diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..f0755a0 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,23 @@ + +if(NOT PROJECT_NAME) + cmake_minimum_required(VERSION 3.20) + project(Game + LANGUAGES C CXX + VERSION 1.0.0.0 + ) + include(EngineFinder.cmake OPTIONAL) + find_package(o3de REQUIRED) + o3de_initialize() +else() + # Add the project_name to global LY_PROJECTS_TARGET_NAME property + file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json) + + string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name") + if(json_error) + message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'") + endif() + + set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name}) + + add_subdirectory(Code) +endif() diff --git a/Code/CMakeLists.txt b/Code/CMakeLists.txt new file mode 100644 index 0000000..1001a4d --- /dev/null +++ b/Code/CMakeLists.txt @@ -0,0 +1,106 @@ + +# Currently we are in the Game/Code folder: ${CMAKE_CURRENT_LIST_DIR} +# Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} +# Note: ly_get_list_relative_pal_filename will take care of the details for us, as this may be a restricted platform +# in which case it will see if that platform is present here or in the restricted folder. +# i.e. It could here : Game/Code/Platform/ or +# //Game/Code +ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${o3de_project_restricted_path} ${o3de_project_path} ${o3de_project_name}) + +# Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the +# traits for this platform. Traits for a platform are defines for things like whether or not something in this project +# is supported by this platform. +include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) + +# Now that we have loaded our project traits for this platform, see if this project is even supported on this platform. +# If its not supported we just return after including the unsupported. +if(NOT PAL_TRAIT_GAME_SUPPORTED) + return() +endif() + +# We are on a supported platform, so add the Game target +# Note: We include the common files and the platform specific files which are set in game_files.cmake and +# in ${pal_dir}/game_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake +ly_add_target( + NAME Game.Static STATIC + NAMESPACE Gem + FILES_CMAKE + game_files.cmake + ${pal_dir}/game_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake + INCLUDE_DIRECTORIES + PUBLIC + Include + BUILD_DEPENDENCIES + PRIVATE + AZ::AzGameFramework + Gem::Atom_AtomBridge.Static +) + +ly_add_target( + NAME Game ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE} + NAMESPACE Gem + FILES_CMAKE + game_shared_files.cmake + ${pal_dir}/game_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake + INCLUDE_DIRECTORIES + PUBLIC + Include + BUILD_DEPENDENCIES + PRIVATE + Gem::Game.Static + AZ::AzCore +) + +# if enabled, Game is used by all kinds of applications +ly_create_alias(NAME Game.Builders NAMESPACE Gem TARGETS Gem::Game) +ly_create_alias(NAME Game.Tools NAMESPACE Gem TARGETS Gem::Game) +ly_create_alias(NAME Game.Clients NAMESPACE Gem TARGETS Gem::Game) +ly_create_alias(NAME Game.Servers NAMESPACE Gem TARGETS Gem::Game) + +################################################################################ +# Gem dependencies +################################################################################ + +# The GameLauncher uses "Clients" gem variants: +ly_enable_gems( + PROJECT_NAME Game GEM_FILE enabled_gems.cmake + TARGETS + Game.GameLauncher + VARIANTS + Clients) + +if(PAL_TRAIT_BUILD_HOST_TOOLS) + + # the builder type applications use the "Builders" variants of the enabled gems. + ly_enable_gems( + PROJECT_NAME Game GEM_FILE enabled_gems.cmake + TARGETS + AssetBuilder + AssetProcessor + AssetProcessorBatch + VARIANTS + Builders) + + # the Editor applications use the "Tools" variants of the enabled gems. + ly_enable_gems( + PROJECT_NAME Game GEM_FILE enabled_gems.cmake + TARGETS + Editor + VARIANTS + Tools) +endif() + +if(PAL_TRAIT_BUILD_SERVER_SUPPORTED) + # this property causes it to actually make a ServerLauncher. + # if you don't want a Server application, you can remove this and the + # following ly_enable_gems lines. + set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS Game) + + # The ServerLauncher uses the "Servers" variants of enabled gems: + ly_enable_gems( + PROJECT_NAME Game GEM_FILE enabled_gems.cmake + TARGETS + Game.ServerLauncher + VARIANTS + Servers) +endif() diff --git a/Code/Include/Game/GameBus.h b/Code/Include/Game/GameBus.h new file mode 100644 index 0000000..7fc4c69 --- /dev/null +++ b/Code/Include/Game/GameBus.h @@ -0,0 +1,31 @@ + +#pragma once + +#include +#include + +namespace Game +{ + class GameRequests + { + public: + AZ_RTTI(GameRequests, "{98723945-f4c7-4380-976b-5a9068da35ff}"); + virtual ~GameRequests() = default; + // Put your public methods here + }; + + class GameBusTraits + : public AZ::EBusTraits + { + public: + ////////////////////////////////////////////////////////////////////////// + // EBusTraits overrides + static constexpr AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; + static constexpr AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; + ////////////////////////////////////////////////////////////////////////// + }; + + using GameRequestBus = AZ::EBus; + using GameInterface = AZ::Interface; + +} // namespace Game diff --git a/Code/Platform/Android/PAL_android.cmake b/Code/Platform/Android/PAL_android.cmake new file mode 100644 index 0000000..39682f9 --- /dev/null +++ b/Code/Platform/Android/PAL_android.cmake @@ -0,0 +1,2 @@ + +set(PAL_TRAIT_GAME_SUPPORTED TRUE) diff --git a/Code/Platform/Android/game_android_files.cmake b/Code/Platform/Android/game_android_files.cmake new file mode 100644 index 0000000..2a277bb --- /dev/null +++ b/Code/Platform/Android/game_android_files.cmake @@ -0,0 +1,4 @@ + +set(FILES + PAL_android.cmake +) diff --git a/Code/Platform/Android/game_shared_android_files.cmake b/Code/Platform/Android/game_shared_android_files.cmake new file mode 100644 index 0000000..f5526ee --- /dev/null +++ b/Code/Platform/Android/game_shared_android_files.cmake @@ -0,0 +1,3 @@ + +set(FILES +) diff --git a/Code/Platform/Linux/PAL_linux.cmake b/Code/Platform/Linux/PAL_linux.cmake new file mode 100644 index 0000000..39682f9 --- /dev/null +++ b/Code/Platform/Linux/PAL_linux.cmake @@ -0,0 +1,2 @@ + +set(PAL_TRAIT_GAME_SUPPORTED TRUE) diff --git a/Code/Platform/Linux/game_linux_files.cmake b/Code/Platform/Linux/game_linux_files.cmake new file mode 100644 index 0000000..0af0df8 --- /dev/null +++ b/Code/Platform/Linux/game_linux_files.cmake @@ -0,0 +1,4 @@ + +set(FILES + PAL_linux.cmake +) diff --git a/Code/Platform/Linux/game_shared_linux_files.cmake b/Code/Platform/Linux/game_shared_linux_files.cmake new file mode 100644 index 0000000..f5526ee --- /dev/null +++ b/Code/Platform/Linux/game_shared_linux_files.cmake @@ -0,0 +1,3 @@ + +set(FILES +) diff --git a/Code/Platform/Mac/PAL_mac.cmake b/Code/Platform/Mac/PAL_mac.cmake new file mode 100644 index 0000000..39682f9 --- /dev/null +++ b/Code/Platform/Mac/PAL_mac.cmake @@ -0,0 +1,2 @@ + +set(PAL_TRAIT_GAME_SUPPORTED TRUE) diff --git a/Code/Platform/Mac/game_mac_files.cmake b/Code/Platform/Mac/game_mac_files.cmake new file mode 100644 index 0000000..2682a16 --- /dev/null +++ b/Code/Platform/Mac/game_mac_files.cmake @@ -0,0 +1,5 @@ + +set(FILES + ../../../Resources/Platform/Mac/Info.plist + PAL_mac.cmake +) diff --git a/Code/Platform/Mac/game_shared_mac_files.cmake b/Code/Platform/Mac/game_shared_mac_files.cmake new file mode 100644 index 0000000..15b45fa --- /dev/null +++ b/Code/Platform/Mac/game_shared_mac_files.cmake @@ -0,0 +1,4 @@ + +set(FILES + ../../../Resources/Platform/Mac/Info.plist +) diff --git a/Code/Platform/Windows/PAL_windows.cmake b/Code/Platform/Windows/PAL_windows.cmake new file mode 100644 index 0000000..39682f9 --- /dev/null +++ b/Code/Platform/Windows/PAL_windows.cmake @@ -0,0 +1,2 @@ + +set(PAL_TRAIT_GAME_SUPPORTED TRUE) diff --git a/Code/Platform/Windows/game_shared_windows_files.cmake b/Code/Platform/Windows/game_shared_windows_files.cmake new file mode 100644 index 0000000..f5526ee --- /dev/null +++ b/Code/Platform/Windows/game_shared_windows_files.cmake @@ -0,0 +1,3 @@ + +set(FILES +) diff --git a/Code/Platform/Windows/game_windows_files.cmake b/Code/Platform/Windows/game_windows_files.cmake new file mode 100644 index 0000000..4d93502 --- /dev/null +++ b/Code/Platform/Windows/game_windows_files.cmake @@ -0,0 +1,4 @@ + +set(FILES + PAL_windows.cmake +) diff --git a/Code/Platform/iOS/PAL_ios.cmake b/Code/Platform/iOS/PAL_ios.cmake new file mode 100644 index 0000000..39682f9 --- /dev/null +++ b/Code/Platform/iOS/PAL_ios.cmake @@ -0,0 +1,2 @@ + +set(PAL_TRAIT_GAME_SUPPORTED TRUE) diff --git a/Code/Platform/iOS/game_ios_files.cmake b/Code/Platform/iOS/game_ios_files.cmake new file mode 100644 index 0000000..5b987bb --- /dev/null +++ b/Code/Platform/iOS/game_ios_files.cmake @@ -0,0 +1,5 @@ + +set(FILES + ../Resources/Platform/iOS/Info.plist + PAL_ios.cmake +) diff --git a/Code/Platform/iOS/game_shared_ios_files.cmake b/Code/Platform/iOS/game_shared_ios_files.cmake new file mode 100644 index 0000000..f5526ee --- /dev/null +++ b/Code/Platform/iOS/game_shared_ios_files.cmake @@ -0,0 +1,3 @@ + +set(FILES +) diff --git a/Code/Source/GameModule.cpp b/Code/Source/GameModule.cpp new file mode 100644 index 0000000..9192262 --- /dev/null +++ b/Code/Source/GameModule.cpp @@ -0,0 +1,37 @@ + +#include +#include + +#include "GameSystemComponent.h" + +namespace Game +{ + class GameModule + : public AZ::Module + { + public: + AZ_RTTI(GameModule, "{d05515ea-bc09-47e4-b933-8dcf87d2315b}", AZ::Module); + AZ_CLASS_ALLOCATOR(GameModule, AZ::SystemAllocator, 0); + + GameModule() + : AZ::Module() + { + // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. + m_descriptors.insert(m_descriptors.end(), { + GameSystemComponent::CreateDescriptor(), + }); + } + + /** + * Add required SystemComponents to the SystemEntity. + */ + AZ::ComponentTypeList GetRequiredSystemComponents() const override + { + return AZ::ComponentTypeList{ + azrtti_typeid(), + }; + } + }; +}// namespace Game + +AZ_DECLARE_MODULE_CLASS(Gem_Game, Game::GameModule) diff --git a/Code/Source/GameSystemComponent.cpp b/Code/Source/GameSystemComponent.cpp new file mode 100644 index 0000000..387f479 --- /dev/null +++ b/Code/Source/GameSystemComponent.cpp @@ -0,0 +1,76 @@ + +#include +#include +#include + +#include "GameSystemComponent.h" + +namespace Game +{ + void GameSystemComponent::Reflect(AZ::ReflectContext* context) + { + if (AZ::SerializeContext* serialize = azrtti_cast(context)) + { + serialize->Class() + ->Version(0) + ; + + if (AZ::EditContext* ec = serialize->GetEditContext()) + { + ec->Class("Game", "[Description of functionality provided by this System Component]") + ->ClassElement(AZ::Edit::ClassElements::EditorData, "") + ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System")) + ->Attribute(AZ::Edit::Attributes::AutoExpand, true) + ; + } + } + } + + void GameSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) + { + provided.push_back(AZ_CRC("GameService")); + } + + void GameSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) + { + incompatible.push_back(AZ_CRC("GameService")); + } + + void GameSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required) + { + } + + void GameSystemComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent) + { + } + + GameSystemComponent::GameSystemComponent() + { + if (GameInterface::Get() == nullptr) + { + GameInterface::Register(this); + } + } + + GameSystemComponent::~GameSystemComponent() + { + if (GameInterface::Get() == this) + { + GameInterface::Unregister(this); + } + } + + void GameSystemComponent::Init() + { + } + + void GameSystemComponent::Activate() + { + GameRequestBus::Handler::BusConnect(); + } + + void GameSystemComponent::Deactivate() + { + GameRequestBus::Handler::BusDisconnect(); + } +} diff --git a/Code/Source/GameSystemComponent.h b/Code/Source/GameSystemComponent.h new file mode 100644 index 0000000..74574c8 --- /dev/null +++ b/Code/Source/GameSystemComponent.h @@ -0,0 +1,40 @@ + +#pragma once + +#include + +#include + +namespace Game +{ + class GameSystemComponent + : public AZ::Component + , protected GameRequestBus::Handler + { + public: + AZ_COMPONENT(GameSystemComponent, "{f0dc2ecf-af62-48ad-9b2a-f28b1657129a}"); + + static void Reflect(AZ::ReflectContext* context); + + static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); + static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); + static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); + static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); + + GameSystemComponent(); + ~GameSystemComponent(); + + protected: + //////////////////////////////////////////////////////////////////////// + // GameRequestBus interface implementation + + //////////////////////////////////////////////////////////////////////// + + //////////////////////////////////////////////////////////////////////// + // AZ::Component interface implementation + void Init() override; + void Activate() override; + void Deactivate() override; + //////////////////////////////////////////////////////////////////////// + }; +} diff --git a/Code/enabled_gems.cmake b/Code/enabled_gems.cmake new file mode 100644 index 0000000..f01c548 --- /dev/null +++ b/Code/enabled_gems.cmake @@ -0,0 +1,87 @@ + +set(ENABLED_GEMS + Game + Atom + AudioSystem + AWSCore + CameraFramework + DebugDraw + EditorPythonBindings + EMotionFX + GameState + ImGui + LandscapeCanvas + LyShine + Multiplayer + PhysX + PrimitiveAssets + SaveData + ScriptCanvasPhysics + ScriptEvents + StartingPointInput + TextureAtlas + WhiteBox + AWSClientAuth + AWSGameLift + AWSMetrics + Achievements + AssetMemoryAnalyzer + AssetValidation + Atom_RPI + Atom_Bootstrap + Atom_AtomBridge + Atom_Component_DebugCamera + Atom_Feature_Common + AtomFont + AtomImGuiTools + ImageProcessingAtom + MaterialEditor + AtomLyIntegration + Atom_RHI + Atom_RHI_DX12 + Atom_RHI_Metal + Atom_RHI_Null + Atom_RHI_Vulkan + AtomShader + AtomToolsFramework + AtomTressFX + AtomViewportDisplayIcons + AtomViewportDisplayInfo + Camera + CertificateManager + CommonFeaturesAtom + DevTextures + EMotionFX_Atom + ExpressionEvaluation + FastNoise + GameStateSamples + GradientSignal + GraphCanvas + GraphModel + HttpRequestor + ImguiAtom + LocalUser + Maestro + Metastream + Microphone + MultiplayerCompression + Blast + NvCloth + LmbrCentral + PhysXDebug + PrefabBuilder + PythonAssetBuilder + QtForPython + SceneProcessing + ScriptCanvas + ScriptCanvasDeveloperGem + ScriptCanvasTesting + ScriptedEntityTweener + StartingPointCamera + SurfaceData + TickBusOrderViewer + Twitch + UiBasics + Vegetation + AudioEngineWwise +) diff --git a/Code/game_files.cmake b/Code/game_files.cmake new file mode 100644 index 0000000..5ccfe8b --- /dev/null +++ b/Code/game_files.cmake @@ -0,0 +1,7 @@ + +set(FILES + Include/Game/GameBus.h + Source/GameSystemComponent.cpp + Source/GameSystemComponent.h + enabled_gems.cmake +) diff --git a/Code/game_shared_files.cmake b/Code/game_shared_files.cmake new file mode 100644 index 0000000..4a0147e --- /dev/null +++ b/Code/game_shared_files.cmake @@ -0,0 +1,4 @@ + +set(FILES + Source/GameModule.cpp +) diff --git a/Code/gem.json b/Code/gem.json new file mode 100644 index 0000000..eaaf4ed --- /dev/null +++ b/Code/gem.json @@ -0,0 +1,16 @@ +{ + "gem_name": "Game", + "display_name": "Game", + "license": "What license Game uses goes here: i.e. https://opensource.org/licenses/MIT", + "origin": "The primary repo for Game goes here: i.e. http://www.mydomain.com", + "type": "Code", + "summary": "A short description of Game.", + "canonical_tags": [ + "Gem" + ], + "user_tags": [ + "Game" + ], + "icon_path": "preview.png", + "requirements": "" +} diff --git a/Config/shader_global_build_options.json b/Config/shader_global_build_options.json new file mode 100644 index 0000000..08e4d7f --- /dev/null +++ b/Config/shader_global_build_options.json @@ -0,0 +1,11 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "GlobalBuildOptions", + "ClassData": { + "ShaderCompilerArguments" : { + "DefaultMatrixOrder" : "Row", + "AzslcAdditionalFreeArguments" : "--strip-unused-srgs" + } + } +} \ No newline at end of file diff --git a/EngineFinder.cmake b/EngineFinder.cmake new file mode 100644 index 0000000..de109df --- /dev/null +++ b/EngineFinder.cmake @@ -0,0 +1,69 @@ +# {BEGIN_LICENSE} +# +# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# +# {END_LICENSE} +# This file is copied during engine registration. Edits to this file will be lost next +# time a registration happens. + +include_guard() + +# Read the engine name from the project_json file +file(READ ${CMAKE_CURRENT_LIST_DIR}/project.json project_json) +set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_LIST_DIR}/project.json) + +string(JSON LY_ENGINE_NAME_TO_USE ERROR_VARIABLE json_error GET ${project_json} engine) +if(json_error) + message(FATAL_ERROR "Unable to read key 'engine' from 'project.json', error: ${json_error}") +endif() + +if(DEFINED ENV{USERPROFILE} AND EXISTS $ENV{USERPROFILE}) + set(manifest_path $ENV{USERPROFILE}/.o3de/o3de_manifest.json) # Windows +else() + set(manifest_path $ENV{HOME}/.o3de/o3de_manifest.json) # Unix +endif() + +# Read the ~/.o3de/o3de_manifest.json file and look through the 'engines_path' object. +# Find a key that matches LY_ENGINE_NAME_TO_USE and use that as the engine path. +if(EXISTS ${manifest_path}) + file(READ ${manifest_path} manifest_json) + set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${manifest_path}) + + string(JSON engines_path_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines_path) + if(json_error) + message(FATAL_ERROR "Unable to read key 'engines_path' from '${manifest_path}', error: ${json_error}") + endif() + + string(JSON engines_path_type ERROR_VARIABLE json_error TYPE ${manifest_json} engines_path) + if(json_error OR NOT ${engines_path_type} STREQUAL "OBJECT") + message(FATAL_ERROR "Type of 'engines_path' in '${manifest_path}' is not a JSON Object, error: ${json_error}") + endif() + + math(EXPR engines_path_count "${engines_path_count}-1") + foreach(engine_path_index RANGE ${engines_path_count}) + string(JSON engine_name ERROR_VARIABLE json_error MEMBER ${manifest_json} engines_path ${engine_path_index}) + if(json_error) + message(FATAL_ERROR "Unable to read 'engines_path/${engine_path_index}' from '${manifest_path}', error: ${json_error}") + endif() + + if(LY_ENGINE_NAME_TO_USE STREQUAL engine_name) + string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines_path ${engine_name}) + if(json_error) + message(FATAL_ERROR "Unable to read value from 'engines_path/${engine_name}', error: ${json_error}") + endif() + + if(engine_path) + list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake") + break() + endif() + endif() + endforeach() +else() + # If the user is passing CMAKE_MODULE_PATH we assume thats where we will find the engine + if(NOT CMAKE_MODULE_PATH) + message(FATAL_ERROR "Engine registration is required before configuring a project. Please register an engine by running 'scripts/o3de register --this-engine'") + endif() +endif() diff --git a/Levels/game/game.prefab b/Levels/game/game.prefab new file mode 100644 index 0000000..ed1dae6 --- /dev/null +++ b/Levels/game/game.prefab @@ -0,0 +1,722 @@ +{ + "ContainerEntity": { + "Id": "Entity_[1146574390643]", + "Name": "Level", + "Components": { + "Component_[10641544592923449938]": { + "$type": "EditorInspectorComponent", + "Id": 10641544592923449938 + }, + "Component_[12039882709170782873]": { + "$type": "EditorOnlyEntityComponent", + "Id": 12039882709170782873 + }, + "Component_[12265484671603697631]": { + "$type": "EditorPendingCompositionComponent", + "Id": 12265484671603697631 + }, + "Component_[14126657869720434043]": { + "$type": "EditorEntitySortComponent", + "Id": 14126657869720434043 + }, + "Component_[15230859088967841193]": { + "$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent", + "Id": 15230859088967841193, + "Parent Entity": "", + "Cached World Transform Parent": "" + }, + "Component_[16239496886950819870]": { + "$type": "EditorDisabledCompositionComponent", + "Id": 16239496886950819870 + }, + "Component_[5688118765544765547]": { + "$type": "EditorEntityIconComponent", + "Id": 5688118765544765547 + }, + "Component_[6545738857812235305]": { + "$type": "SelectionComponent", + "Id": 6545738857812235305 + }, + "Component_[7247035804068349658]": { + "$type": "EditorPrefabComponent", + "Id": 7247035804068349658 + }, + "Component_[9307224322037797205]": { + "$type": "EditorLockComponent", + "Id": 9307224322037797205 + }, + "Component_[9562516168917670048]": { + "$type": "EditorVisibilityComponent", + "Id": 9562516168917670048 + } + }, + "IsDependencyReady": true + }, + "Entities": { + "Entity_[1147406008002]": { + "Id": "Entity_[1147406008002]", + "Name": "AudioTestEntity", + "Components": { + "Component_[10506137262307516930]": { + "$type": "EditorDisabledCompositionComponent", + "Id": 10506137262307516930, + "DisabledComponents": [ + { + "$type": "EditorAudioTriggerComponent", + "Id": 11557601531330284, + "Play Trigger": { + "controlName": "test_event_11_bank7_streamed_target" + }, + "Plays Immediately": true + } + ] + }, + "Component_[10555432935324981736]": { + "$type": "SelectionComponent", + "Id": 10555432935324981736 + }, + "Component_[10556075886904963652]": { + "$type": "EditorInspectorComponent", + "Id": 10556075886904963652 + }, + "Component_[11645339122582873567]": { + "$type": "EditorLockComponent", + "Id": 11645339122582873567 + }, + "Component_[14757107568655638974]": { + "$type": "EditorCommentComponent", + "Id": 14757107568655638974, + "Configuration": "Enable the Audio Trigger component and enter game mode to test audio. 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b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSettingsIcon58x58.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba5fea53b349e254b4625035a308d5731cb06f6d0adc278874d14db2627962cb +size 3424 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSpotlightIcon40x40.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSpotlightIcon40x40.png new file mode 100644 index 0000000..df1630a --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSpotlightIcon40x40.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf087f357cd439d14651073ac079542c60f0648a30dced2a8d19912124b3f8b6 +size 2310 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSpotlightIcon80x80.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSpotlightIcon80x80.png new file mode 100644 index 0000000..4b7f5d6 --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPadSpotlightIcon80x80.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:421ad4db14c28ed18666158f9ec30747c5b8c757405c1efb32442978911b0c06 +size 4437 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneAppIcon120x120.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneAppIcon120x120.png new file mode 100644 index 0000000..674c6da --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneAppIcon120x120.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0d0044ebf7e0a5dd23ed64a1289c705d8f6c3c41a62d65e5a1371058855b8cec +size 6546 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneAppIcon180x180.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneAppIcon180x180.png new file mode 100644 index 0000000..c0c10c2 --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneAppIcon180x180.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3b8717c5f2109dfce1bf7b017278059d4915b524a6eb7e83cfb1926e54ed6869 +size 7383 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSettingsIcon58x58.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSettingsIcon58x58.png new file mode 100644 index 0000000..27c4aae --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSettingsIcon58x58.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba5fea53b349e254b4625035a308d5731cb06f6d0adc278874d14db2627962cb +size 3424 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSettingsIcon87x87.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSettingsIcon87x87.png new file mode 100644 index 0000000..9093e13 --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSettingsIcon87x87.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a32908a839a6cb0ca2a76d6aa60376ba8a14b4428f06c13149ec277514eb5676 +size 4533 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSpotlightIcon120x120.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSpotlightIcon120x120.png new file mode 100644 index 0000000..674c6da --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSpotlightIcon120x120.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0d0044ebf7e0a5dd23ed64a1289c705d8f6c3c41a62d65e5a1371058855b8cec +size 6546 diff --git a/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSpotlightIcon80x80.png b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSpotlightIcon80x80.png new file mode 100644 index 0000000..4b7f5d6 --- /dev/null +++ b/Resources/Platform/iOS/Images.xcassets/TestDPAppIcon.appiconset/iPhoneSpotlightIcon80x80.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:421ad4db14c28ed18666158f9ec30747c5b8c757405c1efb32442978911b0c06 +size 4437 diff --git a/Resources/Platform/iOS/Info.plist b/Resources/Platform/iOS/Info.plist new file mode 100644 index 0000000..5fc4e0d --- /dev/null +++ b/Resources/Platform/iOS/Info.plist @@ -0,0 +1,45 @@ + + + + + CFBundleDevelopmentRegion + en + CFBundleDisplayName + Game + CFBundleExecutable + Game.GameLauncher + CFBundleIdentifier + com.amazon.lumberyard.Game + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + Game + CFBundlePackageType + APPL + CFBundleShortVersionString + 1.0 + CFBundleSignature + ???? + CFBundleVersion + 1.0 + UIRequiredDeviceCapabilities + + arm64 + metal + + UIRequiresFullScreen + + UIStatusBarHidden + + UISupportedInterfaceOrientations + + UIInterfaceOrientationLandscapeRight + UIInterfaceOrientationLandscapeLeft + + UISupportedInterfaceOrientations~ipad + + UIInterfaceOrientationLandscapeRight + UIInterfaceOrientationLandscapeLeft + + + diff --git a/ShaderLib/README.md b/ShaderLib/README.md new file mode 100644 index 0000000..0345501 --- /dev/null +++ b/ShaderLib/README.md @@ -0,0 +1,5 @@ +# Customizing Shader Resource Groups + +Please read: +*\/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/README.md* +for details on how to customize scenesrg.srgi and viewsrg.srgi. diff --git a/ShaderLib/scenesrg.srgi b/ShaderLib/scenesrg.srgi new file mode 100644 index 0000000..eaeee72 --- /dev/null +++ b/ShaderLib/scenesrg.srgi @@ -0,0 +1,18 @@ + +#pragma once + +// Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are +// located in this folder (And how you can optionally customize your own scenesrg.srgi +// and viewsrg.srgi in your game project). + +#include + +partial ShaderResourceGroup SceneSrg : SRG_PerScene +{ +/* Intentionally Empty. Helps define the SrgSemantic for SceneSrg once.*/ +}; + +#define AZ_COLLECTING_PARTIAL_SRGS +#include +#include +#undef AZ_COLLECTING_PARTIAL_SRGS diff --git a/ShaderLib/viewsrg.srgi b/ShaderLib/viewsrg.srgi new file mode 100644 index 0000000..85ddc2c --- /dev/null +++ b/ShaderLib/viewsrg.srgi @@ -0,0 +1,17 @@ + +#pragma once + +// Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are +// located in this folder (And how you can optionally customize your own scenesrg.srgi +// and viewsrg.srgi in your game project). + +#include + +partial ShaderResourceGroup ViewSrg : SRG_PerView +{ +/* Intentionally Empty. Helps define the SrgSemantic for ViewSrg once.*/ +}; + +#define AZ_COLLECTING_PARTIAL_SRGS +#include +#undef AZ_COLLECTING_PARTIAL_SRGS diff --git a/Shaders/CommonVS.azsli b/Shaders/CommonVS.azsli new file mode 100644 index 0000000..5b3cf4a --- /dev/null +++ b/Shaders/CommonVS.azsli @@ -0,0 +1,43 @@ + +#pragma once + +#include +#include +#include + +struct VertexInput +{ + float3 m_position : POSITION; + float3 m_normal : NORMAL; + float4 m_tangent : TANGENT; + float3 m_bitangent : BITANGENT; + float2 m_uv : UV0; +}; + +struct VertexOutput +{ + float4 m_position : SV_Position; + float3 m_normal : NORMAL; + float3 m_tangent : TANGENT; + float3 m_bitangent : BITANGENT; + float2 m_uv : UV0; + float3 m_view : VIEW; +}; + +VertexOutput CommonVS(VertexInput input) +{ + float4x4 objectToWorld = ObjectSrg::GetWorldMatrix(); + float3x3 objectToWorldIT = ObjectSrg::GetWorldMatrixInverseTranspose(); + + VertexOutput output; + float3 worldPosition = mul(objectToWorld, float4(input.m_position, 1)).xyz; + output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0)); + + output.m_uv = input.m_uv; + + output.m_view = worldPosition - ViewSrg::m_worldPosition; + + ConstructTBN(input.m_normal, input.m_tangent, input.m_bitangent, objectToWorld, objectToWorldIT, output.m_normal, output.m_tangent, output.m_bitangent); + + return output; +} diff --git a/Shaders/ShaderResourceGroups/SceneSrg.azsli b/Shaders/ShaderResourceGroups/SceneSrg.azsli new file mode 100644 index 0000000..cf22af6 --- /dev/null +++ b/Shaders/ShaderResourceGroups/SceneSrg.azsli @@ -0,0 +1,11 @@ + +#ifndef AZ_COLLECTING_PARTIAL_SRGS +#error Do not include this file directly. Include the main .srgi file instead. +#endif + +partial ShaderResourceGroup SceneSrg +{ + float m_time; + float m_deltaTime; +} + diff --git a/SurfaceTypeMaterialLibrary.physmaterial b/SurfaceTypeMaterialLibrary.physmaterial new file mode 100644 index 0000000..481cd2f --- /dev/null +++ b/SurfaceTypeMaterialLibrary.physmaterial @@ -0,0 +1,158 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/autoexec.cfg b/autoexec.cfg new file mode 100644 index 0000000..e69de29 diff --git a/default.blastconfiguration b/default.blastconfiguration new file mode 100644 index 0000000..6021c04 --- /dev/null +++ b/default.blastconfiguration @@ -0,0 +1,7 @@ + + + + + + + diff --git a/game.cfg b/game.cfg new file mode 100644 index 0000000..1da374a --- /dev/null +++ b/game.cfg @@ -0,0 +1,3 @@ +-- Enable warnings when asset loads take longer than the given millisecond threshold +cl_assetLoadWarningEnable=true +cl_assetLoadWarningMsThreshold=100 diff --git a/libs/gameaudio/wwise/default_controls.xml b/libs/gameaudio/wwise/default_controls.xml new file mode 100644 index 0000000..dd2eafd --- /dev/null +++ b/libs/gameaudio/wwise/default_controls.xml @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libs/gameaudio/wwise/game_controls.xml b/libs/gameaudio/wwise/game_controls.xml new file mode 100644 index 0000000..ca421f2 --- /dev/null +++ b/libs/gameaudio/wwise/game_controls.xml @@ -0,0 +1,63 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libs/gameaudio/wwise/global.xml b/libs/gameaudio/wwise/global.xml new file mode 100644 index 0000000..1860e9a --- /dev/null +++ b/libs/gameaudio/wwise/global.xml @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libs/gameaudio/wwise/levels/testdependencieslevel/test_dependencies_level.xml b/libs/gameaudio/wwise/levels/testdependencieslevel/test_dependencies_level.xml new file mode 100644 index 0000000..1bf74ef --- /dev/null +++ b/libs/gameaudio/wwise/levels/testdependencieslevel/test_dependencies_level.xml @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/project.json b/project.json new file mode 100644 index 0000000..e9ba60d --- /dev/null +++ b/project.json @@ -0,0 +1,16 @@ +{ + "project_name": "Game", + "origin": "The primary repo for Game goes here: i.e. http://www.mydomain.com", + "license": "What license Game uses goes here: i.e. https://opensource.org/licenses/MIT", + "display_name": "Game", + "summary": "A short description of Game.", + "canonical_tags": [ + "Project" + ], + "user_tags": [ + "Game" + ], + "icon_path": "preview.png", + "engine": "o3de-install", + "restricted_name": "projects" +} diff --git a/sounds/.gitignore b/sounds/.gitignore new file mode 100644 index 0000000..80c66da --- /dev/null +++ b/sounds/.gitignore @@ -0,0 +1,8 @@ +.backup/ +.cache/ +*.log +*.akd +*.dat +*.prof +*.validationcache +*.wsettings \ No newline at end of file diff --git a/sounds/wwise/196049145.wem b/sounds/wwise/196049145.wem new file mode 100644 index 0000000..359ca4b --- /dev/null +++ b/sounds/wwise/196049145.wem @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b6193675437fcbc52d2f13a6ad7c74dd9cd26eca84ceb904c5598ac93d6126c2 +size 99296 diff --git a/sounds/wwise/499820003.wem b/sounds/wwise/499820003.wem new file mode 100644 index 0000000..daceda9 --- /dev/null +++ b/sounds/wwise/499820003.wem @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8a4404daa7dfc93e6162cf456d19d97a93a7f594d11bd3cc91e1f3ac19ff2b29 +size 149360 diff --git a/sounds/wwise/601903616.wem b/sounds/wwise/601903616.wem new file mode 100644 index 0000000..79fddaf --- /dev/null +++ b/sounds/wwise/601903616.wem @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:755b9aa31b455f224dbef4a7a7f95104171f1516cfe3659c9f016f1e0a2a7ecd +size 204144 diff --git a/sounds/wwise/656567798.wem b/sounds/wwise/656567798.wem new file mode 100644 index 0000000..4c724af --- /dev/null +++ b/sounds/wwise/656567798.wem @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4f9878356649f5ffdf3d4b251779cfebd39b9773fd0422bcf3f40b3175ffe04b +size 111096 diff --git a/sounds/wwise/Init.bnk b/sounds/wwise/Init.bnk new file mode 100644 index 0000000..292288f --- /dev/null +++ b/sounds/wwise/Init.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c9e6a4ef3d2f33f31827ce2bba2ed8bad87324f3fe86f79389ef2956b304a924 +size 1180 diff --git a/sounds/wwise/Init.txt b/sounds/wwise/Init.txt new file mode 100644 index 0000000..4b989c4 --- /dev/null +++ b/sounds/wwise/Init.txt @@ -0,0 +1,24 @@ +Game Parameter ID Name Wwise Object Path Notes + 504532776 Brick \Factory Reflect Acoustic Textures\Textures\Brick + 513139656 Mountain \Factory Reflect Acoustic Textures\Textures\Mountain + 841620460 Concrete \Factory Reflect Acoustic Textures\Textures\Concrete + 1755085759 Wood_Deep \Factory Reflect Acoustic Textures\Textures\Wood_Deep + 1873957695 Anechoic \Factory Reflect Acoustic Textures\Textures\Anechoic + 1970351858 Fabric \Factory Reflect Acoustic Textures\Textures\Fabric + 2058049674 Wood \Factory Reflect Acoustic Textures\Textures\Wood + 2412606308 Carpet \Factory Reflect Acoustic Textures\Textures\Carpet + 2637588553 Tile \Factory Reflect Acoustic Textures\Textures\Tile + 2928161104 Curtains \Factory Reflect Acoustic Textures\Textures\Curtains + 3195498748 Cork_Tiles \Factory Reflect Acoustic Textures\Textures\Cork_Tiles + 3670307564 Drywall \Factory Reflect Acoustic Textures\Textures\Drywall + 4168643977 Acoustic_Banner \Factory Reflect Acoustic Textures\Textures\Acoustic_Banner + 4262522749 Wood_Bright \Factory Reflect Acoustic Textures\Textures\Wood_Bright + +Audio Bus ID Name Wwise Object Path Notes + 985987111 Motion Factory Bus \Default Work Unit\Motion Factory Bus + 3803692087 Master Audio Bus \Default Work Unit\Master Audio Bus + +Audio Devices ID Name Type Notes + 2317455096 No_Output No Output + 3859886410 System System + diff --git a/sounds/wwise/PluginInfo.xml b/sounds/wwise/PluginInfo.xml new file mode 100644 index 0000000..19f3fe9 --- /dev/null +++ b/sounds/wwise/PluginInfo.xml @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/sounds/wwise/SoundbanksInfo.xml b/sounds/wwise/SoundbanksInfo.xml new file mode 100644 index 0000000..d7bfeca --- /dev/null +++ b/sounds/wwise/SoundbanksInfo.xml @@ -0,0 +1,178 @@ + + + + D:\code\o3de\AutomatedTesting\sounds\wwise_project\ + D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\ + D:\code\o3de\AutomatedTesting\sounds\wwise\ + + D:\code\o3de\AutomatedTesting\sounds\wwise_project\GeneratedSoundBanks\Windows + + + + + AMZ_sfx_NME_wpn_plasma_pistol_fire003.wav + SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire003_56D34C19.wem + + + env_door_scanner_scan_success.wav + SFX\env_door_scanner_scan_success_56D34C19.wem + + + gun_blaster_no_trigger_shot_1.wav + SFX\gun_blaster_no_trigger_shot_1_56D34C19.wem + + + impact_bot_hits_metalelement.wav + SFX\impact_bot_hits_metalelement_56D34C19.wem + + + + + + \SoundBanks\Default Work Unit\test_bank2 + test_bank2 + test_bank2.bnk + + + + + + + \SoundBanks\Default Work Unit\test_bank3 + test_bank3 + test_bank3.bnk + + + + + AMZN_sfx_env_commsarray_apllyupdate_end.wav + SFX\AMZN_sfx_env_commsarray_apllyupdate_end_56D34C19.wem + + + + + + + AMZ_sfx_NME_wpn_plasma_pistol_fire003.wav + SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire003_56D34C19.wem + + + + + + + \SoundBanks\Default Work Unit\test_bank1 + test_bank1 + test_bank1.bnk + + + + + AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004.wav + SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004_56D34C19.wem + + + + + + + env_door_scanner_scan_success.wav + SFX\env_door_scanner_scan_success_56D34C19.wem + + + + + + + \SoundBanks\Default Work Unit\test_bank6 + test_bank6 + test_bank6.bnk + + + + + + + + + + + + + + + + + \SoundBanks\Default Work Unit\test_bank7 + test_bank7 + test_bank7.bnk + + + + + impact_bot_hits_metalelement.wav + SFX\impact_bot_hits_metalelement_56D34C19.wem + + + + + + + gun_blaster_no_trigger_shot_1.wav + SFX\gun_blaster_no_trigger_shot_1_56D34C19.wem + + + + + + + \SoundBanks\Default Work Unit\test_bank4 + test_bank4 + test_bank4.bnk + + + AMZN_sfx_env_commsarray_apllyupdate_end.wav + SFX\AMZN_sfx_env_commsarray_apllyupdate_end_56D34C19.wem + + + + + \SoundBanks\Default Work Unit\test_bank5 + test_bank5 + test_bank5.bnk + + + + + AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004.wav + SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004_56D34C19.wem + + + + + + + env_door_scanner_scan_success.wav + SFX\env_door_scanner_scan_success_56D34C19.wem + + + + + + + + + + + + + + + + + Init + Init + Init.bnk + + + diff --git a/sounds/wwise/test_bank1.bankdeps b/sounds/wwise/test_bank1.bankdeps new file mode 100644 index 0000000..63a974b --- /dev/null +++ b/sounds/wwise/test_bank1.bankdeps @@ -0,0 +1,12 @@ +{ + "version": "1.0", + "bankName": "test_bank1.bnk", + "dependencies": [ + "499820003.wem", + "Init.bnk" + ], + "includedEvents": [ + "test_event_1_bank1_embedded_target", + "test_event_2_bank1_streamed_target" + ] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank1.bnk b/sounds/wwise/test_bank1.bnk new file mode 100644 index 0000000..bd0e1e6 --- /dev/null +++ b/sounds/wwise/test_bank1.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3db299d7d823b649ff20a7ffc986dccfce1fa3189f178491e2712d6c00b317af +size 94126 diff --git a/sounds/wwise/test_bank1.txt b/sounds/wwise/test_bank1.txt new file mode 100644 index 0000000..5ec2e4b --- /dev/null +++ b/sounds/wwise/test_bank1.txt @@ -0,0 +1,10 @@ +Event ID Name Wwise Object Path Notes + 839812857 test_event_2_bank1_streamed_target \Default Work Unit\test_event_2_bank1_streamed_target + 865645077 test_event_1_bank1_embedded_target \Default Work Unit\test_event_1_bank1_embedded_target + +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 23965881 test_sfx_1_bank1_embedded D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire_impact004_56D34C19.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_1_bank1_embedded 93864 + +Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes + 499820003 test_sfx_2_bank1_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\env_door_scanner_scan_success_56D34C19.wem 499820003.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_2_bank1_streamed + diff --git a/sounds/wwise/test_bank2.bankdeps b/sounds/wwise/test_bank2.bankdeps new file mode 100644 index 0000000..4bd2dd3 --- /dev/null +++ b/sounds/wwise/test_bank2.bankdeps @@ -0,0 +1,11 @@ +{ + "version": "1.0", + "bankName": "test_bank2.bnk", + "dependencies": [ + "Init.bnk" + ], + "includedEvents": [ + "test_event_3_bank2_embedded_target", + "test_event_4_bank2_streamed_target" + ] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank2.bnk b/sounds/wwise/test_bank2.bnk new file mode 100644 index 0000000..ee96554 --- /dev/null +++ b/sounds/wwise/test_bank2.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1bdaed4dc5cc514a8a3ddfaf990f59061514af7962a7a112eb677ad5c45fcb85 +size 434 diff --git a/sounds/wwise/test_bank2.txt b/sounds/wwise/test_bank2.txt new file mode 100644 index 0000000..2aacaf1 --- /dev/null +++ b/sounds/wwise/test_bank2.txt @@ -0,0 +1,8 @@ +Event ID Name Wwise Object Path Notes + 1100037040 test_event_4_bank2_streamed_target \Default Work Unit\test_event_4_bank2_streamed_target + 2198406328 test_event_3_bank2_embedded_target \Default Work Unit\test_event_3_bank2_embedded_target + +Source plug-ins ID Name Type Wwise Object Path Notes + 256758283 Wwise Tone Generator Wwise Tone Generator \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_3_bank2_embedded\Wwise Tone Generator + 416959338 Wwise Tone Generator Wwise Tone Generator \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_4_bank2_streamed\Wwise Tone Generator + diff --git a/sounds/wwise/test_bank3.bankdeps b/sounds/wwise/test_bank3.bankdeps new file mode 100644 index 0000000..51a952d --- /dev/null +++ b/sounds/wwise/test_bank3.bankdeps @@ -0,0 +1,13 @@ +{ + "version": "1.0", + "bankName": "test_bank3.bnk", + "dependencies": [ + "test_bank4.bnk", + "Init.bnk", + "196049145.wem" + ], + "includedEvents": [ + "test_event_5_bank3_embedded_target_bank4", + "test_event_6_bank3_streamed_target_bank4" + ] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank3.bnk b/sounds/wwise/test_bank3.bnk new file mode 100644 index 0000000..6b83836 --- /dev/null +++ b/sounds/wwise/test_bank3.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:57c75cf8745b31071a788a20d8de5a60cedbfb8a6155eae1a461b8c6501e5479 +size 230 diff --git a/sounds/wwise/test_bank3.txt b/sounds/wwise/test_bank3.txt new file mode 100644 index 0000000..9a843af --- /dev/null +++ b/sounds/wwise/test_bank3.txt @@ -0,0 +1,7 @@ +Event ID Name Wwise Object Path Notes + 45654968 test_event_5_bank3_embedded_target_bank4 \Default Work Unit\test_event_5_bank3_embedded_target_bank4 Event that lives in test_bank3. This event targets only one media, which is embedded in test_bank4. + 645979556 test_event_6_bank3_streamed_target_bank4 \Default Work Unit\test_event_6_bank3_streamed_target_bank4 Event that lives in test_bank3. This event targets only one media, which is streamed from test_bank4. + +Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes + 196049145 test_sfx_6_bank4_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZ_sfx_NME_wpn_plasma_pistol_fire003_56D34C19.wem 196049145.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_6_bank4_streamed + diff --git a/sounds/wwise/test_bank4.bankdeps b/sounds/wwise/test_bank4.bankdeps new file mode 100644 index 0000000..a2321bd --- /dev/null +++ b/sounds/wwise/test_bank4.bankdeps @@ -0,0 +1,8 @@ +{ + "version": "1.0", + "bankName": "test_bank4.bnk", + "dependencies": [ + "Init.bnk" + ], + "includedEvents": [] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank4.bnk b/sounds/wwise/test_bank4.bnk new file mode 100644 index 0000000..5f5883d --- /dev/null +++ b/sounds/wwise/test_bank4.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3a635f7d1ccb256caed90d18ca566cd0fa56d49b491af7c88c0b5da55a3ef4fe +size 142234 diff --git a/sounds/wwise/test_bank4.txt b/sounds/wwise/test_bank4.txt new file mode 100644 index 0000000..7649b0e --- /dev/null +++ b/sounds/wwise/test_bank4.txt @@ -0,0 +1,3 @@ +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 666825490 test_sfx_5_bank4_embedded D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\AMZN_sfx_env_commsarray_apllyupdate_end_56D34C19.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_5_bank4_embedded 142170 + diff --git a/sounds/wwise/test_bank5.bankdeps b/sounds/wwise/test_bank5.bankdeps new file mode 100644 index 0000000..6d30a46 --- /dev/null +++ b/sounds/wwise/test_bank5.bankdeps @@ -0,0 +1,15 @@ +{ + "version": "1.0", + "bankName": "test_bank5.bnk", + "dependencies": [ + "499820003.wem", + "test_bank1.bnk", + "Init.bnk" + ], + "includedEvents": [ + "test_event_1_bank1_embedded_target", + "test_event_2_bank1_streamed_target", + "test_event_7_bank5_referenced_event_bank1_embedded", + "test_event_8_bank5_referenced_event_bank1_streamed" + ] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank5.bnk b/sounds/wwise/test_bank5.bnk new file mode 100644 index 0000000..168c7c1 --- /dev/null +++ b/sounds/wwise/test_bank5.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa329eeb83184e88b7ab26fbff2479a98232210bcd130801041b20ccb3bcf16e +size 294 diff --git a/sounds/wwise/test_bank5.txt b/sounds/wwise/test_bank5.txt new file mode 100644 index 0000000..3d560cf --- /dev/null +++ b/sounds/wwise/test_bank5.txt @@ -0,0 +1,9 @@ +Event ID Name Wwise Object Path Notes + 509869576 test_event_8_bank5_referenced_event_bank1_streamed \Default Work Unit\test_event_8_bank5_referenced_event_bank1_streamed + 839812857 test_event_2_bank1_streamed_target \Default Work Unit\test_event_2_bank1_streamed_target + 865645077 test_event_1_bank1_embedded_target \Default Work Unit\test_event_1_bank1_embedded_target + 3546419658 test_event_7_bank5_referenced_event_bank1_embedded \Default Work Unit\test_event_7_bank5_referenced_event_bank1_embedded + +Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes + 499820003 test_sfx_2_bank1_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\env_door_scanner_scan_success_56D34C19.wem 499820003.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_2_bank1_streamed + diff --git a/sounds/wwise/test_bank6.bankdeps b/sounds/wwise/test_bank6.bankdeps new file mode 100644 index 0000000..7a8b3fd --- /dev/null +++ b/sounds/wwise/test_bank6.bankdeps @@ -0,0 +1,13 @@ +{ + "version": "1.0", + "bankName": "test_bank6.bnk", + "dependencies": [ + "Init.bnk" + ], + "includedEvents": [ + "test_event_10_bank6_referenced_event_bank2_streamed", + "test_event_3_bank2_embedded_target", + "test_event_4_bank2_streamed_target", + "test_event_9_bank6_referenced_event_bank2_embedded" + ] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank6.bnk b/sounds/wwise/test_bank6.bnk new file mode 100644 index 0000000..4c94203 --- /dev/null +++ b/sounds/wwise/test_bank6.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:80d3014fcfd3a8ff37219515f0c9d67a2a674094002538ac6741702dca07c14d +size 498 diff --git a/sounds/wwise/test_bank6.txt b/sounds/wwise/test_bank6.txt new file mode 100644 index 0000000..11aa5e7 --- /dev/null +++ b/sounds/wwise/test_bank6.txt @@ -0,0 +1,10 @@ +Event ID Name Wwise Object Path Notes + 195404278 test_event_9_bank6_referenced_event_bank2_embedded \Default Work Unit\test_event_9_bank6_referenced_event_bank2_embedded + 1100037040 test_event_4_bank2_streamed_target \Default Work Unit\test_event_4_bank2_streamed_target + 2198406328 test_event_3_bank2_embedded_target \Default Work Unit\test_event_3_bank2_embedded_target + 3946192875 test_event_10_bank6_referenced_event_bank2_streamed \Default Work Unit\test_event_10_bank6_referenced_event_bank2_streamed + +Source plug-ins ID Name Type Wwise Object Path Notes + 256758283 Wwise Tone Generator Wwise Tone Generator \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_3_bank2_embedded\Wwise Tone Generator + 416959338 Wwise Tone Generator Wwise Tone Generator \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_4_bank2_streamed\Wwise Tone Generator + diff --git a/sounds/wwise/test_bank7.bankdeps b/sounds/wwise/test_bank7.bankdeps new file mode 100644 index 0000000..56cf29c --- /dev/null +++ b/sounds/wwise/test_bank7.bankdeps @@ -0,0 +1,13 @@ +{ + "version": "1.0", + "bankName": "test_bank7.bnk", + "dependencies": [ + "656567798.wem", + "601903616.wem", + "Init.bnk" + ], + "includedEvents": [ + "test_event_11_bank7_streamed_target", + "test_event_12_bank7_streamed_target" + ] +} \ No newline at end of file diff --git a/sounds/wwise/test_bank7.bnk b/sounds/wwise/test_bank7.bnk new file mode 100644 index 0000000..c01346f --- /dev/null +++ b/sounds/wwise/test_bank7.bnk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0de33094b9792d7f9ff8042e16b153dd76729e9010d6713e1824d2229c653042 +size 230 diff --git a/sounds/wwise/test_bank7.txt b/sounds/wwise/test_bank7.txt new file mode 100644 index 0000000..3bf2da6 --- /dev/null +++ b/sounds/wwise/test_bank7.txt @@ -0,0 +1,8 @@ +Event ID Name Wwise Object Path Notes + 572999418 test_event_12_bank7_streamed_target \Default Work Unit\test_event_12_bank7_streamed_target + 2110064689 test_event_11_bank7_streamed_target \Default Work Unit\test_event_11_bank7_streamed_target + +Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes + 601903616 test_sfx_8_bank7_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\gun_blaster_no_trigger_shot_1_56D34C19.wem 601903616.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_8_bank7_streamed + 656567798 test_sfx_7_bank7_streamed D:\code\o3de\AutomatedTesting\sounds\wwise_project\.cache\Windows\SFX\impact_bot_hits_metalelement_56D34C19.wem 656567798.wem \Actor-Mixer Hierarchy\Default Work Unit\test_sfx_7_bank7_streamed + diff --git a/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu b/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu new file mode 100644 index 0000000..b450c82 --- /dev/null +++ b/sounds/wwise_project/Actor-Mixer Hierarchy/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd4803099889cad2f112a8989daaf1808b3de758697eac745b2a329fcad7cf54 +size 10572 diff --git a/sounds/wwise_project/Attenuations/Default Work Unit.wwu b/sounds/wwise_project/Attenuations/Default Work Unit.wwu new file mode 100644 index 0000000..19cf7a5 --- /dev/null +++ b/sounds/wwise_project/Attenuations/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:04f6a9713761736a8ce925e76c5a6066a8e9eb4c76d1b3200c707ff1cbf12701 +size 299 diff --git a/sounds/wwise_project/Audio Devices/Default Work Unit.wwu b/sounds/wwise_project/Audio Devices/Default Work Unit.wwu new file mode 100644 index 0000000..cc51b8f --- /dev/null +++ b/sounds/wwise_project/Audio Devices/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac468c4d08a627f90a495cd26874b2ec35ff39eddc9ff0b02345e8c2efd529a0 +size 642 diff --git a/sounds/wwise_project/Control Surface Sessions/Default Work Unit.wwu b/sounds/wwise_project/Control Surface Sessions/Default Work Unit.wwu new file mode 100644 index 0000000..1c3556f --- /dev/null +++ b/sounds/wwise_project/Control Surface Sessions/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:befd66e93eef996c5eb989607da8b6b8899a6c26bd9074406b41ccbc85a264b2 +size 1510 diff --git a/sounds/wwise_project/Conversion Settings/Default Work Unit.wwu b/sounds/wwise_project/Conversion Settings/Default Work Unit.wwu new file mode 100644 index 0000000..5701907 --- /dev/null +++ b/sounds/wwise_project/Conversion Settings/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0ce65e9d32032e421b79235844fa614f0bb6aae85a7d1fc615d8d60587d2b3a +size 1550 diff --git a/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu b/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu new file mode 100644 index 0000000..d0ef530 --- /dev/null +++ b/sounds/wwise_project/Conversion Settings/Factory Conversion Settings.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:79f4bdd97e3473d0d9be4d9d2b0c51a065a335116462ad35f71268cf75728079 +size 19042 diff --git a/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu b/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu new file mode 100644 index 0000000..1656175 --- /dev/null +++ b/sounds/wwise_project/Dynamic Dialogue/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:123f3a832c1e43950bcfd946b83b93a2d779da87785042aa6b5e33c768b3f1d5 +size 305 diff --git a/sounds/wwise_project/Effects/Default Work Unit.wwu b/sounds/wwise_project/Effects/Default Work Unit.wwu new file mode 100644 index 0000000..691e839 --- /dev/null +++ b/sounds/wwise_project/Effects/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d2449e5284b9688d0b6f4d9f4e785625801fb9084ae4049955f3b79b4c548206 +size 289 diff --git a/sounds/wwise_project/Effects/Factory Effects.wwu b/sounds/wwise_project/Effects/Factory Effects.wwu new file mode 100644 index 0000000..e88935e --- /dev/null +++ b/sounds/wwise_project/Effects/Factory Effects.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60f8539ca4f67b4b6be2aa53e9778b045d58f77049f96efe25676041a19e957c +size 123316 diff --git a/sounds/wwise_project/Effects/Factory Reflect.wwu b/sounds/wwise_project/Effects/Factory Reflect.wwu new file mode 100644 index 0000000..7262da5 --- /dev/null +++ b/sounds/wwise_project/Effects/Factory Reflect.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26177e05419fd5148d0596c20a703020f7d4ca6d610c90e753fbc83d47e57d44 +size 5202 diff --git a/sounds/wwise_project/Events/Default Work Unit.wwu b/sounds/wwise_project/Events/Default Work Unit.wwu new file mode 100644 index 0000000..ceac24e --- /dev/null +++ b/sounds/wwise_project/Events/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:135b6dbb1de336cd1fb9984fde9359d76c714977d60f028ada215b32fb54b91e +size 8245 diff --git a/sounds/wwise_project/Game Parameters/Default Work Unit.wwu b/sounds/wwise_project/Game Parameters/Default Work Unit.wwu new file mode 100644 index 0000000..3ca50fd --- /dev/null +++ b/sounds/wwise_project/Game Parameters/Default Work Unit.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3c2c70fb950233374abf5b38251e9e33e8e7bf4d7b5d334838e9357f06c74671 +size 303 diff --git a/sounds/wwise_project/Game Parameters/Factory Motion.wwu b/sounds/wwise_project/Game Parameters/Factory Motion.wwu new file mode 100644 index 0000000..705c01a --- /dev/null +++ b/sounds/wwise_project/Game Parameters/Factory Motion.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6cd0c65255b490525bac37cac13f83643fbb86add1ce6daeab40f45c5af90480 +size 881 diff --git a/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu b/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu new file mode 100644 index 0000000..738dbce --- /dev/null +++ b/sounds/wwise_project/Game Parameters/Factory SoundSeed Air Game Syncs.wwu @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:177e8d5b97135c5676f1bdec1dced8be560ad6aaf95e59bf36e3f8fe6bbfd037 +size 2170 diff --git a/sounds/wwise_project/Game.wproj b/sounds/wwise_project/Game.wproj new file mode 100644 index 0000000..d2099f9 --- /dev/null +++ b/sounds/wwise_project/Game.wproj @@ -0,0 +1,13516 @@ + + + + + + + + + + + + + + + + + + + + + + GeneratedSoundBanks\Windows + + + + + 256 + + + + + + ..\wwise\ + + + + + Copy Streamed Files and Generate Dependency Info + + + + + "$(CopyStreamedFilesExePath)" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)" +"$(WwiseProjectPath)\..\..\..\python\python.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)" + + + + + + + + + + + + + + + -80 + + + + + + + + + + + + + + 0 + + + + + 0 + + + + + 1 + + + + + 0 + + + + + 1 + + + + + 0 + + + + + 8 + + + + + 0 + + + + + -1 + + + + + -1 + + + + + 0 + + + + + 0 + + + + + False + + + + + False + + + + + -1 + + + + + -1 + + + + + 0 + + + + + + + + + + 0 + + + + + 0 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