- Cheap T1 energy production
- Easily destroyed and space-inefficient
- Useful when stalling energy
- Metal Cost: 100
- Energy Produced: 145
- Energy Plant/Defensive Tower hybrid
- Lower efficiency than T1 Power
- Similar health to an X2 Laser Tower
- Shoots land and air
- 130 range
- Produces 500 energy per second
- Requires 500 energy per second to keep firing
- Build Cost: 450
- Model changed
- Significantly larger building footprint
- Build Cost: 1800 -> 5400
- Metal Demand: 15 -> 80
- Energy Demand: 1750 -> 6000
- Primary Weapon Buffed:
- Range: 130 -> 140
- Fire Rate: 6 -> 8
- Energy Demand: 7500 -> 8000
- Energy per Shot: 1250 -> 1000
- Splash Damage: 200 -> 400
- Build Cost: 3800 -> 3500
- Metal Cost: 3600 -> 2500
- Cost: 6000 -> 5000
- Passive Energy Drain: 11250 -> 15000
- Attack pattern reworked:
- Now does 200 DPS in a ring
- Outer Radius: 140
- Inner Radius: 120
- Enemies within the Inner Radius do not take damage.
- Energy Demand: 7500 -> 0
- Build Bar location moved
- Old position is now occupied by the Solar Cell
- AI build rules for Energy Coil have been adjusted for its new role
- AI can build Solar Cell
- Katyusha projectiles still aren't intercepted by Legion Rampart Shields
- This will be resolved in the near future.
- Increment version number
- T2 multiple rocket launcher vehicle
- Low accuracy, high spread, high projectile count
- 310 range
- Costs 1700 metal
- Unstable T1 Energy source
- Produces 1200 energy per second
- Costs 600 metal
- Discharges for 30 seconds (stops producing energy) if enemy units enter within 200 range
- Destroyed permanently if an enemy orbital unit enters within 200 range
- Legion equivalent of Poseidon (Naval Titan)
- Statistically and visually identical for now
- Will change in the future
- Build Bar icon color has changed to reflect MLA only status
- New Model
- Cost: 300 -> 270
These cost increases are a temporary stopgap measure that will be partially reverted in a future Section 17 update.
- Cost: 90,000 -> 300,000
- Health: 80,000 -> 60,000
These cost increases are a temporary stopgap measure that will be partially reverted in a future Section 17 update.
- Cost: 90,000 -> 300,000
- Health: 40,000 -> 30,000
- Target priorities are less precise in order to fix previous aggro issues
- Guard Radius: 250 -> 5000
- Cost: 10000 -> 8000
- Health: 5000 -> 3500
- Cost: 4000 -> 3800
- Cost: 4000 -> 3600
- Bomb impact changed from normal damage to metal damage
- Bomb impact damage: 300 -> 400
- Bomb impact splash radius: 25 -> 4
- Range: 15 -> 5
- Bomb dispersion deviation: 4 -> 2
- Energy needed per bomb: 18000 -> 15000
- Cost: 8000 -> 6000
- Health: 8000 -> 6000
The Vanilla AI (not Queller) and some modded variants can now build:
- Katrina
- Dox Materializer
- Energy Coil
- Legion alternative to Sigma
- More fragile than Sigma, but can overwhelm enemies with massive drone swarms
- Carries 80 orbital fighter drones and 80 bomber drones
- 12 second Planetary Annihilation Cooldown (normal orbital units have 3 seconds)
- Planetary Arrival Cooldown: 3 seconds -> 12 seconds
- Hitbox size increased significantly
-
Update unit shadows
- TITANS Build 116982
- Legion 1.28.0-116982
-
Add Custom58 support.
- Likely less conflicts with Thorosmen now.
- Cost: 450 -> 300
- All experimental negative energy production values have been converted into energy consumption.
- This means that you can power experimentals down now instead of having to delete them to regain energy.
- This is a buff.
- Update unit shadows
- TITANS Build 116400
- Legion v1.26.0-116242
- Add consistent language localization support
New Unit Addition
- Costs 450 metal
- Spawns a free Dox every 30 seconds
- Includes a Dox preloaded
Metal draw of the Poseidon has been decreased, with metal per shot lowered to compensate. This means that the Poseidon should be a bit more consistent in performance regardless of available metal. Torpedo drone capacity has also gone up.
- Air Drone Launcher buffs:
- Ammo Demand: 50 -> 30
- Ammo per Shot: 25 -> 15
- Ammo Capacity: 50 -> 30
- Amphibious Drone Launcher buffs:
- Ammo Demand: 25 -> 15
- Ammo per Shot: 25 -> 15
- Ammo Capacity: 25 -> 15
- Torpedo Drone Launcher buffs:
- Ammo Demand: 50 -> 30
- Ammo per Shot: 25 -> 15
- Ammo Capacity: 25 -> 30
- Metal Cost: 5000 -> 4000
- Bomb Damage: 150 -> 300
- Bomb Splash Damage: 100 -> 200
- Larva Metal Damage: 5 -> 10
- Update Legion compat to v1.22.0
- Improve attack effects greatly (thanks to Ferretmaster)
- Rate of Fire: 4 -> 1
- Damage: 100 -> 400
- Changes thanks to Ferretmaster
- Upgrade textures from 256x256 to 512x512
- Significantly upgraded visual and sound effects
- Anti-Orbital Railgun changed:
- Rate of Fire: 10 -> 0.5
- Damage: 500 -> 2500
- Full Damage Splash Radius: 5 -> 40
- Fire Delay: 0.25 -> 0
- Anti-Surface Cannons changed:
- Full Damage Splash Radius: 2 -> 20
- Splash Radius: 20 -> 30
- Firing Standard Deviation: 0 -> 1.5
- Health: 40,000 -> 20,000
- Air Drone Launcher changed:
- Rate of Fire: 1.5 -> 2.0
- Ammo Demand: 75 -> 50
- Ammo per Shot: 50 -> 25
- Ammo Capacity: 50 -> 25
- Amphibious Drone Launcher changed:
- Rate of Fire: 0.5 -> 1.0
- Ammo per Shot: 50 -> 25
- Ammo Capacity: 50 -> 25
- Torpedo Drone Launcher changed:
- Rate of Fire: 1.0 -> 2.0
- Ammo per Shot: 50 -> 25
- Ammo Capacity: 50 -> 25
- Damage: 250 -> 500
- Full Damage Splash Radius: 0 -> 5
- Splash Damage: 0 -> 250
- Splash Radius: 0 -> 10
- Fix
modinfo.json
schema issues for PAMM compatibility - Reduce Sigma anti-surface range from 375 to 275
- Fix Sigma not always being visible while being built
- Fix Horntail being buildable by T2 Air Fabs
- Fix Legion Orbital Fabs not being able to build Poseidon
- Fix build bar location conflict between S17 Yellowjacket and 2W Pegasus
- Add a new MLA Orbital unit, the Sigma Fathership
- Full compatibility with Legion
- The Experimental Land Gantry has become just the Experimental Gantry
- Colonels and Praetorians may now build the Experimental Gantry
- T2 Air Fabs may now build the Experimental Gantry
- The Experimental Gantry may now be built on water
- The Horntail is now built from the Experimental Gantry
- The Pineapple is now Amphibious
- Experimentals are no longer buildable from the T2 Vehicle factory when neither Legion nor Second Wave are on
- Add forum link to
modinfo.json
- Initial stable release
- Move Equestrian above Centaur in build bar
- Update
modinfo.json
- Update
modinfo.json
- Adjust Poseidon usability and balance
- Initial public release (Experimental Vehicle Gantry and Big Bill)