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UniversalSceneDescription.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Title>Universal Scene Description for .NET</Title>
<PackageId>UniversalSceneDescription</PackageId>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Authors>Pixar, Unity, 3DEngine</Authors>
<PackageProjectUrl>https://openusd.org/release/index.html</PackageProjectUrl>
<RepositoryUrl>https://github.com/CanTalat-Yakan/USD.NET</RepositoryUrl>
<PackageIcon>USDLogo400x400.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageTags>Universal Scene Description USD.NET OpenUSD 3DEngine</PackageTags>
<Version>6.0.0</Version>
<ApplicationIcon>favicon.ico</ApplicationIcon>
<PackageReleaseNotes>OpenUSD DLL's for DotNet from the Unity USD C# SDK 'com.unity.usd.core'</PackageReleaseNotes>
</PropertyGroup>
<ItemGroup>
<None Include="Assets\Resources\USD.NET.dll">
<PackagePath>lib\net8.0\</PackagePath>
<Pack>true</Pack>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\Resources\DLLs\**\*">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</Content>
<Content Include="Assets\Resources\USD\**\*">
<PackagePath>runtimes/win-x64/native\usd</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<Pack>true</Pack>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="README.md">
<PackagePath>\</PackagePath>
<Pack>True</Pack>
</None>
<None Include="USDLogo400x400.png">
<PackagePath>\</PackagePath>
<Pack>True</Pack>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="favicon.ico" />
<EmbeddedResource Include="USDLogo400x400.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>
</Project>