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Seems like maybe if you change maps while the animation is finished but the weapon hasn't changed states yet? You can fix it by dropping the weapon and picking it up again.
Seems like maybe if you change maps while the animation is finished but the weapon hasn't changed states yet? You can fix it by dropping the weapon and picking it up again.
Video: https://youtu.be/ZyyQrjHRqYM
QuickSave.zip
We might be able to detect
AnimFrame > 0.999
inPostPostBeginPlay
or something?The text was updated successfully, but these errors were encountered: