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changelog.txt
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KNOWN BUGS:
-Font is often unreadable if it's centred due to weird antialiasing (deemed unsolvable, likely an browser-handled thing instead of a CSS thing)
-Font is also hard to read if the font size isn't a multiple of 12
-You can't save or export if you have an unusual character in your dragon's name
-Sigil automation tab apparently doesn't initially show until refresh for some people
-Plutonium tab disappears for some people
-Sometimes knowledge achievements aren't unlocked until the page is refreshed
-Knowledge reward range is sometimes slightly off for small amounts
TO DO:
-More hotkeys
-Change sigil upgrade max alls so that they use all of the resources
-Finally rearrange the stuff in the resource tab (or make it easier to do so)
v1.0.0 (09/07/23)
-The end of the game.
-Added finality cubes!
-Added a new dragon stage
-Changed the nuclear pasta info window to disappear immediately when mouse is moved
-Fixed finality essence upgrade 3 cost starting at 1.00e16 when it should start at 1.00e15
-Fixed knowledge upgrade 2 effect flickering when bought manually
-Fixed screen jolting around when tab key is pressed (tab indexing)
-Other minor bug fixes and changes
v0.12.2 (07/07/23)
-Added a new dragon stage
-Added some new finality essence upgrades and a new death essence upgrade
-Fixed knowledge sometimes getting stuck on 0
-Actually fixed formatting for time spent with dragon (as well as other cooldowns)
v0.12.1 (06/07/23)
-Added finality essence!
-Added a new nuclear pasta upgrade
-Fixed blue fire and holy fire upgrades flickering to 0 when being bought manually
-Fixed visual issue with one of the hypergod achievements
-Fixed death essence max all not spending the right amount
-Fixed console always displaying a source map error
-Somehow nobody caught that magic upgrade 5 didn't do what it said it did for like 8 months
-Other minor bug fixes and changes
-Removed Herobrine
v0.12.0 (05/07/23)
-Added nuclear pasta!
-Added max all and auto max all for cosmic plague upgrades (unlocks through achievements)
-Added max all for essence upgrades (unlocks through achievements)
-Fixed formatting for time spent with dragon
-Fixed errors with importing saves
-Other minor bug fixes and changes
v0.11.1 (02/07/23)
-Added death essence!
-Added a new dragon stage
-Fixed planet achievement 5 saying planet achievement 6's reward
-Fixed dark essence effect displaying incorrectly
-Fixed being able to input knowledge trade levels outside of the intended range
-Other minor bug fixes and changes
v0.11.0 (30/06/23)
-Added light and dark essences!
-Added a new oganesson upgrade
-Added Patreon link in info tab
-Improved the load function to allow for adding onto saved arrays when loading
v0.10.1 (28/06/23)
-Added oganesson!
-Added a new dragon stage
-Added a new cosmic plague upgrade
-Added buy max buttons for plague upgrades (unlocks through achievements)
-Dragon image can no longer be dragged
-Bought void magic upgrades are now less garish
-Fixed void magic unlock not checking for holy fire
-Other minor bug fixes and changes
v0.10.0 (26/06/23)
-Added the OMNIVERSAL HYPERGODS
-Added cosmic plague and spores
-Added buy max for planet forming (unlocks through achievements)
-Variables now update twice per second instead of once
-Fixed "next at" for dodecahedrons not disappearing when it should
-Other minor bug fixes and changes
v0.9.2 (22/06/23)
-Added superclusters!
-Added some more void magic upgrades
-Removed some old extraneous code
-Other minor bug fixes and changes
v0.9.1 (22/06/23)
-Added planets!
-Added some more void magic upgrades
-Added a new holy fire upgrade
v0.9.0 (21/06/23)
-Added holy dodecahedrons!
-Added void magic upgrades!
-Added some more holy octahedron upgrades
-Added a new dragon stage
-Removed Heresy as a hell layer option (it won't be added to the gameplay)
-Fixed holy fire upgrades saying "blue fire"
-Fixed blue fire upgrades being bought before blue fire is gained each tick
-Fixed sigil powers sometimes flickering to 0
-Hopefully fixed too many octahedron upgrades being purchasable when the tab first appears
-Other minor bug fixes and changes
v0.8.1 (12/02/23)
-Added holy octahedrons!
-Added holy fire!
-Added buy max button for tome upgrades (unlocks through achievements)
-Added auto max all for sigil upgrades (unlocks through achievements)
-Added a new hell layer!
-Removed achievement stars (they're extremely buggy)
-Clicking on a resource in the resource tab now takes you to that resource
-Fixed holy tetrahedron amount not updating in the resources tab
-Fixed some visual bugs in the holy tetrahedron tab
-Fixed knowledge trades not resetting on holy polyhedron reset
-Fixed sigil power sometimes going below 0
-Added a secret dragon Easter egg
-Other minor bug fixes and changes
v0.8.0 (01/02/23)
-Added holy tetrahedrons!
-Added achievement stars! Fully completed achievement rows now have some extra goals to reach
-Added hotkeys for activating/deactivating magic challenges and converting tomes
-Free uranium/plutonium gain is now based on highest ever to get, with platinum now also receiving it
-Some dark magic upgrade costs are cheaper
-Top left tabs can now be closed
-"Pet your dragon" button will now change to indicate when you cannot pet your dragon any more
-Some challenge-related QoL is attainable earlier
-Fixed blood gain exploding due to Greed not affecting gold/click
-Fixed orange sigil upgrade 4 not becoming inactive on reload if bought
-Fixed buying miners sometimes not working
-Fixed being able to use certain hotkeys before you unlock them
-Fixed platinum upgrade 7 becoming 20/10 in certain cases
-Other minor bug fixes and changes
-The game now also has some reworked sprites thanks to the talented Zaxolotl!
v0.7.4 (15/12/22)
-Added yellow sigils!
-Added max all and auto max all for blue fire upgrades (unlocks through achievements)
-Added auto max all for knowledge upgrades (unlocks through achievements)
-Added automatic plutonium gain (unlocks through achievements)
-Fixed trade level input having "next" option on mobile that broke the UI
-Fixed sigil resetter changing to cyan sigils when upon refresh when set to red or orange sigils
-Hopefully fixed the achievements tab going off screen on smaller devices
-Fifth plutonium upgrade now properly remembers how many times it has been bought
-Dark magic upgrade 17 is now more expensive
-"Settings and info" tab now just says "Settings"
-Fixed changelog link not working
-Changelog and Discord links now open in new tab
v0.7.3 (08/12/22)
-Added orange sigils!
-Added max upgrade buttons for red and orange sigils
-Added hotkeys (finally)
-Fixed the loading screen not disappearing for first time players (how this went unnoticed by me for so long is a mystery)
-The info in the settings tab has now split into its own tab
-Changed export/import to use a text field so that exporting and importing can be done on mobile
-Added some alerts for being in magic challenges, being in hell and when the sigil resetter is on
-Unlocking a tab now pans over to that tab
-The auto sigil resetter now has more options
-Hopefully fixed saves for all the people who bought plutonium before unlocking more dark magic upgrades
-Fixed the red sigil upgrade 2 cost for the people who still have the issue
-Fixed the knowledge trade level slider being on the far left when opening the page
-Fixed being in hell sometimes causing NaNs
-Hopefully fixed most other NaNs
-Auto dragon feeding now feeds the maximum amount instead of 1 by 1
-Spending time with the dragon now accounts for time spent out of the tab
-"Nerfs for this layer" now says the correct layer name
-Other minor bug fixes and changes
-Added Jake
v0.7.2 (04/12/22)
-Okay NOW the tome upgrades are fixed I promise
-Red sigil upgrade 1 now says RSP instead of PSP (as it should)
-Fixed red sigil upgrade 2 being initially unbuyable (if you haven't bought it you may have to buy it once, it'll cost 2500 RSP)
-Added text to clarify planet form caps
v0.7.1 (03/12/22)
-Hell nerf now affects gold/click to stop people gaining tremendous amounts of blood immediately
-Plutonium tome upgrade now requires having dark magic upgrade 11 to prevent people buying it before unlocking more dark magic upgrades
-Red sigil tome upgrade now requires having plutonium unlocked to prevent people buying it before plutonium
-Did a few fixes for knowledge trade resetting
v0.7.0 (03/12/22)
-Added BLOOD
-Added a new alchemy layer: Plutonium!
-Added red sigils!
-Added some more tome and dark magic upgrades
-Added buy max buttons for blue fire upgrades (unlocks through achievements)
-Added text input for knowledge trade level
-Added automatic knowledge gain (unlocks through achievements)
-Knowledge trade cost ranges now includes knowledge reward range
-Knowledge trade level is now capped at 9,999
-Knowledge upgrade 2 no longer scales as fast
-Reward-giving achievements are now a bit easier to tell apart
-Blue fire upgrades now disable when you cannot afford them
-Hopefully fixed some things that might cause NaNs
-Fixed achievements tab looking ugly when the scroll bar appears
-Made a few speed optimizations
-Other minor bug fixes and changes
v0.6.3 (22/11/22)
-Added a new dragon stage
-Added some more tome and blue fire upgrades
-Added a counter to show your dragon's stage
-Added buy max button for knowledge upgrades (unlocks through achievements)
-Hopefully fixed miner buy max causing NaNs
-Indigo upgrade 3's effect now caps at ^30.0
-Fixed violet sigil upgrade 1's price being set to indigo sigil upgrade 1's price
-Fixed a few text mistakes
v0.6.2 (07/11/22)
-Added blue fire!
-Added a few more tome upgrades
-Tomes now have a buy max button
-Magic hardcap text now disappears when magic goes below e5,000,000
-Discord link now has its own section in the settings
-Other minor bug fixes and changes
v0.6.1 (30/10/22)
-Added tomes!
-Removed the knowledge trade reroll button
-Knowledge trades are now more expensive (sorry)
-Knowledge stuff has been generally nerfed a bit
-Fixed knowledge trade cost ranges not displaying correctly
-Magic effect hardcap is now a magic hardcap to prevent magic amounts going crazy
-Fire max all and auto max all buttons have been moved to the top of the tab
-Loading the game should be a bit faster
-Added a loading screen for when the game takes a while to load
-Fixed knowledge upgrade text not updating in some cases
-Fixed issue where max all sigil upgrades button appeared too early
-Fixed pink sigil resets not asking to confirm if you have 0 to gain
-Removed Herobrine
v0.6.0 (29/10/22)
-Added knowledge and knowledge trades!
-Fixed indigo achievement 1 not properly working sometimes
-Fixed final 2 dark magic upgrades being purchasable earlier than intended
-Fixed export option on mobile
-Dragon tab height now changes dynamically based on content instead of being hard set based on progress
-Unfortunately had to remove the 4D baseball minigame, it was laggy and kept causing errors :(
v0.5.1 (25/10/22)
-Fixed issue where certain early game players would have platinum upgrade 7 at 20/10 instead of 10/10
-Swapped the rewards for cyan sigil achievements 1 and 2, meaning automatic spending time comes earlier
-"Gain more platinum and uranium upgrades" cost has been reduced from e450 to e420
-Achievement info no longer scrolls with the achievement icons, keeping it readable if you scroll down
v0.5.0 (23/10/22)
-Added achievements, which can give you QoL bonuses
-The QoL bonuses now work differently! Most now come from the new achievements instead of upgrades. They have also been generally moved earlier in order to make the game a bit less grindy
-Reworked several magic upgrades to rebalance for achievements
-Removed QoL related sigil upgrades and uranium upgrades as they have now been replaced with achievements
-You can now name your dragon! It doesn't have any practical effect, but it's cool
-Some sigil requirements and upgrade prices have been changed
-"Next magic at" text now persists for longer
-Other minor bug fixes and changes
v0.4.4 (10/10/22)
-Added pink sigils!
-All traces of "purple" sigils have been wiped from existence. We are not to speak of them any further.
-Fire max all now divides gold up equally between the upgrades instead of maxing each upgrade in a row
-Fixed performance issue in which render would occur too often when clicking and dragging
-Reduced "Unlock more magic upgrades" requirement from 275k magifolds to 150k
-Number formatting now has 2 digits of precision for the mantissa instead of 3
-Fixed some issues with loading earlier saves
-Dragging controls are now implemented for mobile
-Other minor bug fixes and changes
v0.4.3 (05/10/22)
-Added violet sigils!
-You can now pet the dragon (unlockable with violet sigils)
-Nerfed some of the indigo sigil upgrades
-The game now works on mobile!
-Added movement using the arrow keys
-Added option to disable the background pattern
-Some icons have been changed
-Fixed endgame inflation issue (magic effect is now softcapped again past e100,000)
-Fixed issue with clicking and dragging getting stuck if you drag your cursor out of the window
-Fixed issue with right clicks causing undesired panning
-Fixed fire upgrades resetting to the wrong price on magic reset
-Fixed more weird rounding issues
-Platinum upgrade 7 is now actually kept on magic reset like it says
-Fire upgrade 3 has been buffed slightly
-Began splitting script.js into multiple files for ease of reading going forward
-Other minor bug fixes and changes
v0.4.2 (30/09/22)
-Added indigo sigils!
-There's finally an upgrade to gain score automatically! YIPPEE
-Blue sigil effect is slightly stronger
-Fixed weird rounding issues for large powers of 10
-Changed number formatting for numbers over 1e10,000
-Changed magic and sigil resets so that you will always be asked to confirm if you will gain nothing from resetting
-Hopefully finally fixed the issue with dragging getting stuck on if your mouse is over a disabled button
-Other minor bug fixes and changes
v0.4.1 (27/09/22)
-Added blue sigils!
-Added a time played stat (in the settings and info tab)
-Fixed exploit that allowed players to gain lots of free gold at the start of challenges
-Fire effect text in dragon tab now displays correctly if you have dark magic upgrade 6
-Other minor bug fixes and changes
v0.4.0 (25/09/22)
-Added a new prestige layer: sigils!
-Dragon time spent effect now says "capped" when you hit the cap (^2.5)
-Magic effect is now softcapped past 1e1,000
-Rearranged a few tabs (settings tab is now in the top left corner with the resources tab)
-Screen now pops up for mobile users telling them they are unable to play on mobile (I haven't yet been able to get mobile to work)
-Even more buttons are no longer fuzzy
-Other minor bug fixes and changes
v0.3.2 (18/09/22)
-Added dark magic upgrades!
-Fixed fire buy max buttons not appearing when upgrade is bought
-Made the magic upgrade code a LOT shorter and faster
v0.3.1 (17/09/22)
-Added some new platinum and uranium upgrades!
-Added buy max buttons for fire upgrades
-Replaced the home icon with a better image
-More buttons are no longer fuzzy (yay!)
-Other minor bug fixes and changes
v0.3.0 (16/09/22)
-Added a new alchemy element: uranium!
-Added a new dragon stage with some fancy new features (Surprise! Your dragon has feelings)
-Made all the buttons left-aligned to get rid of that annoying unfixable subpixel rendering antialiasing crap
-Magic tab now shows the amount of gold needed for the next magic (as long as you don't have any magic-increasing upgrades)
-Fixed bug with max all for fire upgrades
-Fixed bug with fire upgrades 4 and 5
-Other minor bug fixes and changes
v0.2.3 (11/09/22)
-Added 2 new magic upgrades
-Added confirmation popup toggle for magic resets
-Importing earlier saves now makes later stuff disappear
-Fixed fire resource text not updating until fire upgrades are unlocked
-Some small balances to make early game easier
v0.2.2 (10/09/22)
-Various bug fixes
v0.2.1 (08/09/22)
-Fixed a bug where the game is completely broken and unplayable lol
v0.2.0 (08/09/22)
-Added magic challenges
-Added manifolds, which boost gold gain
-Added some new magic upgrades
v0.1.2 (06/09/22)
-Fixed bug where importing a save wouldn't hide max all buttons
-Added discord and changelog links
v0.1.1 (04/09/22)
-Added 4 new magic upgrades and a new platinum upgrade
-Main tab now display gold/click
-Fixed fire upgrade 2 not affecting production
-Fixed fire upgrade 3 being slightly incorrect
-Platinum upgrade 6 has been made slightly less powerful
-Added some new info text
v0.1.0 (04/09/22)
-Added magic (lose all resources and upgrades for a big bonus!)
-Added magic upgrades
-Added new dragon stage (dark dragon)
-Updated fire texture to better fit with the rest of the icons
v0.0.7 (30/08/22)
-Finished the rest of the platinum upgrades
-Added new dragon stage (elder dragon)
-Minor bug fixes
v0.0.6 (29/08/22)
-Added platinum and platinum upgrades (only upgrades 1 and 2 work)
v0.0.5 (28/08/22)
-Added saving and loading, as well as export/import
-Slight performance improvements
-More magic upgrades require 275,000 magifolds and cost 100,000,000 magic
v0.0.4 (27/08/22)
-Fire upgrades now do something
-Moved resources tab to top corner (fixed in place)
-Dragon can now become an adult
v0.0.3 (27/08/22)
-Fire now multiplies miner production
-Added fire upgrades (currently don't work)
-Numbers ported over to break_eternity
-Fixed home icon not working
v0.0.2 (26/08/22)
-Theme changed to dragons
-Added a dragon
-Added fire (does nothing for now)
v0.0.1 (25/08/22)
-Created game (Sushi Beans 2)
-Click and drag feature with two basic boxes