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NoName2.4dg
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#platform "uLCD-32PTU" // Setup the programming environnement (Note : nothing should be before this instruction)
#MODE RUNFLASH
/*
- Weather station project -
ER4 - IUT Annecy-Le-vieux - 2017
• Anne LENSING
• Helena STICKELBROECK
• Cyrille DUPONT
• Corentin THOMASSET
*/
#inherit "4DGL_16bitColours.fnc" // A list of constants for colors
#inherit "myConstants.fnc" // Contains all needed constants
#inherit "myFunctionsDisplay.fnc" // Conatins all functions needed for display
#inherit "myFunctions.fnc" // Contains all others functions
#inherit "myStategraphs.fnc" // Contains all the state state graphs
#inherit "myMainScreen.fnc" // Contains the function that manage the main screen
#inherit "myMenuScreen.fnc" // Contains the function that manage the menu screen
#inherit "myHistoricScreen.fnc" // Contains the function that manage the historic screen
#inherit "mySettingScreen.fnc" // Contains the function that manage the setting screen
func main()
// Infinite loop
repeat
mainStateGraph();
forever
endfunc