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⬆ [Cool] File::rename() now returns a bool to indicate success #167

⬆ [Cool] File::rename() now returns a bool to indicate success

⬆ [Cool] File::rename() now returns a bool to indicate success #167

name: Create release executables
on:
push:
tags:
- "*"
env:
cmake_configure_args: -D WARNINGS_AS_ERRORS_FOR_COOLLAB=ON -D COOLLAB_REQUIRE_ALL_FEATURES=ON
cmakelists_folder: "."
cmake_target: Coollab
jobs:
create-release-executables:
name: ${{matrix.config.name}}
runs-on: ${{matrix.config.os}}
strategy:
fail-fast: false
matrix:
config:
- {
name: Windows,
os: windows-latest,
cmake_configure_args: -D CMAKE_C_COMPILER=cl CMAKE_CXX_COMPILER=cl -G Ninja -D VCPKG_TARGET_TRIPLET=x64-windows-static,
}
- {
name: Linux,
os: ubuntu-22.04, # Some distros (like Debian 12) are still using an "old" glibc version (2.36). In order to be compatible with them we stay on this runner, which uses glibc 2.36
cmake_configure_args: -D CMAKE_C_COMPILER=clang -D CMAKE_CXX_COMPILER=clang++ -G Ninja,
}
- {
name: MacOS,
os: macos-latest,
cmake_configure_args: -D CMAKE_C_COMPILER=clang -D CMAKE_CXX_COMPILER=clang++ -G Ninja -D OPENSSL_ROOT_DIR=/usr/local/opt/openssl -D OPENSSL_INCLUDE_DIR=/usr/local/opt/openssl/include,
}
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Set up MSVC # NOTE: required to find cl.exe when using the Ninja generator. And we need to use Ninja in order for ccache to be able to cache stuff with MSVC.
if: matrix.config.name == 'Windows'
uses: ilammy/msvc-dev-cmd@v1.13.0
- name: Cache vcpkg
if: runner.os == 'Windows'
uses: actions/cache@v4
with:
path: |
${{ runner.temp }}/vcpkg
key: vcpkg-${{ runner.os }}-${{ hashFiles('**/vcpkg.json') }}
restore-keys: vcpkg-${{ runner.os }}-
- name: Cache vcpkg installed packages
if: runner.os == 'Windows'
uses: actions/cache@v4
with:
path: |
${{ runner.temp }}/vcpkg/installed
${{ runner.temp }}/vcpkg/buildtrees
key: vcpkg-packages-${{ runner.os }}-${{ hashFiles('**/vcpkg.json') }}
restore-keys: vcpkg-packages-${{ runner.os }}-
- name: Install vcpkg
if: runner.os == 'Windows'
run: |
if not exist "${{ runner.temp }}\vcpkg" (
git clone https://github.com/microsoft/vcpkg.git ${{ runner.temp }}\vcpkg
cd ${{ runner.temp }}\vcpkg
.\bootstrap-vcpkg.bat
)
shell: cmd
- name: Install Windows dependencies
if: runner.os == 'Windows'
run: |
${{ runner.temp }}\vcpkg\vcpkg.exe install openssl:x64-windows-static
shell: cmd
- name: Install Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update -y
sudo apt-get install -y libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev mesa-common-dev build-essential libgtk-3-dev
sudo apt-get install -y libssl-dev
sudo apt-get install -y libpulse-dev libasound2-dev
sudo apt-get install -y libavcodec-dev libavdevice-dev libavfilter-dev libavformat-dev libavutil-dev libpostproc-dev libswresample-dev libswscale-dev
sudo apt-get install -y libdbus-1-dev
sudo apt-get install -y libjpeg-dev
- name: Install MacOS dependencies
if: runner.os == 'MacOS'
run: |
brew install ffmpeg
- name: ccache
uses: hendrikmuhs/ccache-action@main
with:
key: ${{matrix.config.name}} Clang-Release # Key name should match the one used in build_and_run_tests.yml so that we can reuse its cache.
- name: Set CMake Toolchain Argument
if: runner.os == 'Windows'
run: echo "CMAKE_TOOLCHAIN_ARG=-D CMAKE_TOOLCHAIN_FILE=${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" >> $GITHUB_ENV
shell: bash
- name: Build
uses: lukka/run-cmake@v3
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: ${{github.workspace}}/${{env.cmakelists_folder}}/CMakeLists.txt
cmakeAppendedArgs: ${{env.cmake_configure_args}} -D CPACK_GENERATOR=${{matrix.config.cpack_generator}} -D CMAKE_BUILD_TYPE=Release ${{matrix.config.cmake_configure_args}} -D CMAKE_C_COMPILER_LAUNCHER=ccache -D CMAKE_CXX_COMPILER_LAUNCHER=ccache ${{ env.CMAKE_TOOLCHAIN_ARG }}
buildWithCMakeArgs: --config Release --target ${{env.cmake_target}}
cmakeBuildType: Release
buildDirectory: ${{github.workspace}}/build
- name: Copy licenses (Windows and MacOS)
if: runner.os != 'Linux'
shell: pwsh
run: |
cd ${{github.workspace}}/build
cmake --install . --prefix tmp_install
New-Item -ItemType Directory -Path "${{github.workspace}}/bin/Release/license"
Copy-Item -Path tmp_install/license/* -Destination ${{github.workspace}}/bin/Release/license/ -Recurse
- name: Copy licenses (Linux)
if: runner.os == 'Linux'
shell: pwsh
run: |
cd ${{github.workspace}}/build
cmake --install . --prefix tmp_install
New-Item -ItemType Directory -Path "${{github.workspace}}/app-resources/Coollab.AppDir/usr/share/licenses/coollab"
Copy-Item -Path tmp_install/license/* -Destination ${{github.workspace}}/app-resources/Coollab.AppDir/usr/share/licenses/coollab -Recurse
- name: Zip Release binaries (Windows)
if: runner.os == 'Windows'
# The launcher doesn't need the DLLs because it has them already, and it saves a lot of download time if we don't have to download the DLLs. For convenience we still provide a WithDLLs version, just in case someone wants to download a specific version of Coollab manually.
run: |
Compress-Archive -Path ${{github.workspace}}\bin\Release\* -DestinationPath ${{github.workspace}}\build\Coollab-${{matrix.config.name}}-WithDLLs.zip
Get-ChildItem -Path ${{github.workspace}}\bin\Release\ -Filter "*.dll" -Recurse | Remove-Item -Force
Compress-Archive -Path ${{github.workspace}}\bin\Release\* -DestinationPath ${{github.workspace}}\build\Coollab-${{matrix.config.name}}.zip
- name: Build AppImage (Linux)
if: runner.os == 'Linux'
run: |
cd app-resources
mkdir -p Coollab.AppDir/usr/bin/
cp -r "${{github.workspace}}/bin/Release/"* Coollab.AppDir/usr/bin/
strip Coollab.AppDir/usr/bin/Coollab
chmod +x Coollab.AppDir/AppRun
wget https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-x86_64.AppImage
chmod +x linuxdeploy-x86_64.AppImage
./linuxdeploy-x86_64.AppImage --appdir Coollab.AppDir --output appimage
mv Coollab-x86_64.AppImage Coollab.AppImage
- name: Zip Release binaries (MacOS)
if: runner.os == 'MacOS'
run: |
cd ${{github.workspace}}/bin/Release
zip -r ${{github.workspace}}/build/Coollab-${{matrix.config.name}}.zip .
- name: Release (Windows)
if: runner.os == 'Windows'
uses: softprops/action-gh-release@v1
with:
files: |
build/Coollab-${{matrix.config.name}}.zip
build/Coollab-${{matrix.config.name}}-WithDLLs.zip
- name: Release (Linux)
if: runner.os == 'Linux'
uses: softprops/action-gh-release@v1
with:
files: ${{github.workspace}}/app-resources/Coollab.AppImage
- name: Release (MacOS)
if: runner.os == 'MacOS'
uses: softprops/action-gh-release@v1
with:
files: ${{github.workspace}}/build/Coollab-${{matrix.config.name}}.zip