Observer is a behavioral design pattern that allows some objects to notify other objects about changes in their state.
The Observer pattern provides a way to subscribe and unsubscribe to and from these events for any object that implements a subscriber interface.
Usage examples: The Observer pattern is pretty common in Ruby code, especially in the GUI components. It provides a way to react to events happening in other objects without coupling to their classes.
Identification: The pattern can be recognized by subscription methods, that store objects in a list and by calls to the update method issued to objects in that list.
This example illustrates the structure of the Observer design pattern. It focuses on answering these questions:
- What classes does it consist of?
- What roles do these classes play?
- In what way the elements of the pattern are related?
# The Subject interface declares a set of methods for managing subscribers.
class Subject
# Attach an observer to the subject.
def attach(observer)
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
# Detach an observer from the subject.
def detach(observer)
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
# Notify all observers about an event.
def notify
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
end
# The Subject owns some important state and notifies observers when the state
# changes.
class ConcreteSubject < Subject
# For the sake of simplicity, the Subject's state, essential to all
# subscribers, is stored in this variable.
attr_accessor :state
# @!attribute observers
# @return [Array<Observer>] attr_accessor :observers private :observers
def initialize
@observers = []
end
# List of subscribers. In real life, the list of subscribers can be stored
# more comprehensively (categorized by event type, etc.).
# @param [Obserser] observer
def attach(observer)
puts 'Subject: Attached an observer.'
@observers << observer
end
# @param [Obserser] observer
def detach(observer)
@observers.delete(observer)
end
# The subscription management methods.
# Trigger an update in each subscriber.
def notify
puts 'Subject: Notifying observers...'
@observers.each { |observer| observer.update(self) }
end
# Usually, the subscription logic is only a fraction of what a Subject can
# really do. Subjects commonly hold some important business logic, that
# triggers a notification method whenever something important is about to
# happen (or after it).
def some_business_logic
puts "\nSubject: I'm doing something important."
@state = rand(0..10)
puts "Subject: My state has just changed to: #{@state}"
notify
end
end
# The Observer interface declares the update method, used by subjects.
class Observer
# Receive update from subject.
def update(_subject)
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
end
# Concrete Observers react to the updates issued by the Subject they had been
# attached to.
class ConcreteObserverA < Observer
# @param [Subject] subject
def update(subject)
puts 'ConcreteObserverA: Reacted to the event' if subject.state < 3
end
end
class ConcreteObserverB < Observer
# @param [Subject] subject
def update(subject)
return unless subject.state.zero? || subject.state >= 2
puts 'ConcreteObserverB: Reacted to the event'
end
end
# The client code.
subject = ConcreteSubject.new
observer_a = ConcreteObserverA.new
subject.attach(observer_a)
observer_b = ConcreteObserverB.new
subject.attach(observer_b)
subject.some_business_logic
subject.some_business_logic
subject.detach(observer_a)
subject.some_business_logic
Subject: Attached an observer.
Subject: Attached an observer.
Subject: I'm doing something important.
Subject: My state has just changed to: 2
Subject: Notifying observers...
ConcreteObserverA: Reacted to the event
ConcreteObserverB: Reacted to the event
Subject: I'm doing something important.
Subject: My state has just changed to: 10
Subject: Notifying observers...
ConcreteObserverB: Reacted to the event
Subject: I'm doing something important.
Subject: My state has just changed to: 2
Subject: Notifying observers...
ConcreteObserverB: Reacted to the event