diff --git a/Buffalo/Buffalo.csproj b/Buffalo/Buffalo.csproj index 1dda942..0b91cb7 100644 --- a/Buffalo/Buffalo.csproj +++ b/Buffalo/Buffalo.csproj @@ -98,10 +98,6 @@ - - {8D46364B-4F22-403D-84E3-C2DCA8E49A4A} - BARISBridge - {691F7D23-82FA-4194-8357-0EF40092C050} KerbalActuators diff --git a/Buffalo/bin/Debug/BARISBridge.dll b/Buffalo/bin/Debug/BARISBridge.dll deleted file mode 100644 index 9fc2e04..0000000 Binary files a/Buffalo/bin/Debug/BARISBridge.dll and /dev/null differ diff --git a/Buffalo/bin/Debug/BARISBridge.pdb b/Buffalo/bin/Debug/BARISBridge.pdb deleted file mode 100644 index 31d7ed2..0000000 Binary files a/Buffalo/bin/Debug/BARISBridge.pdb and /dev/null differ diff --git a/Buffalo/bin/Debug/Buffalo.dll b/Buffalo/bin/Debug/Buffalo.dll index 1f5cda2..d643afd 100644 Binary files a/Buffalo/bin/Debug/Buffalo.dll and b/Buffalo/bin/Debug/Buffalo.dll differ diff --git a/Buffalo/bin/Debug/Buffalo.pdb b/Buffalo/bin/Debug/Buffalo.pdb index 4c40a4e..7956a6f 100644 Binary files a/Buffalo/bin/Debug/Buffalo.pdb and b/Buffalo/bin/Debug/Buffalo.pdb differ diff --git a/Buffalo/bin/Debug/KerbalActuators.dll b/Buffalo/bin/Debug/KerbalActuators.dll index 3b4cb81..ba0e40d 100644 Binary files a/Buffalo/bin/Debug/KerbalActuators.dll and b/Buffalo/bin/Debug/KerbalActuators.dll differ diff --git a/Buffalo/bin/Debug/KerbalActuators.pdb b/Buffalo/bin/Debug/KerbalActuators.pdb index 56bb6e3..0b2768d 100644 Binary files a/Buffalo/bin/Debug/KerbalActuators.pdb and b/Buffalo/bin/Debug/KerbalActuators.pdb differ diff --git a/Buffalo/bin/Debug/WildBlueTools.dll b/Buffalo/bin/Debug/WildBlueTools.dll index cd821a0..a843b0c 100644 Binary files a/Buffalo/bin/Debug/WildBlueTools.dll and b/Buffalo/bin/Debug/WildBlueTools.dll differ diff --git a/Buffalo/bin/Debug/WildBlueTools.pdb b/Buffalo/bin/Debug/WildBlueTools.pdb index 208440e..f8e03e2 100644 Binary files a/Buffalo/bin/Debug/WildBlueTools.pdb and b/Buffalo/bin/Debug/WildBlueTools.pdb differ diff --git a/Buffalo/obj/Debug/Buffalo.csproj.CoreCompileInputs.cache b/Buffalo/obj/Debug/Buffalo.csproj.CoreCompileInputs.cache index 3f3996e..6f01bfc 100644 --- a/Buffalo/obj/Debug/Buffalo.csproj.CoreCompileInputs.cache +++ b/Buffalo/obj/Debug/Buffalo.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -7ab1a27f490ac9a2455be26cf011d52b708e3f28 +1c5857d3643d955d66c0ba7ba61fb74bf07051fa diff --git a/Buffalo/obj/Debug/Buffalo.csproj.FileListAbsolute.txt b/Buffalo/obj/Debug/Buffalo.csproj.FileListAbsolute.txt index c10d236..cb98bf1 100644 --- a/Buffalo/obj/Debug/Buffalo.csproj.FileListAbsolute.txt +++ b/Buffalo/obj/Debug/Buffalo.csproj.FileListAbsolute.txt @@ -7,7 +7,6 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Buffalo.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Buffalo.pdb C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Assembly-CSharp-firstpass.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Assembly-CSharp.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\BARISBridge.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KerbalActuators.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KSPAssets.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AnimationModule.dll @@ -24,16 +23,16 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\WildBlueTools.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AudioModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ParticleSystemModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KSPTrackIR.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AssetBundleModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Mono.Cecil.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VehiclesModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Ionic.Zip.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Unity.Analytics.DataPrivacy.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ScreenCaptureModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Unity.Analytics.StandardEvents.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityAnalyticsModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Unity.Analytics.DataPrivacy.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VRModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestTextureModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestAudioModule.dll @@ -41,37 +40,37 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWe C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\TDx.TDxInput.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.Physics2DModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SharedInternalsModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.JSONSerializeModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TextCoreModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.JSONSerializeModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.XRModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DSPGraphModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AndroidJNIModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AccessibilityModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityConnectModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AIModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AndroidJNIModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.PerformanceReportingModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClothModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClusterInputModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DirectorModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DSPGraphModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClusterRendererModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.CrashReportingModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TilemapModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TerrainModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VFXModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VideoModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.GridModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SubsystemsModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.LocalizationModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UNETModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DirectorModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.GameCenterModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SpriteMaskModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SpriteShapeModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.StreamingModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TerrainModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TerrainPhysicsModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TilemapModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityConnectModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VFXModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VideoModule.dll +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SpriteShapeModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.WindModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClothModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.GameCenterModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.InputModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TextCoreModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UNETModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ARModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClusterRendererModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.CrashReportingModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.PerformanceReportingModule.dll -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\BARISBridge.pdb +C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.InputModule.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KerbalActuators.pdb C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\WildBlueTools.pdb C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KSPAssets.XmlSerializers.dll @@ -80,4 +79,3 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.csproj.Core C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.csproj.CopyComplete C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.dll C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.pdb -C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SubsystemsModule.dll diff --git a/Buffalo/obj/Debug/Buffalo.csprojAssemblyReference.cache b/Buffalo/obj/Debug/Buffalo.csprojAssemblyReference.cache index 29e1c42..c9c4888 100644 Binary files a/Buffalo/obj/Debug/Buffalo.csprojAssemblyReference.cache and b/Buffalo/obj/Debug/Buffalo.csprojAssemblyReference.cache differ diff --git a/Buffalo/obj/Debug/Buffalo.dll b/Buffalo/obj/Debug/Buffalo.dll index 1f5cda2..d643afd 100644 Binary files a/Buffalo/obj/Debug/Buffalo.dll and b/Buffalo/obj/Debug/Buffalo.dll differ diff --git a/Buffalo/obj/Debug/Buffalo.pdb b/Buffalo/obj/Debug/Buffalo.pdb index 4c40a4e..7956a6f 100644 Binary files a/Buffalo/obj/Debug/Buffalo.pdb and b/Buffalo/obj/Debug/Buffalo.pdb differ diff --git a/Buffalo/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Buffalo/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache index 491145a..a44cfec 100644 Binary files a/Buffalo/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache and b/Buffalo/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ diff --git a/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.dll b/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.dll deleted file mode 100644 index 5b076c9..0000000 Binary files a/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.dll and /dev/null differ diff --git a/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.dll.mdb b/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.dll.mdb deleted file mode 100644 index e72d8ed..0000000 Binary files a/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.dll.mdb and /dev/null differ diff --git a/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.pdb b/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.pdb deleted file mode 100644 index 31d7ed2..0000000 Binary files a/GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete/BARISBridge.pdb and /dev/null differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Experiments/MultiBiomeExteriment.cfg b/GameData/WildBlueIndustries/000WildBlueTools/Experiments/MultiBiomeExteriment.cfg new file mode 100644 index 0000000..8c87d01 --- /dev/null +++ b/GameData/WildBlueIndustries/000WildBlueTools/Experiments/MultiBiomeExteriment.cfg @@ -0,0 +1,38 @@ +EXPERIMENT_DEFINITION +{ + id = WBIBiomeResearchExperiment + title = Core Sample Experiment + baseValue = 5 + scienceCap = 50 + dataScale = 3 + requireAtmosphere = False + situationMask = 3 + biomeMask = 3 + + description = Check out the local environment, they said. See the world, they said. We'd rather be sailing. + mass = 0.01 + techRequired = spaceExploration + tags = basic + minCrew = 1 + requiredResources = LabTime,36 + situations = ORBITING;LANDED;SPLASHED + + RESULTS + { + default = Soil samples suggest some kind of volcanic activity in the distant past. + default = These core samples seem to have two different compositions that indicate that some resources come from asteroid impacts. + default = The core sample was contaminated, but the surrounding landscape has an interesting tectonic history. Numerous cracks in the ground indicate several faults in the area. + default = Layers of sedimentary rock in the core sample indicate that water once flowed in this area. Perhaps there is water in an underground aquifer. + default = This core sample has hematite spherules, popularly known as "blueberries" throughout the strata. They also taste terrible when added to pancakes. + default = You find perchlorate salt deposits in the core sample. Perhaps there is water somewhere else in the area. + default = The core samples contain basalt along with traces of gypsum, kieserite, opaline silica, and phyllosilicates. This seems to be pretty common for this area. + default = A core sample from this area has a high percentage of clay. + default = There appear to be flecks of a strange blue substance in the core samples. Spectral analysis hasn't been able to identify the substance, and it glows in certain lights. + default = A layer of iron oxide in the core samples of this area suggests that an asteroid impacted the area. + default = Several core samples consist of volcanic rock, suggesting volcanic activity in this region. + default = There are traces of gold in the core sample. Gold rush, anyone? + default = Somebody ate the core sample, it looked like layered chocolate cake. + default = The sample has precursor chemicals necessary for life to occur. Perhaps there is some kind of life somewhere else in the region? + default = This unassuming core sample contains rock, soil, and dust- not unlike regolith! + } +} \ No newline at end of file diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-1k_icon.png b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-1k_icon.png index 6e935b9..7ade2f6 100644 Binary files a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-1k_icon.png and b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-1k_icon.png differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-2k_icon.png b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-2k_icon.png new file mode 100644 index 0000000..91e9781 Binary files /dev/null and b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-2k_icon.png differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-3k_icon.png b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-3k_icon.png new file mode 100644 index 0000000..407fa7c Binary files /dev/null and b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-3k_icon.png differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-6k_icon.png b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-6k_icon.png new file mode 100644 index 0000000..e75cb35 Binary files /dev/null and b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.Buckboard-6k_icon.png differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.MicroISRU_icon.png b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.MicroISRU_icon.png new file mode 100644 index 0000000..1e1749f Binary files /dev/null and b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.MicroISRU_icon.png differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.SAFER_icon.png b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.SAFER_icon.png index 44dc433..abf6d52 100644 Binary files a/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.SAFER_icon.png and b/GameData/WildBlueIndustries/000WildBlueTools/Parts/@thumbs/WBI.SAFER_icon.png differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.dll b/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.dll index cd821a0..a843b0c 100644 Binary files a/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.dll and b/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.dll differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.pdb b/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.pdb index 208440e..f8e03e2 100644 Binary files a/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.pdb and b/GameData/WildBlueIndustries/000WildBlueTools/Plugins/WildBlueTools.pdb differ diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Readme.txt b/GameData/WildBlueIndustries/000WildBlueTools/Readme.txt index 208d58f..03f4677 100644 --- a/GameData/WildBlueIndustries/000WildBlueTools/Readme.txt +++ b/GameData/WildBlueIndustries/000WildBlueTools/Readme.txt @@ -6,8 +6,68 @@ A KSP mod that provides common functionality for mods by Wild Blue Industries. Copy the contents of the mod's GameData directory into your GameData folder. +1.88.0 +- Removed BARIS dependency dll. + +1.87.0 +- Sandcastle compatibility update. + +1.86.0 + +WBIModuleResourceHarvester has new configurable parameters: + +- solarOrbitRequired: if set to true, then the harvester can only work when in solar orbit. +- requiredAnomalies: set to the names of one or more PQSCity anomalies (ex: Monolith00), with multiple names separated by semicolon, the harvester will only work when in proximity to an anomaly on the list. +- minAnomalyRange: in meters, what is the minimum distance required from an anomaly that is requred in order for the harvester to work. +- ANOMALY_RESOURCE: the harvester supports the new ANOMALY_RESOURCE configuration node, which lets it harvest special resources that are associated with anomalies. The harvester does NOT need its requiredAnomalies field to be filled out in order to harvest this special resource. If the harvester is in range of the anomaly, then it will harvest the resource. See below for an example. + +NOTE: These changes also apply to WBIGoldStrikeDrill. + +WBIOmniConverter has new configurable parameters. + +- solarOrbitRequired: if set to true, then the harvester can only work when in solar orbit. +- requiredAnomalies: set to the names of one or more PQSCity anomalies (ex: Monolith00), with multiple names separated by semicolon, the harvester will only work when in proximity to an anomaly on the list. +- minAnomalyRange: in meters, what is the minimum distance required from an anomaly that is requred in order for the harvester to work. + +Sample ANOMALY_RESOURCE config +You can find this in 000WildBlueTools/Templates/AnomalyResources. + +// You can specify one or more resources that are associated with an anomaly (a static game object marked as an anomaly, like a monolith). +// WBIModuleResourceHarvester will mine the resources if in close proximity to the anomaly. +// You do NOT need to set requiredAnomalies on WBIModuleResourceHarvester. +ANOMALY_RESOURCE +{ + // Name of the anomaly + name = Monolith00 + + // Name of the resource that the anomaly has. + resourceName = Graviolium + + // Optional. Minimum abundance of the anomaly's resource. The actual abundance depends upon this value and maxAbundance. + // If specified, then the anomaly has an unlimited amount of the resournce. + minAbundance = 0.001 + + // Optional. The maximum abundance of the anomaly's resource. The actual value is between minAbundance and maxAbundance. + // If specified, then the anomaly has an unlimited amount of the resournce. + maxAbundance = 0.1 + + // Optional. The minimum amount of resource that the anomaly has. The actual amount depends upon this value and maxAmount. + // If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance. + minAmount = 1000 + + // Optional. The maximum amount of resource that the anomaly has. The actual amount is between minAmount and maxAmount. + // If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance. + maxAmount = 5000 +} + +1.85.2 +- Bug fixes + +1.85.0 +- Bug fixes + 1.83.0 -- Bug fixes & KSP 1.12.2 update +- Recompiled for KSP 1.12.2. 1.82.1 - Bug fixes diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Templates/AnomalyResources/AnomalyResources.txt b/GameData/WildBlueIndustries/000WildBlueTools/Templates/AnomalyResources/AnomalyResources.txt new file mode 100644 index 0000000..87ad4eb --- /dev/null +++ b/GameData/WildBlueIndustries/000WildBlueTools/Templates/AnomalyResources/AnomalyResources.txt @@ -0,0 +1,26 @@ +// You can specify one or more resources that are associated with an anomaly (a static game object marked as an anomaly, like a monolith). +// WBIModuleResourceHarvester will mine the resources if in close proximity to the anomaly. +ANOMALY_RESOURCE +{ + // Name of the anomaly + name = Monolith00 + + // Name of the resource that the anomaly has. + resourceName = Graviolium + + // Optional. Minimum abundance of the anomaly's resource. The actual abundance depends upon this value and maxAbundance. + // If specified, then the anomaly has an unlimited amount of the resournce. + minAbundance = 0.001 + + // Optional. The maximum abundance of the anomaly's resource. The actual value is between minAbundance and maxAbundance. + // If specified, then the anomaly has an unlimited amount of the resournce. + maxAbundance = 0.1 + + // Optional. The minimum amount of resource that the anomaly has. The actual amount depends upon this value and maxAmount. + // If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance. + minAmount = 1000 + + // Optional. The maximum amount of resource that the anomaly has. The actual amount is between minAmount and maxAmount. + // If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance. + maxAmount = 5000 +} \ No newline at end of file diff --git a/GameData/WildBlueIndustries/000WildBlueTools/Templates/ClassicStock/Production/OmniConverters.cfg b/GameData/WildBlueIndustries/000WildBlueTools/Templates/ClassicStock/Production/OmniConverters.cfg index 4c0059f..574fdaa 100644 --- a/GameData/WildBlueIndustries/000WildBlueTools/Templates/ClassicStock/Production/OmniConverters.cfg +++ b/GameData/WildBlueIndustries/000WildBlueTools/Templates/ClassicStock/Production/OmniConverters.cfg @@ -645,6 +645,53 @@ OMNICONVERTER } } +//Water purifier 2 +OMNICONVERTER +{ + templateTags = hab;lab + TechRequired = basicScience + ConverterName = Water Purifier + description = Purity GrayWater into Water using lots of electricity + StartActionName = Start Purifier + StopActionName = Stop Purifier + AutoShutdown = false + UseSpecialistBonus = true + SpecialistEfficiencyFactor = 0.2 + SpecialistBonusBase = 0.05 + ExperienceEffect = ScienceSkill + EfficiencyBonus = 1 + + INPUT_RESOURCE + { + ResourceName = GrayWater + Ratio = 1 + FlowMode = ALL_VESSEL + } + + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 30 + FlowMode = ALL_VESSEL + } + + OUTPUT_RESOURCE + { + ResourceName = Water + Ratio = 0.9 + DumpExcess = true + FlowMode = ALL_VESSEL + } + + OUTPUT_RESOURCE + { + ResourceName = Slag + Ratio = 0.1 + DumpExcess = true + FlowMode = ALL_VESSEL + } +} + //Blutonium Extractor OMNICONVERTER { diff --git a/GameData/WildBlueIndustries/000WildBlueTools/WildBlueTools.version b/GameData/WildBlueIndustries/000WildBlueTools/WildBlueTools.version index 6fe85e1..271c09a 100644 --- a/GameData/WildBlueIndustries/000WildBlueTools/WildBlueTools.version +++ b/GameData/WildBlueIndustries/000WildBlueTools/WildBlueTools.version @@ -11,13 +11,13 @@ "VERSION": { "MAJOR":1, - "MINOR":83, + "MINOR":88, "PATCH":0 }, "KSP_VERSION_MIN": { "MAJOR":1, - "MINOR":11, - "PATCH":0 + "MINOR":12, + "PATCH":2 } } \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Buffalo/Buffalo.version b/GameData/WildBlueIndustries/Buffalo/Buffalo.version index 7d493cb..d1300d6 100644 --- a/GameData/WildBlueIndustries/Buffalo/Buffalo.version +++ b/GameData/WildBlueIndustries/Buffalo/Buffalo.version @@ -11,7 +11,7 @@ "VERSION": { "MAJOR":2, - "MINOR":11, + "MINOR":12, "PATCH":0 }, "KSP_VERSION_MIN": diff --git a/GameData/WildBlueIndustries/Buffalo/ModuleManagerPatches/Buffalo2.cfg b/GameData/WildBlueIndustries/Buffalo/ModuleManagerPatches/Buffalo2.cfg new file mode 100644 index 0000000..d7ae313 --- /dev/null +++ b/GameData/WildBlueIndustries/Buffalo/ModuleManagerPatches/Buffalo2.cfg @@ -0,0 +1,8 @@ +@PART[wbiOmniWheelRobotic,wbiOmniWheelMount,WBI_OmniWheel]:NEEDS[Buffalo2] +{ + TechHidden = true + @category = none + @TechRequired = commandModules + @entryCost = 0 + @cost = 0 +} \ No newline at end of file diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloCanard_icon.png b/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloCanard_icon.png index 0a211f0..22f690e 100644 Binary files a/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloCanard_icon.png and b/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloCanard_icon.png differ diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloWinglet_icon.png b/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloWinglet_icon.png index de134fb..b6baa07 100644 Binary files a/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloWinglet_icon.png and b/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/BuffaloWinglet_icon.png differ diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/WBI.AuxEN_icon.png b/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/WBI.AuxEN_icon.png new file mode 100644 index 0000000..0c70cc0 Binary files /dev/null and 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Binary files /dev/null and b/GameData/WildBlueIndustries/Buffalo/Parts/@thumbs/wbiWagonHab_icon.png differ diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Command/BuffaloCab.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Command/BuffaloCab.cfg index b01d50b..7f8ff28 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Command/BuffaloCab.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Command/BuffaloCab.cfg @@ -24,7 +24,7 @@ PART description = The cornerstone of the Modular Space Exploration Vehicle (MSEV), the Buffalo Command Cab provides command and control functionality for the MSEV system. The Buffalo Command Cab seats two kerbals, albeit in a confined space. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.85 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Command/GuppyCab.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Command/GuppyCab.cfg index 6dcebc5..b63d925 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Command/GuppyCab.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Command/GuppyCab.cfg @@ -24,7 +24,7 @@ PART description = A modified Buffalo Command Cab, the Guppy Submersible Cab is specially designed to take the Modular Space Exploration Vehicle (MSEV) system into the depths of the sea. It has a built-in dive computer to help trim the boat to keep it level in the water as well as controls to dive and surface. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.85 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Control/BuffaloSAS.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Control/BuffaloSAS.cfg index d6adb0e..2b0e109 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Control/BuffaloSAS.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Control/BuffaloSAS.cfg @@ -22,7 +22,7 @@ PART manufacturer = Wild Blue Industries description = The Buffalo SAS Module has an array of reaction wheels. These spin very quickly to create torque without wasting propellant. These large wheels are driven by proportionally larger electric motors, so keep an eye on your ElectricCharge levels. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.175 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Control/RCSModule.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Control/RCSModule.cfg index abe8bcb..a2a6a01 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Control/RCSModule.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Control/RCSModule.cfg @@ -23,7 +23,7 @@ PART manufacturer = Wild Blue Industries description = This powerful RCS thruster module also provides reaction wheel control and "turbo boost" engines for jumping. It also has a small chassis spacer that you can add/remove before flight. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.175 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Payload/CargoRamp.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Payload/CargoRamp.cfg index ee8111a..01c1455 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Payload/CargoRamp.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Payload/CargoRamp.cfg @@ -21,7 +21,7 @@ PART manufacturer = Wild Blue Industries description = The Buffalo Cargo Ramp provides an easy way to walk your cargo onto a flat bed or service bay. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.35 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Payload/HalfServiceBay.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Payload/HalfServiceBay.cfg index d2be5a8..bb3e6d5 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Payload/HalfServiceBay.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Payload/HalfServiceBay.cfg @@ -27,7 +27,7 @@ PART manufacturer = Wild Blue Industries description = The Half-Service Bay provides space to attach small parts such as science equipment. It has a central rack that can be installed before flight or in the field, and it has just enough room for one Buckboard 1000 storage containers. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.175 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Payload/ServiceBay.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Payload/ServiceBay.cfg index 1ffea7a..dbeb829 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Payload/ServiceBay.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Payload/ServiceBay.cfg @@ -27,7 +27,7 @@ PART manufacturer = Wild Blue Industries description = The Service Bay provides space to attach small parts such as science equipment. It has a central rack that can be installed before flight or in the field, and it has just enough room for one Buckboard 2000 or a pair of Buckboard 1000 storage containers. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.35 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/AirlockModule.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/AirlockModule.cfg index f83f80e..4ad202a 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/AirlockModule.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/AirlockModule.cfg @@ -24,7 +24,7 @@ PART description = The Buffalo Airlock Module (BAM) provides a handy location to perform EVAs from- and to take the brunt of impacts when backing up. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.5 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/BuffaloDrill.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/BuffaloDrill.cfg index 83efab7..d65362a 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/BuffaloDrill.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/BuffaloDrill.cfg @@ -22,7 +22,7 @@ PART manufacturer = Wild Blue Industries description = Extract valuable resources from the crusts of planets and asteroids by drilling into the ground. An internal auger moves the regolith to holding tanks for later processing. When operated by a skilled engineer, you will be able to operate with better efficiency. These modules operate best at their ideal operating temperatures, and features auto-shutdown in the event of excessive overheating. Radiators can be used to help manage excessive heat. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.175 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/CrewCab.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/CrewCab.cfg index c032ba0..b25cdf7 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/CrewCab.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/CrewCab.cfg @@ -27,7 +27,7 @@ PART description = The Buffalo Crew Cabin provides mobile living quarters for two kerbals. The facilities are pretty spartan, and the crew have to rearrange the furnature to take care of their basic necessities. It still beats the confines of the Buffalo Command Cab, and smells better too. The cabin also doubles as a small geo-survey lab once technology advances enough. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.85 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/LongPassengerCab.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/LongPassengerCab.cfg index e2aeb4e..b5e626c 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/LongPassengerCab.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/LongPassengerCab.cfg @@ -23,7 +23,7 @@ PART manufacturer = Wild Blue Industries description = This no-frills cabin holds four passengers in relative comfort. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.8 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/ShortPassengerCab.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/ShortPassengerCab.cfg index 0f79ab7..612ad39 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/ShortPassengerCab.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/ShortPassengerCab.cfg @@ -23,7 +23,7 @@ PART manufacturer = Wild Blue Industries description = This no-frills cabin holds two passengers in relative comfort. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.4 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/Wagon2u.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/Wagon2u.cfg index 6e2f4fb..9dfb4d0 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/Wagon2u.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/Wagon2u.cfg @@ -24,7 +24,7 @@ PART description = The Wagon is a Buffalo Storage Module that's capable of holding a variety of different resources. You can reconfigure it in the field by simply emptying the contents and choosing another storage configuration. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.75 @@ -96,6 +96,21 @@ PART ecRequired = 0.04 } + MODULE + { + name = ModuleAnimateGenericSFX + animationName = Deploy + actionGUIName = Toggle Expansion + startEventGUIName = Expand Hab + endEventGUIName = Collapse Hab + allowAnimationWhileShielded = False + startSoundURL = Squad/Sounds/elev_start + loopSoundURL = Squad/Sounds/elev_loop + loopSoundPitch = 0.6 + stopSoundURL = Squad/Sounds/elev_stop + enabledModules = WBIOmniStorage;WBILight;ModuleInventoryPart + } + MODULE { name = ModuleDeployableSolarPanel diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/wagonHab.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/wagonHab.cfg index 904df60..60b915d 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Utility/wagonHab.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Utility/wagonHab.cfg @@ -24,7 +24,7 @@ PART description = Combining the volume of the Wagon with the habitability of the crew cabin, it's like MOLE on wheels! When expanded, the Wagon Hab provides living and working space for your expeditions. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision - attachRules = 1,0,1,1,0 + attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.75 diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A0BearCub.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A0BearCub.cfg index 28dbfe0..368ca00 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A0BearCub.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A0BearCub.cfg @@ -52,6 +52,12 @@ PART TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized useNewFrictionModel = true + adherentStart = 0.5 + frictionAdherent = .3 + peakStart = 3 + frictionPeak = 1.5 + limitStart = 6 + frictionLimit = 1.3 } MODULE { diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheel.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheel.cfg index c0c9d7e..b911a3e 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheel.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheel.cfg @@ -32,7 +32,7 @@ PART breakingForce = 800 breakingTorque = 800 bulkheadProfiles = srf -// stagingIcon = DECOUPLER_VERT + mirrorRefAxis = 0, 1, 0 // --- FX definitions --- fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple @@ -58,6 +58,12 @@ PART TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized useNewFrictionModel = true + adherentStart = 0.5 + frictionAdherent = .3 + peakStart = 3 + frictionPeak = 1.5 + limitStart = 6 + frictionLimit = 1.3 } MODULE { diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheelRobotic.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheelRobotic.cfg index 89cf7d6..75e0189 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheelRobotic.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A1OmniWheelRobotic.cfg @@ -55,6 +55,12 @@ PART:NEEDS[SquadExpansion/Serenity] TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized useNewFrictionModel = true + adherentStart = 0.5 + frictionAdherent = .3 + peakStart = 3 + frictionPeak = 1.5 + limitStart = 6 + frictionLimit = 1.3 } MODULE { diff --git a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A2Grizzly.cfg b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A2Grizzly.cfg index dfbaca0..e7956fc 100644 --- a/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A2Grizzly.cfg +++ b/GameData/WildBlueIndustries/Buffalo/Parts/Wheel/M1A2Grizzly.cfg @@ -52,6 +52,12 @@ PART TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized useNewFrictionModel = true + adherentStart = 0.5 + frictionAdherent = .3 + peakStart = 3 + frictionPeak = 1.5 + limitStart = 6 + frictionLimit = 1.3 } MODULE { diff --git a/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.dll b/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.dll index 1f5cda2..d643afd 100644 Binary files a/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.dll and b/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.dll differ diff --git a/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.pdb b/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.pdb index 4c40a4e..7956a6f 100644 Binary files a/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.pdb and b/GameData/WildBlueIndustries/Buffalo/Plugins/Buffalo.pdb differ diff --git a/GameData/WildBlueIndustries/Buffalo/Readme.txt b/GameData/WildBlueIndustries/Buffalo/Readme.txt index ce9f6ce..2759f8f 100644 --- a/GameData/WildBlueIndustries/Buffalo/Readme.txt +++ b/GameData/WildBlueIndustries/Buffalo/Readme.txt @@ -32,6 +32,10 @@ If these directories already exist, then delete the existing ones before install ---REVISION HISTORY--- +2.12.0 +- Fixed issue where the Wagon module would automatically expand. +- Removed BARIS dependency dll. + 2.11.0 - Recompiled for KSP 1.12.2. - Aquatic parts use the SunkWorks plugin instead of Wild Blue Tools when SunkWorks is installed.