

problem with the doberman is it might be too short to trigger LAMs placed up high?

@Die4Ever Die4Ever added balance make something stronger or weaker enhancement Enhance existing feature, or small new feature, the line can be blurry labels Feb 12, 2025
@Die4Ever Die4Ever added this to the v3.5 milestone Feb 12, 2025
@Die4Ever
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Die4Ever commented Feb 12, 2025

doberman's mass is 25, grenades only get triggered by mass>=40, so it's gonna need to be a big doggo, but that should be fine

40/25 == 1.6

do we use cube root or square root?

cube root of 1.6 means a DrawScale of 1.17, square root means 1.26

and I did test the doberman is tall enough to trigger a LAM on the ceiling, even at default DrawScale/CollisionHeight (with increased mass of course)

@Die4Ever
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I think we set the flags for MS_Anna747Unhidden and MS_AnnaUnhidden just so the mission script doesn't unhide her and we can handle it ourselves, maybe just with a dispatcher

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