Releases: BigBang1112/nations-converter
Releases · BigBang1112/nations-converter
2.0.0-alpha.3
Converter-level changelog:
- Added light embedding (lights can be injected through manual config)
- Applied this logic to all tunnels and a few Stadium lights
- Added
ApplyDefaultCar
(defaultfalse
) which attempts to change the default car - Added
UseVisibleTransformationGate
(defaultfalse
) - Added missing TM2 tubes
- Added ground variant for StadiumControlLight/Base
- Added missing StadiumCircuitPillar7
- Added Stadium deco towers
- Added support for TMT signs
- Added TMT palms as official palm items
- Recognized many TMT blocks (birds, road paints, palms...)
- Modernized beams (special TM2/TMT pillars) and fixed placements of them
- Enhanced existing Stadium lighting
- Improved Stadium tents
- Loads of terrain placement fixes (theres way too many of them
- Protected export against invalid file names
- Lowered log level to Debug on certain unimportant information (may change again in next version)
- Fixed wrong terrain for blocks sunk into the ground and also flying blocks
- Fixed custom block placement to work cross-platform
- Fixed dirt hill unconnected variant
- Fixed StadiumRoadDirtToRoadDirtHigh2 terrain issues on 2/4 directions
- Fixed dirt tilt checkpoints not including the dirt part
- Fixed RallyMultiLapPillar not using subvariant 0 only
- Fixed Rally 32x32 decoration being missing
- Fixed conversion crash when blocks placed over map size boundary (converted map is still likely to crash in TM2020)
- Fixed thumbnail far Z bug for TMN ESWC and older maps
- Fixed thumbnail positioning not properly working for TMT (and probably also TM2)
- Fixed logging not reporting blocks not existing in conversion set
- harry.alexm's changes:
- Modernized road ramps, pillars, looping, and other hazards based on the MrFunreal's items
- Textured and implemented all the helicopters
- Fixed TMT crane placements
- Fixed AlpineIceRoadClip not reacting to terrain modifiers
- Many technical/internal changes
Asset-level changelog (all by harry.alexm) (update the assets here):
- Snow
- Rescaled UV of the red wood
- Added some snow in various blocks, and removed some instances where the snow shouldn't have been there (AlpineGreatWallRoad Air_2_0)
- Added CustomMetal texture in all GreatWall items
- Added black base to the gate posts
- Added snow strips on tundra
- Swapped visual of ramp supports, from mesh grid to actual ThemeSnowTempleTransparent
- Fixed snow and metal visual of AlpineGreatWallCheckpoint and AlpineGreatWallCheckpointSlope
- Fixed every texture (metal, snow, banner) that someone forgot to apply to AlpineGreatWallCastlePillarCross
- Fixed UVs of several GreatWall items
- Removed a flying metal rod leftover by Nadeo
- Removed a forgotten tree collision from AlpineGreatWallTetrisToundraToToundraSlopeBase6Right
- Fixed terrain differentiation in AlpineAdvertising and AlpineIceRoadClip
- Rally
- Added arrow signs to many wood signs
- Added back some sign boards that were removed when the tree mesh was substituted with vanilla trees
- Added missing ground collision to RallySquareTowerPillar Ground_0_0
- Desert
- Fixed SpeedRoadSignWrongWay Air_0_0 and Ground_0_0 variant from being the wrong item
Assets were automatically generated using the publish workflow.
2.0.0-alpha.2
Converter-level changelog:
- Improved logging for better context of issues
- Map's default car is now set according to the environment
- You will only see this effect if you have Editor++ installed, as Nadeo broke this in Stunt update
- Added
PlaceTransformationGate
options (default:true
) if to place the invisible transformation gate - Added description/comments to config options (applied after starting the program)
- Variants over maximum are no longer classified as errors but warnings, and skipped
- Clip blocks at the same position are now tolerated but informed with questionmark in logs
- Fixed grass penalty issues in Stadium
- Fixed placement issues with AlpineRoadChaletClipP llar (great and epic block name)
- Fixed camera softlock caused by custom cameras during finish line
- Fixed variant errors with clip placement
- Fixed special item placement on Linux build
- Fixed AlpineRoadChalet and AlpineRoadChaletPillar subvariant placement issues
- Fixed StadiumControlCameraPub ground variant
- Fixed some missing ground collisions on Stadium fabric blocks
- Fixed subvariant bug with StadiumRoadMainFW
- Fixed seams with the large grass borders around the map
- Snow: Fixed a tree intersecting through blocks on Hills and TundraHills
- Modernized: Fixed StadiumRoadDirtHighCheckpoint checkpoint and dirt hill placement issues
- Modernized: Fixed StadiumDirtHill variant 2
Asset-level changelog (update the assets here):
- Rally
- Fixed RallyGT3 surface physics being slippery (BigBang1112)
- Snow
- Fixed AlpineGreatWallSlopeBase (BigBang1112)
- Fixed AlpineRoadWoodFinish Tundra_0_0 texture, from CustomGrass to CustomDirt (harry.alexm)
- Removed forgotten tree meshes from AlpineToundraHillsTransitionSlope2x1 and Roadwood (harry.alexm)
- Added AlpineIceRoadClip2 (BigBang1112)
- Added snow on the border of AlpineGreatWallRoadClip (harry.alexm)
- Flipped two faces of a banner of AlpineGreatWallCheckpointSlopeDown (harry.alexm)
- Generated the icon for AlpineMetalTubeCheckpoint GroundDefault_0_0 (harry.alexm)
- No changes is Desert assets
Full Changelog: v2.0.0-alpha.1...v2.0.0-alpha.2
SHA256 win-x64 5b6358904e1d07fa497ad31e43ebac3cbe526864eb1d636f25ed763724fba766
SHA256 linux-x64 eb5c87250e74e23411717cce0d10ce688396632518c2715d1da2ade39ea4bbc2
Assets were automatically generated using the publish workflow.
2.0.0-alpha.1
Initial V2 release.
SHA256 win-x64 f6c427f02a2496c46873fb05cf8575c1d9ab6a442c9fb9d0228e1367176870e1
SHA256 linux-x64 8cc23055d228e2e4dfaa3648657c13cb93b0accdfeb74a09ddaf916f89d872fb
Assets were automatically generated using the publish workflow.
Nations Converter 1.3.5
UPDATE 2024-05-02: Newly converted Nations Converter maps crash the game. Do not use the app for now.
- Added less flashy sign designs by iNDEX
- Fixed paths to some TM2 left direction signs (thx DdariQ)
- Better check algorithm for TMUF checkpoints
- Some Zai content
How to install
- Download the NationsConverterGUI_135.zip
- Extract it anywhere (on Desktop for example)
- Open the folder
- Open NationsConverterGUI.exe
Nations Converter 1.3.4
- Fixed all kinds of dirt placement issues
- Fixed signs not turning off when not skinned by official skins
- Fixed TM2 Stadium 2013 maps being stuck in the ground
- Fixed Checkpoint tag for TMF maps
- Minor optimizations
How to install
- Download the NationsConverterGUI_134.zip
- Extract it anywhere (on Desktop for example)
- Open the folder
- Open NationsConverterGUI.exe
Nations Converter 1.3.3
- Fixed locator-related crashes
How to install
- Download the NationsConverterGUI_133.zip
- Extract it anywhere (on Desktop for example)
- Open the folder
- Open NationsConverterGUI.exe
Nations Converter 1.3.2
- Fixed platform walls using a wrong item
- Changed block skin with item skin pack to Off.tga
- GBX.NET has been updated to 0.9.0
Nations Converter 1.3.1
- Added a check for unavailable locators, which will be removed from now on (currently experimental)
- Added new dirt hill transitions
- Added missing StadiumTrenchCross
- Added missing StadiumPlatformBiSlope2StartSmall
- Added missing platform end ground
- Added missing PubBase_WrongWay_4X
- Fixed fabric ramps
- Fixed tilted road beams
- Fixed skin-related exception if skin's locator and file name were empty
- Fixed exception for ESWC maps with signs
- Fixed collision issues with some custom item signs
- Updated road looping
- Updated TrenchToLoopStart
- Updated YamlDotNet to 9.1.4
- Changed conversion specification to "coming soon"
How to install
- Download the NationsConverterGUI_131.zip
- Extract it anywhere (on Desktop for example)
- Open the folder
- Open NationsConverterGUI.exe
Nations Converter 1.3.0
- Added sign remakes by iNDEX with the help of OneCredit, applied when specific signs are used
- Changed Christmas mode checkbox to Classic mod (made by Arkady)
- Adds a classic Stadium look to the converted maps
- Other updates to items by iNDEX:
- Improved models of circuit loop starts, added StadiumCircuitLoopStartCorner
- Added all beams and deco towers from TM2 Stadium block pack
- GBX.NET has been updated to 0.8.0
How to install
- Download the NationsConverterGUI_130.zip
- Extract it anywhere (on Desktop for example)
- Open the folder
- Open NationsConverterGUI.exe
Nations Converter 1.2.2
- GUI now removes maps that have been converted (no more 48x4848x48... problem)
- Added specific custom block for StadiumPlatformWallBorder
- Updated Podium, DirtTent1, and fabric blocks
How to install
- Download the NationsConverterGUI_122.zip
- Extract it anywhere (on Desktop for example)
- Open the folder
- Open NationsConverterGUI.exe