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BUGS
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BzWorkbench Bug List
This is in no way a complete list of bugs:
FIXME - loading in a smaller world and then loading in a world that is
larger in size the ground does not resize onscreen to the correct larger size.
open world config and bumping the size will fix the ground rendering.
FIXME - when saving material references, need to make sure materials that
reference other materials are saved below those it references
- sort material saves
CRASH - open H2O-R1.bzw, select a group (was a group containing a mesh),
copy the group, create a new map and then paste goes bomb!
FIXME - sphere texture coordinents are wrong on the top and bottom
FIXME - all object do not have normals,
except for loaded meshes that have normals defined in the bzw file
FIXME - lighting: fix/add normals to ALL models first!
FIXME - not all Material options that should effect rendering do so
FIXME - Texture Matrices do not effect rendering
FIXME - Dynamic Colors do not effect rendering
FIXME - Attributes such as Texture Size, Flat Shadding, Smooth Bounce and
Hemishpere are lost when duplicating a sphere.