@@ -42,10 +42,14 @@ helps with the crashes.
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Source Distribution
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-------------------
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- BZFlag may be built either using the same instructions as those for
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- Unix (i.e. README.UNIX), or by using the provided XCode project in the
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- top-level directory to end up with a double-clickable BZFlag.app
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- build. It is highly recommended that sources be obtained from the
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+ It is recommended to build BZFlag using the XCode project in the top-level
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+ directory, which will provide you with a double-clickable BZFlag.app build.
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+ You may also compile from the command line using the usual autogen.sh (if
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+ building from SVN), configure, and make. Do NOT run 'make install' as this
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+ does not work properly on OSX. Instead, just run BZFlag out of the source
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+ directory by running 'src/bzflag/bzflag' in the terminal.
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+
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+ It is highly recommended that sources be obtained from the
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Sourceforge project site:
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http://sourceforge.net/project/showfiles.php?group_id=3248&package_id=3165
@@ -56,7 +60,7 @@ For either build approach, you'll need to first install the SDL
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framework into your /Library/Frameworks folder.
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Mac OS X 10.6 (Snow Leopard) PRESENTLY REQUIRES SDL VERSION 1.2 and
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- will likely not work with newer 1.3+ versions.
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+ will likely not work with newer 1.3 or 2.0 + versions.
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The SDL framework can be obtained from http://libsdl.org/download.php
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where you will need the "Runtime Libraries" download for Mac OS X.
@@ -70,6 +74,8 @@ located in your /Applications/Utilities folder) and run the following:
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(Note: If running OS 10.5, you will need to provide the
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--enable-freetype-build argument to configure)
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+ Again, do NOT run 'make install' after you run 'make'.
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+
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Alternatively, you may compile using the provided XCode project, which
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should result in a BZFlag application in the generated "build" folder
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if there were no compilation errors.
@@ -79,9 +85,9 @@ sufficient/proficient understanding of how to compile applications on
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the command line or using XCode and how to perform compilation
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troubleshooting without assistance. This holds particularly true for
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all alpha/beta testing releases as well as for any sources pulled
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- directly from the Subversion source repository checkout. In general,
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- you are ON YOUR OWN if you obtain the sources from a checkout or from
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- an unofficial source instead of using one of the regular source
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- distributions posted to Sourceforge .
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+ directly from the Subversion source repository checkout. If you have
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+ problems building from a checkout, you should try building from an
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+ official release that we have posted to SourceForge to see if you can
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+ duplicate the issue, and then ask us for assistance .
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See the instructions in README and INSTALL for more details.
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