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playing.cxx
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/* bzflag
* Copyright (c) 1993-2018 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
// interface header
#include "playing.h"
// system includes
#ifdef _WIN32
#include <shlobj.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <direct.h>
#else
#include <pwd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <utime.h>
#endif
#include <cmath>
// common headers
#include "AccessList.h"
#include "AnsiCodes.h"
#include "AresHandler.h"
#include "BackgroundRenderer.h"
#include "BaseBuilding.h"
#include "BillboardSceneNode.h"
#include "BZDBCache.h"
#include "BzfMedia.h"
#include "bzsignal.h"
#include "CommandsStandard.h"
#include "DirectoryNames.h"
#include "ErrorHandler.h"
#include "FileManager.h"
#include "FlagSceneNode.h"
#include "GameTime.h"
#include "KeyManager.h"
#include "md5.h"
#include "ObstacleList.h"
#include "ObstacleMgr.h"
#include "OpenGLFramebuffer.h"
#include "PhysicsDriver.h"
#include "PlatformFactory.h"
#include "QuadWallSceneNode.h"
#include "ServerList.h"
#include "SphereSceneNode.h"
#include "TankGeometryMgr.h"
#include "Team.h"
#include "TextureManager.h"
#include "TextUtils.h"
#include "TimeBomb.h"
#include "version.h"
#include "WordFilter.h"
#include "ZSceneDatabase.h"
#include "ShotList.h"
// local implementation headers
#include "AutoPilot.h"
#include "bzflag.h"
#include "commands.h"
#include "daylight.h"
#include "Downloads.h"
#include "effectsRenderer.h"
#include "FlashClock.h"
#include "ForceFeedback.h"
#include "LocalPlayer.h"
#include "HUDDialogStack.h"
#include "HUDRenderer.h"
#include "MainMenu.h"
#include "motd.h"
#include "RadarRenderer.h"
#include "Roaming.h"
#include "RobotPlayer.h"
#include "Roster.h"
#include "SceneBuilder.h"
#include "ScoreboardRenderer.h"
#include "sound.h"
#include "ShotStats.h"
#include "TrackMarks.h"
#include "World.h"
#include "WorldBuilder.h"
#include "HUDui.h"
#include "CollisionManager.h"
#include <sstream>
//#include "messages.h"
static const float FlagHelpDuration = 60.0f;
StartupInfo startupInfo;
static MainMenu *mainMenu;
ServerLink *serverLink = NULL;
static World *world = NULL;
static LocalPlayer *myTank = NULL;
static BzfDisplay *display = NULL;
MainWindow *mainWindow = NULL;
static SceneRenderer *sceneRenderer = NULL;
ControlPanel *controlPanel = NULL;
static RadarRenderer *radar = NULL;
HUDRenderer *hud = NULL;
static ScoreboardRenderer *scoreboard = NULL;
static ShotStats *shotStats = NULL;
static SceneDatabaseBuilder* sceneBuilder = NULL;
static Team *teams = NULL;
int numFlags = 0;
static bool joinRequested = false;
static bool waitingDNS = false;
static bool serverError = false;
static bool serverDied = false;
bool fireButton = false;
bool roamButton = false;
static bool firstLife = false;
static bool showFPS = false;
static bool showDrawTime = false;
bool pausedByUnmap = false;
static bool unmapped = false;
static int preUnmapFormat = -1;
static double epochOffset;
static double lastEpochOffset;
float clockAdjust = 0.0f;
float pauseCountdown = 0.0f;
float destructCountdown = 0.0f;
static float testVideoFormatTimer = 0.0f;
static int testVideoPrevFormat = -1;
static std::vector<PlayingCallbackItem> playingCallbacks;
bool gameOver = false;
static std::vector<BillboardSceneNode*> explosions;
static std::vector<BillboardSceneNode*> prototypeExplosions;
int savedVolume = -1;
static bool grabMouseAlways = false;
static FlashClock pulse;
static bool wasRabbit = false;
static bool justJoined = false;
int sentForbidIdentify = 0;
float roamDZoom = 0.0f;
static MessageOfTheDay *motd = NULL;
DefaultCompleter completer;
char messageMessage[PlayerIdPLen + MessageLen];
double lastObserverUpdateTime = -1;
static void setHuntTarget();
static void setTankFlags();
static const void *handleMsgSetVars(const void *msg);
static void handlePlayerMessage(uint16_t, uint16_t, const void*);
static void handleFlagTransferred(Player* fromTank, Player* toTank, int flagIndex, int limit);
static void enteringServer(const void *buf);
static void joinInternetGame2();
static void cleanWorldCache();
static void markOld(std::string &fileName);
#ifdef ROBOT
static void setRobotTarget(RobotPlayer* robot);
#endif
static ResourceGetter *resourceDownloader = NULL;
// Far and Near Frustum clipping planes
static const float FarPlaneScale = 1.5f; // gets multiplied by BZDB_WORLDSIZE
static const float FarPlaneDefault = FarPlaneScale * 800.0f;
static const float FarDeepPlaneScale = 10.0f;
static const float FarDeepPlaneDefault = FarPlaneDefault * FarDeepPlaneScale;
static const float NearPlaneNormal = 1.0f;
static const float NearPlaneClose = 0.25f; // for drawing in the cockpit
static bool FarPlaneCull = false;
static float FarPlane = FarPlaneDefault;
static float FarDeepPlane = FarDeepPlaneDefault;
static float NearPlane = NearPlaneNormal;
static bool leftMouseButton = false;
static bool rightMouseButton = false;
static bool middleMouseButton = false;
static const char* blowedUpMessage[] =
{
NULL,
"Got shot by ",
"Got flattened by ",
"Team flag was captured by ",
"Teammate hit with Genocide by ",
"Tank Self Destructed",
"Tank Rusted"
};
static bool gotBlowedUp(BaseLocalPlayer* tank, BlowedUpReason reason, PlayerId killer,
const ShotPath::Ptr hit = nullptr, int physicsDriver = -1);
#ifdef ROBOT
static void handleMyTankKilled(int reason);
static ServerLink *robotServer[MAX_ROBOTS];
#endif
static double userTimeEpochOffset;
static bool entered = false;
static bool joiningGame = false;
static WorldBuilder *worldBuilder = NULL;
static std::string worldUrl;
static std::string worldCachePath;
static std::string md5Digest;
static char *worldDatabase = NULL;
static bool isCacheTemp;
static std::ostream *cacheOut = NULL;
static bool downloadingInitialTexture = false;
static AresHandler* ares = NULL;
void initGlobalAres()
{
ares = new AresHandler(0);
}
void killGlobalAres()
{
delete ares;
ares = NULL;
}
static Address serverNetworkAddress = Address();
OpenGLFramebuffer glFramebuffer;
static AccessList ServerAccessList("ServerAccess.txt", NULL);
// access silencePlayers from bzflag.cxx
std::vector<std::string>& getSilenceList()
{
return silencePlayers;
}
// try to select the next recipient in the specified direction
// eventually avoiding robots
void selectNextRecipient (bool forward, bool robotIn)
{
LocalPlayer *my = LocalPlayer::getMyTank();
const Player *recipient = my->getRecipient();
int rindex;
if (!recipient)
{
rindex = - 1;
forward = true;
}
else
{
const PlayerId id = recipient->getId();
rindex = lookupPlayerIndex(id);
}
int i = rindex;
while (true)
{
if (forward)
{
i++;
if (i == curMaxPlayers)
{
// if no old rec id we have just ended our search
if (recipient == NULL)
break;
else
// wrap around
i = 0;
}
}
else
{
if (i == 0)
// wrap around
i = curMaxPlayers;
i--;
}
if (i == rindex)
break;
if (remotePlayers[i] && (robotIn || remotePlayers[i]->getPlayerType() == TankPlayer))
{
my->setRecipient(remotePlayers[i]);
break;
}
}
}
//
// should we grab the mouse?
//
static void setGrabMouse(bool grab)
{
grabMouseAlways = grab;
}
bool shouldGrabMouse()
{
#if defined(_WIN32) && defined(DEBUG)
return false;
#endif
return grabMouseAlways && !unmapped &&
(myTank == NULL || !myTank->isPaused() || myTank->isAutoPilot());
}
//
// some simple global functions
//
void warnAboutMainFlags()
{
// warning message for hidden flags
if (!BZDBCache::displayMainFlags)
{
std::string showFlagsMsg = ColorStrings[YellowColor];
showFlagsMsg += "Flags on field hidden, to show them ";
std::vector<std::string> keys = KEYMGR.getKeysFromCommand("toggleFlags main", true);
if (!keys.empty())
{
showFlagsMsg += "hit \"" + ColorStrings[WhiteColor];
showFlagsMsg += tolower(keys[0][0]);
showFlagsMsg += ColorStrings[YellowColor] + "\"";
}
else
showFlagsMsg += " bind a key to Toggle Flags on Field";
addMessage(NULL, showFlagsMsg);
}
}
void warnAboutRadarFlags()
{
if (!BZDB.isTrue("displayRadarFlags"))
{
std::string showFlagsMsg = ColorStrings[YellowColor];
showFlagsMsg += "Flags on radar hidden, to show them ";
std::vector<std::string> keys = KEYMGR.getKeysFromCommand("toggleFlags radar", true);
if (keys.empty())
showFlagsMsg += " bind a key to Toggle Flags on Radar";
else
{
showFlagsMsg += "hit \"" + ColorStrings[WhiteColor];
showFlagsMsg += tolower(keys[0][0]);
showFlagsMsg += ColorStrings[YellowColor] + "\"";
}
addMessage(NULL, showFlagsMsg);
}
}
void warnAboutRadar()
{
if (!BZDB.isTrue("displayRadar"))
{
std::string message = ColorStrings[YellowColor];
message += "To toggle the radar ";
std::vector<std::string> keys = KEYMGR.getKeysFromCommand("toggleRadar", true);
if (keys.empty())
message += " bind a key to Toggle Radar";
else
{
message += "hit \"" + ColorStrings[WhiteColor];
message += keys[0];
message += ColorStrings[YellowColor] + "\"";
}
addMessage(NULL, message);
}
}
void warnAboutConsole()
{
if (!BZDB.isTrue("displayConsole"))
{
std::string message = ColorStrings[YellowColor];
message += "To toggle the console ";
std::vector<std::string> keys = KEYMGR.getKeysFromCommand("toggleConsole", true);
if (keys.empty())
message += " bind a key to Toggle Console";
else
{
message += "hit \"" + ColorStrings[WhiteColor];
message += keys[0];
message += ColorStrings[YellowColor] + "\"";
}
// can't use a console message for this one
hud->setAlert(3, message.c_str(), 2.0f, true);
}
}
inline bool isViewTank(Player* tank)
{
return (((tank != NULL) &&
(tank == LocalPlayer::getMyTank())) ||
(ROAM.isRoaming()
&& (ROAM.getMode() == Roaming::roamViewFP)
&& (ROAM.getTargetTank() == tank)));
}
BzfDisplay* getDisplay()
{
return display;
}
MainWindow* getMainWindow()
{
return mainWindow;
}
ShotStats* getShotStats()
{
return shotStats;
}
SceneRenderer* getSceneRenderer()
{
return sceneRenderer;
}
void setSceneDatabase()
{
SceneDatabase *scene; // FIXME - test the zbuffer here
// delete the old database
sceneRenderer->setSceneDatabase(NULL);
// make the scene, and record the processing time
TimeKeeper startTime = TimeKeeper::getCurrent();
scene = sceneBuilder->make(world);
float elapsed = float(TimeKeeper::getCurrent() - startTime);
// print debugging info
if (BZDBCache::zbuffer)
logDebugMessage(2,"ZSceneDatabase processed in %.3f seconds.\n", elapsed);
else
logDebugMessage(2,"BSPSceneDatabase processed in %.3f seconds.\n", elapsed);
// set the scene
sceneRenderer->setSceneDatabase(scene);
}
StartupInfo* getStartupInfo()
{
return &startupInfo;
}
bool setVideoFormat(int index, bool test)
{
#if defined(_WIN32)
// give windows extra time to test format (context reloading takes a while)
static const float testDuration = 10.0f;
#else
static const float testDuration = 5.0f;
#endif
// ignore bad formats or when the format test timer is running
if (testVideoFormatTimer != 0.0f || !display->isValidResolution(index))
return false;
// ignore if no change
if (display->getResolution() == index) return true;
// change it
testVideoPrevFormat = display->getResolution();
if (!display->setResolution(index)) return false;
// handle resize
mainWindow->setFullscreen();
mainWindow->getWindow()->callResizeCallbacks();
mainWindow->warpMouse();
if (test) testVideoFormatTimer = testDuration;
else if (shouldGrabMouse()) mainWindow->grabMouse();
return true;
}
void addPlayingCallback(PlayingCallback cb, void* data)
{
PlayingCallbackItem item;
item.cb = cb;
item.data = data;
playingCallbacks.push_back(item);
}
void removePlayingCallback(PlayingCallback _cb, void* data)
{
std::vector<PlayingCallbackItem>::iterator it = playingCallbacks.begin();
while (it != playingCallbacks.end())
{
if (it->cb == _cb && it->data == data)
{
playingCallbacks.erase(it);
break;
}
++it;
}
}
static void callPlayingCallbacks()
{
const int count = playingCallbacks.size();
for (int i = 0; i < count; i++)
{
const PlayingCallbackItem& cb = playingCallbacks[i];
(*cb.cb)(cb.data);
}
}
void joinGame()
{
if (joiningGame)
{
if (worldBuilder)
{
delete worldBuilder;
worldBuilder = NULL;
}
if (worldDatabase)
{
delete[] worldDatabase;
worldDatabase = NULL;
}
HUDDialogStack::get()->setFailedMessage("Download stopped by user action");
joiningGame = false;
}
joinRequested = true;
}
//
// handle signals that should kill me quickly
//
static void dying(int sig)
{
bzSignal(sig, SIG_DFL);
display->setDefaultResolution();
raise(sig);
}
//
// handle signals that should kill me nicely
//
static void suicide(int sig)
{
bzSignal(sig, SIG_PF(suicide));
CommandsStandard::quit();
}
//
// handle signals that should disconnect me from the server
//
static void hangup(int sig)
{
bzSignal(sig, SIG_PF(hangup));
serverDied = true;
serverError = true;
}
static ServerLink* lookupServer(const Player *_player)
{
PlayerId id = _player->getId();
if (myTank->getId() == id) return serverLink;
#ifdef ROBOT
for (int i = 0; i < numRobots; i++)
if (robots[i] && robots[i]->getId() == id)
return robotServer[i];
#endif
return NULL;
}
//
// user input handling
//
#if defined(DEBUG)
#define FREEZING
#endif
#if defined(FREEZING)
static bool motionFreeze = false;
#endif
static enum { None, Left, Right, Up, Down } keyboardMovement;
static int shiftKeyStatus;
static bool doKeyCommon(const BzfKeyEvent& key, bool pressed)
{
keyboardMovement = None;
shiftKeyStatus = key.shift;
const std::string cmd = KEYMGR.get(key, pressed);
if (key.ascii == 27)
{
if (pressed)
{
mainMenu->createControls();
HUDDialogStack::get()->push(mainMenu);
}
return true;
}
else if (scoreboard->getHuntState() == ScoreboardRenderer::HUNT_SELECTING)
{
if (key.button == BzfKeyEvent::Down || KEYMGR.get(key, true) == "identify")
{
if (pressed)
scoreboard->setHuntNextEvent();
return true;
}
else if (key.button == BzfKeyEvent::Up || KEYMGR.get(key, true) == "drop")
{
if (pressed)
scoreboard->setHuntPrevEvent();
return true;
}
else if (KEYMGR.get(key, true) == "fire")
{
if (pressed)
scoreboard->setHuntSelectEvent();
return true;
}
}
std::string cmdDrive = cmd;
if (cmdDrive.empty())
{
// Check for driving keys
BzfKeyEvent cleanKey = key;
cleanKey.shift = 0;
cmdDrive = KEYMGR.get(cleanKey, pressed);
}
if (cmdDrive == "turn left")
keyboardMovement = Left;
else if (cmdDrive == "turn right")
keyboardMovement = Right;
else if (cmdDrive == "drive forward")
keyboardMovement = Up;
else if (cmdDrive == "drive reverse")
keyboardMovement = Down;
if (myTank)
{
switch (keyboardMovement)
{
case Left:
myTank->setKey(BzfKeyEvent::Left, pressed);
break;
case Right:
myTank->setKey(BzfKeyEvent::Right, pressed);
break;
case Up:
myTank->setKey(BzfKeyEvent::Up, pressed);
break;
case Down:
myTank->setKey(BzfKeyEvent::Down, pressed);
break;
case None:
break;
}
}
if (!cmd.empty())
{
if (cmd == "fire")
fireButton = pressed;
roamButton = pressed;
if (keyboardMovement == None)
{
std::string result = CMDMGR.run(cmd);
if (!result.empty())
controlPanel->addMessage(result);
}
return true;
}
// if we don't have a tank, the following key commands don't apply
if (!myTank)
return false;
{
// built-in unchangeable keys. only perform if not masked.
switch (key.ascii)
{
case 'T':
case 't':
// toggle frames-per-second display
if (pressed)
{
showFPS = !showFPS;
if (!showFPS)
hud->setFPS(-1.0);
}
return true;
case 'Y':
case 'y':
// toggle milliseconds for drawing
if (pressed)
{
showDrawTime = !showDrawTime;
if (!showDrawTime)
hud->setDrawTime(-1.0);
}
return true;
// for testing forced recreation of OpenGL context
#if defined(DEBUG_RENDERING)
case 'X':
if (pressed && ((shiftKeyStatus & BzfKeyEvent::AltKey) != 0))
{
// destroy OpenGL context
getMainWindow()->getWindow()->freeContext();
// recreate OpenGL context
getMainWindow()->getWindow()->makeContext();
// force a redraw (mainly for control panel)
getMainWindow()->getWindow()->callExposeCallbacks();
// cause sun/moon to be repositioned immediately
lastEpochOffset = epochOffset - 5.0;
// reload display lists and textures and initialize other state
OpenGLGState::initContext();
}
return true;
#endif // DEBUG_RENDERING
case ']':
case '}':
// plus 30 seconds
if (pressed) clockAdjust += 30.0f;
return true;
case '[':
case '{':
// minus 30 seconds
if (pressed) clockAdjust -= 30.0f;
return true;
default:
break;
} // end switch on key
// Shot/Accuracy Statistics display
if (key.button == BzfKeyEvent::Home && pressed)
{
if (!shotStats)
shotStats = new ShotStats;
HUDDialogStack::get()->push(shotStats);
return true;
}
} // end key handle
return false;
}
static void doKeyNotPlaying(const BzfKeyEvent&, bool, bool)
{
}
static void doKeyPlaying(const BzfKeyEvent& key, bool pressed, bool haveBinding)
{
#if defined(FREEZING)
if (key.ascii == '`' && pressed && !haveBinding && key.shift)
{
// toggle motion freeze
motionFreeze = !motionFreeze;
if (motionFreeze)
addMessage(NULL, "The tank's motion is now frozen! ... Press Shift+` to unfreeze");
return;
}
#endif
if (key.ascii == 0 &&
key.button >= BzfKeyEvent::F1 &&
key.button <= BzfKeyEvent::F10 &&
(key.shift & (BzfKeyEvent::ControlKey +
BzfKeyEvent::AltKey)) != 0 && !haveBinding)
{
// [Ctrl]-[Fx] is message to team
// [Alt]-[Fx] is message to all
if (pressed)
{
char name[32];
int msgno = (key.button - BzfKeyEvent::F1) + 1;
void* buf = messageMessage;
if (key.shift == BzfKeyEvent::ControlKey && world->allowTeams())
{
sprintf(name, "quickTeamMessage%d", msgno);
buf = nboPackUByte(buf, TeamToPlayerId(myTank->getTeam()));
}
else
{
sprintf(name, "quickMessage%d", msgno);
buf = nboPackUByte(buf, AllPlayers);
}
if (BZDB.isSet(name))
{
char messageBuffer[MessageLen];
strncpy(messageBuffer,
BZDB.get(name).c_str(),
MessageLen - 1);
messageBuffer[MessageLen - 1] = '\0';
nboPackString(buf, messageBuffer, MessageLen);
serverLink->send(MsgSendChat, sizeof(messageMessage), messageMessage);
}
}
}
else if (myTank->isAlive())
{
// Might be a direction key. Save it for later.
if ((myTank->getInputMethod() != LocalPlayer::Keyboard) && pressed)
{
if (keyboardMovement != None)
if (BZDB.isTrue("allowInputChange"))
myTank->setInputMethod(LocalPlayer::Keyboard);
}
}
}
static bool roamMouseWheel(const BzfKeyEvent& key, bool pressed)
{
if ((key.button != BzfKeyEvent::WheelUp) &&
(key.button != BzfKeyEvent::WheelDown))
return false;
if (middleMouseButton || (leftMouseButton == rightMouseButton))
return false;
if (!ROAM.isRoaming() || !myTank || (myTank->getTeam() != ObserverTeam))
return false;
if (pressed)
{
const bool roamMouseWheelSwap = BZDB.isTrue("roamMouseWheelSwap");
const bool up = (key.button == BzfKeyEvent::WheelUp);
if (leftMouseButton != roamMouseWheelSwap)
ROAM.changeTarget(up ? Roaming::next : Roaming::previous);
else if (rightMouseButton != roamMouseWheelSwap)
{
const int newMode = ROAM.getMode() + (up ? +1 : -1);
if ((newMode < int(Roaming::roamViewCount)) &&
(newMode > int(Roaming::roamViewDisabled)))
ROAM.setMode(Roaming::RoamingView(newMode));
}
}
return true;
}
static void doKey(const BzfKeyEvent& key, bool pressed)
{
switch (key.button)
{
case BzfKeyEvent::LeftMouse:
{
leftMouseButton = pressed;
break;
}
case BzfKeyEvent::RightMouse:
{
rightMouseButton = pressed;
break;
}
case BzfKeyEvent::MiddleMouse:
{
middleMouseButton = pressed;
break;
}
}
if (roamMouseWheel(key, pressed))
return;
if (myTank)
{
const std::string cmd = KEYMGR.get(key, pressed);
if (cmd == "jump")
myTank->setJumpPressed(pressed);
}
if (HUDui::getFocus())
{
if ((pressed && HUDui::keyPress(key)) ||
(!pressed && HUDui::keyRelease(key)))
return;
}
bool haveBinding = doKeyCommon(key, pressed);
if (!myTank)
doKeyNotPlaying(key, pressed, haveBinding);
else
doKeyPlaying(key, pressed, haveBinding);
}
static void doMotion()
{
float rotation = 0.0f, speed = 1.0f;
const int noMotionSize = hud->getNoMotionSize();
const int maxMotionSize = hud->getMaxMotionSize();
int keyboardRotation = myTank->getRotation();
int keyboardSpeed = myTank->getSpeed();
/* see if controls are reversed */
if (myTank->getFlag()->flagEffect == FlagEffect::ReverseControls)
{
keyboardRotation = -keyboardRotation;
keyboardSpeed = -keyboardSpeed;
}
// mouse is default steering method; query mouse pos always, not doing so
// can lead to stuttering movement with X and software rendering (uncertain why)
int mx = 0, my = 0;
mainWindow->getMousePosition(mx, my);
// determine if joystick motion should be used instead of mouse motion
// when the player bumps the mouse, LocalPlayer::getInputMethod return Mouse;
// make it return Joystick when the user bumps the joystick
if (mainWindow->haveJoystick())
{
if (myTank->getInputMethod() == LocalPlayer::Joystick)
{
// if we're using the joystick right now, replace mouse coords with joystick coords
mainWindow->getJoyPosition(mx, my);
}
else
{
// if the joystick is not active, and we're not forced to some other input method,
// see if it's moved and autoswitch
if (BZDB.isTrue("allowInputChange"))
{
int jx = 0, jy = 0;
mainWindow->getJoyPosition(jx, jy);
// if we aren't using the joystick, but it's moving, start using it
if ((jx < -noMotionSize * 2) || (jx > noMotionSize * 2)
|| (jy < -noMotionSize * 2) || (jy > noMotionSize * 2))
myTank->setInputMethod(LocalPlayer::Joystick); // joystick motion
} // allowInputChange
} // getInputMethod == Joystick
} // mainWindow->Joystick
/* see if controls are reversed */
if (myTank->getFlag()->flagEffect == FlagEffect::ReverseControls)
{
mx = -mx;
my = -my;
}
#if defined(FREEZING)
if (motionFreeze) return;
#endif
if (myTank->isAutoPilot())
doAutoPilot(rotation, speed);
else if (myTank->getInputMethod() == LocalPlayer::Keyboard)
{
rotation = (float)keyboardRotation;
speed = (float)keyboardSpeed;
if (speed < 0.0f)
speed /= 2.0;
rotation *= BZDB.eval("displayFOV") / 60.0f;
if (BZDB.isTrue("slowKeyboard"))
{
rotation *= 0.5f;
speed *= 0.5f;
}
}
else // both mouse and joystick
{
// calculate desired rotation
if (keyboardRotation && !devDriving)
{
rotation = float(keyboardRotation);
rotation *= BZDB.eval("displayFOV") / 60.0f;
if (BZDB.isTrue("slowKeyboard"))
rotation *= 0.5f;
}
else if (mx < -noMotionSize)
{
rotation = float(-mx - noMotionSize) / float(maxMotionSize - noMotionSize);
if (rotation > 1.0f)
rotation = 1.0f;
}
else if (mx > noMotionSize)
{