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Copy pathDSA_problems.vcxproj.filters
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DSA_problems.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="MRI Scan">
<UniqueIdentifier>{4fb3ec6c-1acc-42ee-ad1c-8b22f07591bc}</UniqueIdentifier>
</Filter>
<Filter Include="CUDA">
<UniqueIdentifier>{3059f899-a3e9-4a90-8e18-9b2218835126}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Ray tracing">
<UniqueIdentifier>{9377950b-a6a9-4737-b61d-f71b3ab81a75}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\OpenGL">
<UniqueIdentifier>{6984970f-0046-40ef-b5ad-c6c35e8ab391}</UniqueIdentifier>
</Filter>
<Filter Include="CUDA\CPU">
<UniqueIdentifier>{eabc9452-6c77-4053-b579-b7060357852b}</UniqueIdentifier>
</Filter>
<Filter Include="CUDA\GPU">
<UniqueIdentifier>{58e71523-7a16-4c08-a06d-c2325d29a68f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="DSA_problems.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="glad.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BVH.h">
<Filter>Header Files\Ray tracing</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="Porsche_texture.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="ShaderAccess.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="stb_image.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="stb_image_write.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="Timer.h">
<Filter>Header Files\OpenGL</Filter>
</ClInclude>
<ClInclude Include="Thread_Pool.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Model.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="awesomeface.png">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<None Include="vertex.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="fragment.frag">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="Cuda_file.cu">
<Filter>CUDA</Filter>
</CudaCompile>
<CudaCompile Include="GPU_Ray.cu">
<Filter>CUDA\GPU</Filter>
</CudaCompile>
<CudaCompile Include="Math_Structs.cuh">
<Filter>CUDA</Filter>
</CudaCompile>
<CudaCompile Include="GPU_Ray.cuh">
<Filter>CUDA\GPU</Filter>
</CudaCompile>
<CudaCompile Include="Cuda_head.cuh">
<Filter>CUDA</Filter>
</CudaCompile>
<CudaCompile Include="CPU_Ray.cu">
<Filter>CUDA\CPU</Filter>
</CudaCompile>
<CudaCompile Include="CPU_Ray.cuh">
<Filter>CUDA\CPU</Filter>
</CudaCompile>
</ItemGroup>
</Project>