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docs: Update changelog and version numbers (endless-sky#10651)
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changelog

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Version 0.10.10
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* Big changes:
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* Removed the "hold fire" command and reverted the associated refactor due to bugs that cannot be easily addressed at this time. (@warp-core)
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* Bug fixes:
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* Content bugs:
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* Typo fixes. (@alextd, @opusforlife2, @TheGiraffe3, @tibetiroka)
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* Added "required crew" to Successor turrets. (@tibetiroka)
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* Corrected offer and fail conditions of "Successors: First Contact 2 Prompt". (@Daeridanni1)
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* Added clearance to "Successors: Predecessor Research 1". (@TheGiraffe3)
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* "First Contact: Quarg" and "Ringworld Debris: Quarg" will now only offer on ringworlds in human and Hai space. (@tibetiroka, @TheGiraffe3)
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* Added missing government to uninhabited systems near the Incipias. (@mOctave)
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* Removed a spurious condition operation in "Hogshead's Dilemma II". (@TheGiraffe3)
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* Successors rush delivery jobs will no longer choose the origin, or another planet less than two jumps away, as the destination. (@reticent-rem)
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* Added a death explosion "weapon" to the Incipias ships. (@TheGiraffe3, @Quantumshark)
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* "Successors: Researchers Out 1" and "Successors: Large Researchers Out 1" will now correctly calculate expected jumps for dynamic payments based on transit by wormhole and Jump Drive. (@tekker2234)
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* Added display names, instead of using the unique names, for various early Wanderer missions. (@TheGiraffe3)
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* Gave display names and descriptions to some early Incipias missions. (@TheGiraffe3)
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* When selling a Jump Drive to the Unfettered, they will no longer provide a replacement Hyperdrive if the Jump Drive was in cargo. (@Hurleveur)
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* Corrected the date on which "Earth Day Blackout" will offer. (@TheGiraffe3)
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* The missions "Gegno Anticipation" and "Gegno Intervention" will no longer offer after the other has been offered. (@Saugia)
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* Added missing passengers to "Remnant: Cognizance 7" and "Remnant: Visit to Paradise 1". (@opusforlife2)
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* Text in "Remnant: Void Sprites 3" will now correctly account for if the player was given additional information in "Remnant: Void Sprites 1". (@warp-core)
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* "Remnant: Shattered Light 3" will no longer remain active after "Remnant: Shattered Light 4" has started, preventing the presence of two Shatered Lights at the same time. (@warp-core)
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* Replaced deprecated "Korath Piercer Launchers" and "Korath Piercers" on some Korath variants with the newer "Piercer Missile Launchers" and "Piercer Missiles". (@Zitchas, @warp-core)
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* Updated landing messages for some star sprites to improve accuracy. (@tibetiroka)
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* Improved continuity in "Remnant: Keystone Research 7" by not repeating information the player already knows as though it is the first time they are learning it. (@mOctave)
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* The hyperdrive variant of the Archon now uses the "silent jumps" attribute instead of referring to non-existent sound files to avoid playing jump sounds. (@TheGiraffe3)
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* Engine bugs:
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* The conversation panel will no longer close immediately when the player dies. (@TomGoodIdea)
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* Added required precision specifiers to LineShader GLSL code. (@Koranir, @thewierdnut)
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* Corrected expected syntax description in the error message for incorrect conversation text child nodes. (@warp-core)
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* Cargo dumped from docked carriable ships is now properly converted into flotsam instead of being lost. (@warp-core)
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* "Mute" ships, or ships from governments with languages the player does not know will no longer send the "appeasement" message. (@warp-core)
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* Sold, in stock outfits that are not installable will now correctly be shown as "in stock" instead of "not sold here". (@TomGoodIdea)
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* Game content:
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* Mission changes:
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* Added an "on visit" dialog to, and expanded the descriptions of "Remnant: Cognizance 1". (@warp-core)
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* Reduced the offer rates of strike breaker jobs by a factor of 5. (@Anarchist2)
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* Increased the offer rates of culture conversations for single planets in human space. (@reticent-rem)
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* Graphics:
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* Added a unique icon for the Swarm Pod, instead of reusing the "meteor" icon. (@Daeridanii1)
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* Balance:
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* Reduced the "capture defense" of various outfits with very high values. (@Quantumshark)
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* Microbot Defense Station: 45 -> 18
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* Pug Biodefenses: 250 -> 100
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* Intrusion Countermeasures: 60 -> 24
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* Reduced the difficulty of the "Wanderers: Sestor Attack" battle. (@TheGiraffe3, @Quantumshark)
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* Removed one Tek Far 109, nine "Far Lek 14"s, and seven "Far Osk 21"s from the hostile fleet.
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* Replaced four Summer Leaves with five Autumn Leaves in the allied Wanderer fleet.
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* Added two allied Mereti Model 16s that begin in the Solifar system.
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* Moved the starting point of the allied Mereti fleet from Faronektu to Mekislepti, so they arrive to the battle sooner.
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* Other:
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* Expanded the descriptions of the Coalition licenses. (@Arachi-Lover)
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* Game mechanics:
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* Added two new attributes ("silent jumps" and "silent scans") that allow ships to jump and scan silently, not even playing the default sounds. (@warp-core)
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* User interface:
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* Updated how "outfits stored here" indicators on the map are drawn to account for recent changes to LineShader. (@Koranir)
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* Under the hood:
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* Corrected the naming style of some variables. (@TomGoodIdea)
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* Removed incorrect iCCP sRGB color profiles from some recently added landscape images. (@warp-core)
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* CI/CD and development environment:
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* Updated the documentation issue template to include a checkbox about checking for duplicate issues. (@TheGiraffe3)
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* Updated Python dependency installation in GitHub Actions as GitHub migrates "ubuntu-latest" runners. (@tibetiroka)
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* Corrected various entries in the info.plist file included in the MacOS bundle produced by CMake. (@warp-core, @chrisandreae)
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* Corrected the MacOS deployment target version to 10.7; 13 is only required for compilation. (@tibetiroka)
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* Removed unused Steam Linux CD scripts. (@tibetiroka)
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* Added a Steam Linux CI job to the GitHub Actions workflows for PRs and pushes to master. (@tibetiroka)
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* Added "Typo Fix" and "Refactor" categories to the pull request template. (@TheGiraffe3)
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* Added details about using different build targets to skip building unit tests to build instructions. (@TomGoodIdea)
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* "setup-python" is now used in some GitHub Actions workflows to correctly and robustly configure Python in the environment. (@tibetiroka)
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Version 0.10.9
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* Big changes:
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* Added an alien faction dwelling in a gas giant in the galactic Northeast. (@RisingLeaf, @GefullteTaubenbrust2, @roadrunner56)

credits.txt

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Welcome to Endless Sky!
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version 0.10.10-alpha
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version 0.10.10
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The player's manual and other
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resources are available at:

endless-sky.6

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.TH endless\-sky 6 "28 Sep 2024" "ver. 0.10.10-alpha" "Endless Sky"
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.TH endless\-sky 6 "26 Oct 2024" "ver. 0.10.10" "Endless Sky"
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.SH NAME
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endless\-sky \- a space exploration and combat game.

io.github.endless_sky.endless_sky.appdata.xml

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</screenshot>
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</screenshots>
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<releases>
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<release version="0.10.10" date="2024-10-26">
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<description>
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<p>This is a stable release, focused on fixing bugs and making some other small improvements.</p>
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<ul>
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<li>The biggest change this release is the removal of the "hold fire" command, added in 0.10.9, because of bugs associated with it that could not be adequately resolved prior to this release.</li>
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<li>We hope to have addressed those issues for the next release in a few months.</li>
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</ul>
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<p>This release brings one new feature:</p>
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<ul>
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<li>The addition of the "silent jumps" and "silent scans" attributes, which allow ships to jump and scan without playing any sounds, not even the default ones.</li>
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</ul>
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<p>Some other changes are:</p>
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<ul>
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<li>Particularly large capture defense values on some outfits were reduced, to work better with changes to capturing mechanics in 0.10.9.</li>
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<li>Fixes and improvements to various Incipias, Remnant, and Successor missions.</li>
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<li>Updated landing messages for some star sprites to improve accuracy.</li>
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</ul>
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<p>You can find out more in the changelog.</p>
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<p>Special thanks to the 18 people who contributed to this release!</p>
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</description>
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<url>https://github.com/endless-sky/endless-sky/blob/v0.10.10/changelog</url>
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</release>
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<release version="0.10.9" date="2024-9-28" type="development" urgency="low">
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<description>
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<p>This is an unstable release, containing big changes that may introduce new bugs.</p>

source/main.cpp

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void PrintVersion()
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{
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cerr << endl;
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cerr << "Endless Sky ver. 0.10.10-alpha" << endl;
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cerr << "Endless Sky ver. 0.10.10" << endl;
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cerr << "License GPLv3+: GNU GPL version 3 or later: <https://gnu.org/licenses/gpl.html>" << endl;
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cerr << "This is free software: you are free to change and redistribute it." << endl;
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cerr << "There is NO WARRANTY, to the extent permitted by law." << endl;

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