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[1.19.2] unable to disable ancient cities and other structures #6

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catgamerMinecraft opened this issue Nov 7, 2024 · 0 comments

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@catgamerMinecraft
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The desired config of Example A reverts to the undesired config of Example B after launching the mod. And the missing structures from the config still generate in the world.

Example A:

#If enabled will output to the debug.log when a structure is disabled.
"Enable Debug" = false
#This list defines the structures that should be disabled from generating.
"Disabled Structures" = ["minecraft:ancient_city", "minecraft:ruined_portal", "minecraft:trail_ruins", "minecraft:shipwreck"]

Example B:

#If enabled will output to the debug.log when a structure is disabled.
"Enable Debug" = false
#This list defines the structures that should be disabled from generating.
"Disabled Structures" = ["minecraft:ruined_portal", "minecraft:shipwreck"]
@catgamerMinecraft catgamerMinecraft changed the title [1.19.2] unable to ancient cities and other structures [1.19.2] unable to disable ancient cities and other structures Nov 7, 2024
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