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TODO.txt
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Priorities:
Simple top down player controls.
* test tiny omega bug in cpvslerp().
User definable default winding.
User definable fast collision filtering.
Assertion (or warning?) for destroying a body with things still attached
Bilinearly sampled image sampler function. (override the sample method to always take bilinear samples)
RGB Image Sampler class.
Reorganize Chimpnuk Pro directory structure. Too flat and confusing.
Improve the ACD splitting plane algorithm.
Fishing game
Motorcycle in a spinning cage
Squid thingy like TomorrowPlusX. (Would be better with seg/seg collisions)
Investigate getting better PhysicsEditor support.
Unordered
Fix solver issues with the groove joint.
Use a slop tolerance on joint boundaries.
Website things
Google analytics
Make it so people can upgrade license versions
Don't make any mistakes: http://www.gamasutra.com/view/feature/185773/the_top_10_mistakes_tool_.php
Several people want a Chipmunk Facebook page.
Future things to think about:
breakable object support functions?
Serialization
Tests for the query methods
Building bodies from shape collections.
Per body iterations and timestep?
Per body damping and gravity coefs?
Easy callback programable joint?
Top down racing game. (Need the callback constraint)
cpBodyActivateStatic() should also activate joints?