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Find a way to reimplement psx color blending, psx is known to use (color_front + color_back) / 128 rather than 256, which is the equivalent of specular material color set to 2.0. This makes everything darker in the port.
The text was updated successfully, but these errors were encountered:
Find a way to reimplement psx color blending, psx is known to use (color_front + color_back) / 128 rather than 256, which is the equivalent of specular material color set to 2.0. This makes everything darker in the port.
The text was updated successfully, but these errors were encountered: