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We're really enjoying this mod, great work. I have a custom trigger that I've created to spawn units, based off of SCR_BaseTriggerEntity. Thanks, |
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Good question, at the very least I have no default trigger persistence implemented. It should be possible to save and restore the trigger with additional script logic for them. The AI group could also be persisted, right now I just did not do that. |
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Good question, at the very least I have no default trigger persistence implemented. It should be possible to save and restore the trigger with additional script logic for them. The AI group could also be persisted, right now I just did not do that.
However, all of this might be supported in vanilla soon-ish as I work on applying some of the mod ideas from this project into the game itself. No promises yet, but this looks like a valid use case I will likely want to consider.