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CHANGELOG.md

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Changelog

v0.8.2 (2024-06-06)

Solar Cell (PREVIOUS SECOND WAVE UNIT, IT'S BACK)

  • Cheap T1 energy production
  • Easily destroyed and space-inefficient
  • Useful when stalling energy
  • Metal Cost: 100
  • Energy Produced: 145

Energy Coil (REWORKED, NEW ROLE)

  • Energy Plant/Defensive Tower hybrid
  • Lower efficiency than T1 Power
  • Similar health to an X2 Laser Tower
  • Shoots land and air
  • 130 range
  • Produces 500 energy per second
  • Requires 500 energy per second to keep firing
  • Build Cost: 450

Experimental Gantry

  • Model changed
  • Significantly larger building footprint
  • Build Cost: 1800 -> 5400
  • Metal Demand: 15 -> 80
  • Energy Demand: 1750 -> 6000

Floater

  • Primary Weapon Buffed:
    • Range: 130 -> 140
    • Fire Rate: 6 -> 8
    • Energy Demand: 7500 -> 8000
    • Energy per Shot: 1250 -> 1000
    • Splash Damage: 200 -> 400
  • Build Cost: 3800 -> 3500

Horntail

  • Metal Cost: 3600 -> 2500

Pineapple

  • Cost: 6000 -> 5000
  • Passive Energy Drain: 11250 -> 15000
  • Attack pattern reworked:
    • Now does 200 DPS in a ring
    • Outer Radius: 140
    • Inner Radius: 120
    • Enemies within the Inner Radius do not take damage.
    • Energy Demand: 7500 -> 0

Dox Materializer

  • Build Bar location moved
    • Old position is now occupied by the Solar Cell

AI Changes

  • AI build rules for Energy Coil have been adjusted for its new role
  • AI can build Solar Cell

Known Issues

  • Katyusha projectiles still aren't intercepted by Legion Rampart Shields
    • This will be resolved in the near future.

v0.8.1 (2024-05-06)

  • Increment version number

v0.8.0 (2024-05-03)

Katrina (NEW UNIT)

  • T2 multiple rocket launcher vehicle
  • Low accuracy, high spread, high projectile count
  • 310 range
  • Costs 1700 metal

Energy Coil (NEW UNIT)

  • Unstable T1 Energy source
  • Produces 1200 energy per second
  • Costs 600 metal
  • Discharges for 30 seconds (stops producing energy) if enemy units enter within 200 range
  • Destroyed permanently if an enemy orbital unit enters within 200 range

Ægir (NEW UNIT)

  • Legion equivalent of Poseidon (Naval Titan)
  • Statistically and visually identical for now
  • Will change in the future

Poseidon

  • Build Bar icon color has changed to reflect MLA only status

Dox Materializer

  • New Model
  • Cost: 300 -> 270

Sigma

These cost increases are a temporary stopgap measure that will be partially reverted in a future Section 17 update.

  • Cost: 90,000 -> 300,000
  • Health: 80,000 -> 60,000

Ligma

These cost increases are a temporary stopgap measure that will be partially reverted in a future Section 17 update.

  • Cost: 90,000 -> 300,000
  • Health: 40,000 -> 30,000

Bomber Drone

  • Target priorities are less precise in order to fix previous aggro issues

Fighter Drone

  • Guard Radius: 250 -> 5000

Big Bill

  • Cost: 10000 -> 8000
  • Health: 5000 -> 3500

Floater

  • Cost: 4000 -> 3800

Horntail

  • Cost: 4000 -> 3600
  • Bomb impact changed from normal damage to metal damage
  • Bomb impact damage: 300 -> 400
  • Bomb impact splash radius: 25 -> 4
  • Range: 15 -> 5
  • Bomb dispersion deviation: 4 -> 2
  • Energy needed per bomb: 18000 -> 15000

Pineapple

  • Cost: 8000 -> 6000
  • Health: 8000 -> 6000

AI Changes

The Vanilla AI (not Queller) and some modded variants can now build:

  • Katrina
  • Dox Materializer
  • Energy Coil

v0.7.0 (2023-08-30)

Ligma (NEW UNIT)

  • Legion alternative to Sigma
  • More fragile than Sigma, but can overwhelm enemies with massive drone swarms
  • Carries 80 orbital fighter drones and 80 bomber drones
  • 12 second Planetary Annihilation Cooldown (normal orbital units have 3 seconds)

Sigma

  • Planetary Arrival Cooldown: 3 seconds -> 12 seconds
  • Hitbox size increased significantly

v0.6.0 (2023-06-12)

General

  • Update unit shadows

    • TITANS Build 116982
    • Legion 1.28.0-116982
  • Add Custom58 support.

    • Likely less conflicts with Thorosmen now.

Dox Materializer

  • Cost: 450 -> 300

v0.5.0 (2023-02-11)

General

  • All experimental negative energy production values have been converted into energy consumption.
    • This means that you can power experimentals down now instead of having to delete them to regain energy.
    • This is a buff.
  • Update unit shadows
    • TITANS Build 116400
    • Legion v1.26.0-116242
  • Add consistent language localization support

Dox Materializer

New Unit Addition

  • Costs 450 metal
  • Spawns a free Dox every 30 seconds
  • Includes a Dox preloaded

Poseidon

Metal draw of the Poseidon has been decreased, with metal per shot lowered to compensate. This means that the Poseidon should be a bit more consistent in performance regardless of available metal. Torpedo drone capacity has also gone up.

  • Air Drone Launcher buffs:
    • Ammo Demand: 50 -> 30
    • Ammo per Shot: 25 -> 15
    • Ammo Capacity: 50 -> 30
  • Amphibious Drone Launcher buffs:
    • Ammo Demand: 25 -> 15
    • Ammo per Shot: 25 -> 15
    • Ammo Capacity: 25 -> 15
  • Torpedo Drone Launcher buffs:
    • Ammo Demand: 50 -> 30
    • Ammo per Shot: 25 -> 15
    • Ammo Capacity: 25 -> 30

Horntail

  • Metal Cost: 5000 -> 4000
  • Bomb Damage: 150 -> 300
  • Bomb Splash Damage: 100 -> 200
  • Larva Metal Damage: 5 -> 10

v0.4.0 (2022-02-21)

  • Update Legion compat to v1.22.0

Pineapple

  • Improve attack effects greatly (thanks to Ferretmaster)
  • Rate of Fire: 4 -> 1
  • Damage: 100 -> 400

Sigma

  • Changes thanks to Ferretmaster
  • Upgrade textures from 256x256 to 512x512
  • Significantly upgraded visual and sound effects
  • Anti-Orbital Railgun changed:
    • Rate of Fire: 10 -> 0.5
    • Damage: 500 -> 2500
    • Full Damage Splash Radius: 5 -> 40
    • Fire Delay: 0.25 -> 0
  • Anti-Surface Cannons changed:
    • Full Damage Splash Radius: 2 -> 20
    • Splash Radius: 20 -> 30
    • Firing Standard Deviation: 0 -> 1.5

Poseidon

  • Health: 40,000 -> 20,000
  • Air Drone Launcher changed:
    • Rate of Fire: 1.5 -> 2.0
    • Ammo Demand: 75 -> 50
    • Ammo per Shot: 50 -> 25
    • Ammo Capacity: 50 -> 25
  • Amphibious Drone Launcher changed:
    • Rate of Fire: 0.5 -> 1.0
    • Ammo per Shot: 50 -> 25
    • Ammo Capacity: 50 -> 25
  • Torpedo Drone Launcher changed:
    • Rate of Fire: 1.0 -> 2.0
    • Ammo per Shot: 50 -> 25
    • Ammo Capacity: 50 -> 25
    • Damage: 250 -> 500
    • Full Damage Splash Radius: 0 -> 5
    • Splash Damage: 0 -> 250
    • Splash Radius: 0 -> 10

v0.3.0 (2021-10-24)

  • Fix modinfo.json schema issues for PAMM compatibility
  • Reduce Sigma anti-surface range from 375 to 275

v0.2.2 (2021-07-25)

  • Fix Sigma not always being visible while being built
  • Fix Horntail being buildable by T2 Air Fabs
  • Fix Legion Orbital Fabs not being able to build Poseidon

v0.2.1 (2021-06-27)

  • Fix build bar location conflict between S17 Yellowjacket and 2W Pegasus
  • Add a new MLA Orbital unit, the Sigma Fathership

v0.2.0 (2021-05-02)

  • Full compatibility with Legion
  • The Experimental Land Gantry has become just the Experimental Gantry
    • Colonels and Praetorians may now build the Experimental Gantry
    • T2 Air Fabs may now build the Experimental Gantry
    • The Experimental Gantry may now be built on water
  • The Horntail is now built from the Experimental Gantry
  • The Pineapple is now Amphibious
  • Experimentals are no longer buildable from the T2 Vehicle factory when neither Legion nor Second Wave are on

v0.1.1 (2021-03-09)

  • Add forum link to modinfo.json

v0.1.0 (2021-03-09)

  • Initial stable release

v0.0.7 (2021-03-04)

  • Move Equestrian above Centaur in build bar

v0.0.6 (2021-03-04)

  • Update modinfo.json

v0.0.5 (2021-03-04)

  • Update modinfo.json

v0.0.4 (2021-03-04)

  • Adjust Poseidon usability and balance

v0.0.1 (2021-01-08)

  • Initial public release (Experimental Vehicle Gantry and Big Bill)