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Copy pathconvert_to_obj.go
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convert_to_obj.go
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package main
import (
"fmt"
"io"
"io/ioutil"
"path/filepath"
)
func ConvertMqoObjectsToMtl(out io.Writer, scene *Scene) (err error) {
for _, material := range scene.Materials {
_, err = fmt.Fprintf(out, "newmtl %s\n", material.Name)
if err != nil {
return err
}
if material.TextureMappingFile != "" {
_, err = fmt.Fprintf(out, "map_Kd %s\n", material.TextureMappingFile)
if err != nil {
return err
}
}
}
return nil
}
func ConvertMqoObjectsToObj(out io.Writer, scene *Scene, mtlName string) (err error) {
objects := scene.Objects
vertexOffsets := make([]int, len(objects)+1)
currentMaterialIndex := -1
currentUvCoordinateIndex := 1
_, err = fmt.Fprintf(out, "mtllib %s\n", mtlName)
if err != nil {
return
}
for offset, mqo := range objects {
vertexOffsets[offset+1] = len(mqo.Vertices) + vertexOffsets[offset]
for _, i := range mqo.Vertices {
_, err = fmt.Fprintf(out, "v %f %f %f\n", i.X, i.Y, i.Z)
if err != nil {
return
}
}
}
for offset, mqo := range objects {
vertexOffset := vertexOffsets[offset]
_, err = fmt.Fprintf(out, "o %s\ng %s\n", mqo.Name, mqo.Name)
if err != nil {
return
}
for _, i := range mqo.Faces {
end := 0
for end < 4 {
if i.VertexIndices[end] < 0 {
break
}
end++
}
if end < 2 {
continue
}
if i.MaterialIndex != currentMaterialIndex {
currentMaterialIndex = i.MaterialIndex
_, err = fmt.Fprintf(out, "usemtl %s\n", scene.Materials[currentMaterialIndex].Name)
if err != nil {
return
}
}
if i.TextureCoordinates == nil {
err = writeObjFaceWithoutUvCoordinates(out, &i, end, vertexOffset)
} else {
err = writeObjFaceWithUvCoordinates(out, &i, end, vertexOffset, currentUvCoordinateIndex)
currentUvCoordinateIndex += len(i.TextureCoordinates) / 2
}
if err != nil {
return
}
_, err = fmt.Fprintf(out, "\n")
if err != nil {
return
}
}
}
return
}
func writeObjFaceWithoutUvCoordinates(out io.Writer, i *Face, end, vertexOffset int) error {
_, err := fmt.Fprintf(out, "f ")
if err != nil {
return err
}
for start := 0; start < end; start++ {
_, err = fmt.Fprintf(out, "%d ", i.VertexIndices[start]+1+vertexOffset)
if err != nil {
return err
}
}
return nil
}
func writeObjFaceWithUvCoordinates(out io.Writer, i *Face, end, vertexOffset, currentUvCoordinateIndex int) error {
for start := 0; start < len(i.TextureCoordinates); start += 2 {
_, err := fmt.Fprintf(out, "vt %f %f\n", i.TextureCoordinates[start], 1-i.TextureCoordinates[start+1])
if err != nil {
return err
}
}
_, err := fmt.Fprintf(out, "f ")
if err != nil {
return err
}
for start := 0; start < end; start++ {
_, err = fmt.Fprintf(out, "%d/", i.VertexIndices[start]+1+vertexOffset)
if err != nil {
return err
}
_, err = fmt.Fprintf(out, "%d ", start+currentUvCoordinateIndex)
if err != nil {
return err
}
}
return nil
}
func CopyMaterialTextureFiles(mqoDir, objDir string, scene *Scene) error {
for _, tex := range scene.Materials {
if tex.TextureMappingFile != "" {
texData, err := ioutil.ReadFile(filepath.Join(mqoDir, tex.TextureMappingFile))
if err != nil {
return err
}
err = ioutil.WriteFile(filepath.Join(objDir, tex.TextureMappingFile), texData, 0644)
if err != nil {
return err
}
}
}
return nil
}