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committedSep 8, 2024·
use glm
1 parent 7a52137 commit cc91c8f

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‎MSVC/build/ogl.vcxproj

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@@ -193,6 +193,7 @@
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\ogl\OpenGLAPI.cxx" />
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<ClCompile Include="..\..\src\ogl\OpenGLFramebuffer.cxx" />
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<ClCompile Include="..\..\src\ogl\OpenGLGState.cxx">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<ItemGroup>
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<ClInclude Include="..\..\include\bzfgl.h" />
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<ClInclude Include="..\..\include\glext.h" />
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<ClInclude Include="..\..\include\OpenGLAPI.h" />
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<ClInclude Include="..\..\include\OpenGLFramebuffer.h" />
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<ClInclude Include="..\..\include\OpenGLGState.h" />
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<ClInclude Include="..\..\include\OpenGLLight.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>

‎MSVC/build/ogl.vcxproj.filters

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<ClCompile Include="..\..\src\ogl\RenderNode.cxx">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\ogl\OpenGLAPI.cxx">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\ogl\OpenGLFramebuffer.cxx">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClInclude Include="..\..\include\glext.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\OpenGLAPI.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\OpenGLFramebuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<UniqueIdentifier>{8b1c786a-fe0a-4a9f-8809-6572c90a8d13}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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</Project>

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