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pg_interface.py
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import pygame as pg
from pygame.locals import *
from itertools import product
import sys
from config import *
class interface:
def __init__(self,game):
self.game = game
pg.mixer.pre_init(44100,-16,2, 1024)
pg.init()
self.screen = pg.display.set_mode((RES_X, RES_Y+50))
pg.display.set_caption(GAME_NAME)
self.updateRects = []
self.initSprites()
self.initSounds()
self.mute = False
self.manual()
self.icon_description()
self.separator()
self.refresh_depthscore()
def manual(self):
maFont = pg.font.Font(PATH + FONT2, 16)
mainpanel = pg.Surface((300,50))
arrows = maFont.render('arrows - move',True, (255,255,255), (0,0,0))
split = maFont.render('space - rootsplit',True, (255,255,255), (0,0,0))
restart = maFont.render('(r)estart',True, (255,255,255), (0,0,0))
q_uit = maFont.render('(q)uit',True, (255,255,255), (0,0,0))
mute = maFont.render('(m)ute',True, (255,255,255), (0,0,0))
mainpanel.blit(arrows, (0, 5))
mainpanel.blit(split, (0, 25))
mainpanel.blit(restart, (150, 5))
mainpanel.blit(q_uit, (150, 25))
mainpanel.blit(mute, (250, 5))
self.updateRects.append(self.screen.blit(mainpanel, (10, RES_Y)))
def separator(self):
separator = pg.Surface((3, 40))
separator.fill((255,255,255))
self.updateRects.append(self.screen.blit(separator, (320, RES_Y+5)))
self.updateRects.append(self.screen.blit(separator, (RES_X-363, RES_Y+5)))
def icon_description(self):
maFont = pg.font.Font(PATH + FONT2, 16)
mainpanel = pg.Surface((600,50))
water = maFont.render('+'+str(VAL_WATER)+(' energy'),True, (255,255,255), (0,0,0))
uranium = maFont.render('-'+str(VAL_URANIUM)+' energy',True, (255,255,255), (0,0,0))
split = maFont.render('-10 energy',True, (255,255,255), (0,0,0))
mineral1 = maFont.render('root gets +'+str(VAL_MINERAL)+' stone crusher',True, (255,255,255), (0,0,0))
mineral2 = maFont.render('+'+str(VAL_MINERAL2)+' energy',True, (255,255,255), (0,0,0))
mineral3 = maFont.render('all roots get +'+str(VAL_MINERAL3)+' stone crusher',True, (255,255,255), (0,0,0))
mainpanel.blit(self.sprites[WATER_ICON], (0, 5))
mainpanel.blit(water, (35, 5))
mainpanel.blit(self.sprites[MINERAL2_ICON], (0, 25))
mainpanel.blit(mineral2, (35, 25))
mainpanel.blit(self.sprites[URANIUM_ICON], (165, 5))
mainpanel.blit(split, (200, 25))
mainpanel.blit(self.sprites[SPLIT_ICON], (165, 25))
mainpanel.blit(uranium, (200, 5))
mainpanel.blit(self.sprites[MINERAL1_ICON], (335, 5))
mainpanel.blit(mineral1, (370, 5))
mainpanel.blit(self.sprites[MINERAL3_ICON], (335, 25))
mainpanel.blit(mineral3, (370, 25))
self.updateRects.append(self.screen.blit(mainpanel, (RES_X//2-mainpanel.get_width()//2, RES_Y)))
def score(self):
scFont = pg.font.Font(PATH + FONT2, 16)
mainlabel = pg.Surface((120,50))
energy = scFont.render('energy: '+str(self.game.energy),True, (255,255,255), (0,0,0))
level = scFont.render('depthlevel: '+str(self.game.level),True, (255,255,255), (0,0,0))
mainlabel.blit(energy, (0, 5))
mainlabel.blit(level, (0, 25))
self.updateRects.append(self.screen.blit(mainlabel,(RES_X-130, RES_Y)))
def refresh_depthscore(self):
dsFont = pg.font.Font(PATH + FONT2, 16)
mainlabel = pg.Surface((220,50))
no_highscore = dsFont.render('The highscore is a lie.',True, (255,255,255), (0,0,0))
depthscore = dsFont.render('Your depthscore is '+str(self.game.depthscore)+'.',True, (255,255,255), (0,0,0))
mainlabel.blit(no_highscore, (0, 5))
mainlabel.blit(depthscore, (0, 25))
self.updateRects.append(self.screen.blit(mainlabel, (RES_X-350, RES_Y)))
def initSounds(self):
self.sounds = {GAME_OVER:pg.mixer.Sound(PATH+'game_over2.ogg'),
S_MINERAL1:pg.mixer.Sound(PATH+'mineral1.wav'),
S_MINERAL2:pg.mixer.Sound(PATH+'mineral2.wav'),
S_MINERAL3:pg.mixer.Sound(PATH+'mineral3.wav'),
S_WATER:pg.mixer.Sound(PATH+'water.wav'),
S_STONE_CRUSH:pg.mixer.Sound(PATH+'stone_crush.wav'),
S_URANIUM:pg.mixer.Sound(PATH+'uranium.wav')}
for s in self.sounds.values():
s.set_volume(0.15)
pg.mixer.music.load(PATH + MUSICFILE)
pg.mixer.music.set_volume(0.5)
pg.mixer.music.set_endevent(MUSIC_END)
def initSprites(self):
self.sprites = {AIR:pg.Surface((50,50)),
GROUND:pg.Surface((50,50)),
RED:pg.Surface((50,50)),
STONE1:pg.image.load(PATH+'stone4.png').convert_alpha(),
STONE2:pg.image.load(PATH+'stone5.png').convert_alpha(),
STONE3:pg.image.load(PATH+'stone6.png').convert_alpha(),
WATER:pg.image.load(PATH+'water.png').convert_alpha(),
URANIUM:pg.image.load(PATH+'uranium.png').convert_alpha(),
MINERAL:pg.image.load(PATH+'mineral1.png').convert_alpha(),
MINERAL2:pg.image.load(PATH+'mineral2.png').convert_alpha(),
MINERAL3:pg.image.load(PATH+'mineral3.png').convert_alpha(),
SUP:pg.image.load(PATH+'up.png').convert_alpha(),
SDOWN:pg.image.load(PATH+'down.png').convert_alpha(),
SLEFT:pg.image.load(PATH+'left.png').convert_alpha(),
SRIGHT:pg.image.load(PATH+'right.png').convert_alpha(),
UPDOWN:pg.image.load(PATH+'updown.png').convert_alpha(),
DOWNUP:pg.image.load(PATH+'downup.png').convert_alpha(),
LEFTRIGHT:pg.image.load(PATH+'leftright.png').convert_alpha(),
RIGHTLEFT:pg.image.load(PATH+'rightleft.png').convert_alpha(),
UPLEFT:pg.image.load(PATH+'upleft.png').convert_alpha(),
UPRIGHT:pg.image.load(PATH+'upright.png').convert_alpha(),
DOWNLEFT:pg.image.load(PATH+'downleft.png').convert_alpha(),
DOWNRIGHT:pg.image.load(PATH+'downright.png').convert_alpha(),
LEFTUP:pg.image.load(PATH+'leftup.png').convert_alpha(),
LEFTDOWN:pg.image.load(PATH+'leftdown.png').convert_alpha(),
RIGHTUP:pg.image.load(PATH+'rightup.png').convert_alpha(),
RIGHTDOWN:pg.image.load(PATH+'rightdown.png').convert_alpha(),
DOWNRIGHTLEFT:pg.image.load(PATH+'downrightleft.png').convert_alpha(),
DOWNUPLEFT:pg.image.load(PATH+'downupleft.png').convert_alpha(),
DOWNRIGHTUP:pg.image.load(PATH+'downrightup.png').convert_alpha(),
UPLEFTRIGHT:pg.image.load(PATH+'upleftright.png').convert_alpha(),
UPLEFTDOWN:pg.image.load(PATH+'upleftdown.png').convert_alpha(),
UPDOWNRIGHT:pg.image.load(PATH+'updownright.png').convert_alpha(),
LEFTDOWNUP:pg.image.load(PATH+'leftdownup.png').convert_alpha(),
LEFTDOWNRIGHT:pg.image.load(PATH+'leftdownright.png').convert_alpha(),
LEFTRIGHTUP:pg.image.load(PATH+'leftrightup.png').convert_alpha(),
RIGHTUPDOWN:pg.image.load(PATH+'rightupdown.png').convert_alpha(),
RIGHTUPLEFT:pg.image.load(PATH+'rightupleft.png').convert_alpha(),
RIGHTLEFTDOWN:pg.image.load(PATH+'rightleftdown.png').convert_alpha(),
CLOUD1:pg.image.load(PATH+'cloud1.png').convert_alpha(),
CLOUD2:pg.image.load(PATH+'cloud2.png').convert_alpha(),
CLOUD3:pg.image.load(PATH+'cloud3.png').convert_alpha(),
CLOUD4:pg.image.load(PATH+'cloud4.png').convert_alpha(),
PLANT:pg.image.load(PATH+'plant.png').convert_alpha(),
GROUNDTEX:pg.image.load(PATH+'groundtex.png').convert_alpha(),
WATER_ICON:pg.image.load(PATH+'water_icon.png').convert_alpha(),
URANIUM_ICON:pg.image.load(PATH+'uranium_icon.png').convert_alpha(),
MINERAL1_ICON:pg.image.load(PATH+'mineral1_icon.png').convert_alpha(),
MINERAL2_ICON:pg.image.load(PATH+'mineral2_icon.png').convert_alpha(),
SPLIT_ICON:pg.image.load(PATH+'split_icon.png').convert_alpha(),
MINERAL3_ICON:pg.image.load(PATH+'mineral3_icon.png').convert_alpha()}
self.sprites[AIR].fill((50,50,200))
self.sprites[GROUND].fill((139,69,19))
self.sprites[RED].fill((255,30,25))
self.sprites[SUPRED] = self.sprites[SUP].copy()
self.sprites[SDOWNRED] = self.sprites[SDOWN].copy()
self.sprites[SLEFTRED] = self.sprites[SLEFT].copy()
self.sprites[SRIGHTRED] = self.sprites[SRIGHT].copy()
self.sprites[SUPRED].blit(self.sprites[RED],(0,0),special_flags=BLEND_RGB_MULT)
self.sprites[SDOWNRED].blit(self.sprites[RED],(0,0),special_flags=BLEND_RGB_MULT)
self.sprites[SLEFTRED].blit(self.sprites[RED],(0,0),special_flags=BLEND_RGB_MULT)
self.sprites[SRIGHTRED].blit(self.sprites[RED],(0,0),special_flags=BLEND_RGB_MULT)
self.grounds = {}
self.grounds[0] = (self.sprites[GROUND])
self.grounds[1] = (self.sprites[GROUND])
self.grounds[2] = (self.sprites[GROUND])
def close(self):
pg.quit()
def run(self):
self.setup()
pg.display.update()
while True:
evt = pg.event.wait()
if evt.type == QUIT:
return
if evt.type == KEYUP and evt.key == K_F4 and bool(evt.mod & KMOD_ALT):
return
if evt.type == KEYUP and evt.key == K_q:
return
if evt.type == MUSIC_END:
self.handlemusic()
else:
if not self.game.game_over:
if evt.type == KEYUP and evt.key == K_DOWN:
self.game.move(DOWN)
elif evt.type == KEYUP and evt.key == K_RIGHT:
self.game.move(RIGHT)
elif evt.type == KEYUP and evt.key == K_LEFT:
self.game.move(LEFT)
elif evt.type == KEYUP and evt.key == K_SPACE:
self.game.triggerSplit()
if evt.type == KEYUP and evt.key == K_m:
if self.mute == False:
self.mute = True
self.stop_sounds()
pg.mixer.music.pause()
elif self.mute == True:
self.mute = False
pg.mixer.music.unpause()
elif evt.type == KEYUP and evt.key == K_r:
self.game.reset()
self.game.check_energy()
pg.display.update(self.updateRects)
self.updateRects = []
def update(self,coord_list):
crusherCoords = self.game.getCrusherCoords()
for coord in coord_list:
self.screen.blit(self.grounds[self.game.level-RES_Y//50+coord[0]],self.getScreenPos(coord))
if self.game.grid[coord][0] != GROUND and coord not in crusherCoords:
self.screen.blit(self.sprites[self.game.grid[coord][0]],self.getScreenPos(coord))
if coord in crusherCoords:
self.screen.blit(self.sprites[-self.game.grid[coord][0]],self.getScreenPos(coord))
self.updateRects.append(self.getRect(coord))
def getRect(self,coord):
return pg.Rect(self.getScreenPos(coord),(50,50))
def redrawGrid(self):
self.drawGrid()
self.updateRects.append(self.screen.get_rect())
def setup(self):
self.drawGrid()
def drawGrid(self):
crusherCoords = self.game.getCrusherCoords()
for coord in product(range(RES_Y//50),range(RES_X//50)):
self.screen.blit(self.grounds[self.game.level-RES_Y//50+coord[0]],self.getScreenPos(coord))
if self.game.grid[coord][0] != GROUND and coord not in crusherCoords:
self.screen.blit(self.sprites[self.game.grid[coord][0]],self.getScreenPos(coord))
if coord in crusherCoords:
self.screen.blit(self.sprites[-self.game.grid[coord][0]],self.getScreenPos(coord))
for d in self.game.decals:
self.screen.blit(self.sprites[d.type],(d.x,d.y))
def getScreenPos(self,coord):
y = coord[0] * 50 + OFFSET_Y
x = coord[1] * 50 + OFFSET_X
return x,y
def genground(self,level):
self.grounds[level] = self.sprites[GROUND].copy()
self.grounds[level].fill((max(40,180-level),max(10,90-level//2),max(4,20-level//90)))
self.grounds[level].blit(self.sprites[GROUNDTEX],(0,0),special_flags=0)
def game_over(self):
game_over = pg.Surface((300,100))
goFont = pg.font.Font(PATH + FONT2, 48)
reFont = pg.font.Font(PATH + FONT2, 21)
text = goFont.render('Game Over',True, (255,255,255), (0,0,0))
textRect = text.get_rect()
textRect.x = game_over.get_rect().centerx-text.get_width()//2
textRect.y = game_over.get_rect().centery-2*text.get_height()//3
re_text = reFont.render('(r)estart or (q)uit',True, (255,255,255), (0,0,0))
re_textRect = re_text.get_rect()
re_textRect.x = game_over.get_rect().centerx-re_text.get_width()//2
re_textRect.y = game_over.get_rect().centery+re_text.get_height()//2
game_over.blit(text, textRect)
game_over.blit(re_text, re_textRect)
self.updateRects.append(self.screen.blit(game_over,(RES_X//2-game_over.get_width()//2, RES_Y//2-game_over.get_height()//2)))
def play_sound(self,sound):
if not self.mute:
self.sounds[sound].play()
def handlemusic(self):
if not self.mute:
pg.mixer.music.play()
def stop_sounds(self):
for s in self.sounds.values():
s.stop()
def stopMusic(self):
pg.mixer.music.pause()